Glitches in Tears of the Kingdom

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Important Disclaimer!

While many of these glitches have been tested by editors, we cannot promise that these glitches won't harm your game data or game console. We ask that you please read the Glitch Disclaimer Notes before attempting any of these glitches.

The following is a large list of all the known glitches that can be performed in Tears of the Kingdom. Each glitch will come with instructions on what the glitch does, how to perform the glitch, and if the glitch has been patched (i.e. fixed) or not.

Duplication Glitches

Some of the glitches relating to dropping Weapons, Shields, and Zonai Devices are a result of how Tears of the Kingdom handles dropping Items from the Inventory menu. When Link drops an item from the pause menu and unpauses across multiple frames, the game attempts to find a place to spawn the Item without placing it inside a solid Object or terrain. When the game is then quickly unpaused and paused again and another equipped Item is dropped, this interrupts the process handling the placement the first object on the map.

Air Duplication Method

This glitch was patched in version 1.1.2.
Air Duplication Method
Effect
Duplicates any 1 to 5 Materials in the Inventory.
Requirements
None
Instructions
Be in the air, then open the Inventory and hold any number of Materials. Then, press B and Y at the exact same time to leave the Inventory and sort it at the same time. The amount of Materials in your Inventory does not change, but it still drops the Materials you held on the ground, effectively duplicating the items you held.
Notes
  • Using the Paraglider, jumping with a Wing Shield, or performing the glitch in a low-gravity area can allow you to duplicate Materials multiple times in a row, depending on how long you fall for.
  • Riding on Mineru's Construct counts as being in the air, allowing for the glitch to be performed extremely quickly. Materials dropped can also be immediately picked back up.
  • A maximum of 21 Materials can be dropped on the ground at once. If any more are dropped, the oldest will start to despawn.
  • The same duplication can be performed on Zonai Devices, albeit differently: Have the camera and Link stand close to the wall with some distance apart (about half a meter), and bring up the Zonai Devices menu, select any item you wish to duplicate, Y+B, and if performed successfully, a message appears "You can't take that out here", and thus gets re-added back into Link's inventory.
  • When performing duplication in midair, be careful that items that react on impact will explode (e.g Bomb Flower, gems, Muddlebuds, Puffshrooms) or becomes an entity that cannot be collected (e.g Brightbloom seeds).

Save/Load Duplication

This glitch was patched in version 1.1.2.
Save/Load Duplication
Effect
Duplicates any weapon, bow or shield Link has.
Requirements
None
Instructions
Equip the Item you wish to dupe and save the game. Drop that Item, and them equip another one. Press the + button twice in quick succession, drop the second Item and reload the save. A copy of the first Item should be on the ground, giving you another one.
Notes
  • You do not actually need to save when doing this glitch, reloading an existing save works too. However, since the item appears at the coordinates where Link was when he dropped it, reloading an old save likely means it will appear miles away from Link's current location, making it impossible to reach the Item before it despawns.

Master Sword Not Found (MSNF)

This glitch was patched in version 1.1.2.
Master Sword Not Found
Effect
Lets Link keep the Master Sword from the intro, giving him a 30 power weapon with infinite durability.
Requirements
None
Instructions
Go to the In-isa Shrine and manually save the game. Next, head to the title screen and start a new file, getting an auto save before the Demon King Ganondorf cutscene in the process. Head back to the file inside the Shrine. Then, take the Boulderss near the start to the edge of the area with the Fire Fruit trees.

Place them near the wall, stand on top of one of the Boulders, and do the Save/Load Duplication glitch with any Weapon.

Load the autosave from the prologue. You will find the weapon you dropped on the stairs leading to the Ganondorf cutscene. Pick it up to access to the inventory.

Now, do the Save/Load Duplication glitch again with the Master Sword here, then load the file from inside the Shrine. The glitched Master Sword will now be present near the Fire Fruit trees, and it can be collected like any other Weapon.

Notes
  • This Master Sword does not have a name, and it will display 'MessageNotFound' in the Inventory.
  • The Fuse ability cannot be used on it without additional glitches.
    • When fused with another Object, the grey text showing the fuse combination for the base weapon will be the last text that the cursor is on another fused weapon or shield. E.g When the cursor is on a Royal Broadsword with something attached to it, and the cursor is then moved to the MsgNotFound, that MsgNotFound fuse combination will say "Royal Broadsword + object fused to MsgNotFound"
  • Unlike the normal Master Sword, it can be dropped or thrown, but it still cannot be placed on a Weapon Stand.

Rock Octorok Duplication

This glitch has been patched.
Rock Octorok Duplication
Effect
Duplicates any weapon using a Rock Octorok
Requirements
* Recall
  • A Rock Octorok
Instructions
Find a Rock Octorok and place the Weapon you wish to dupe in front of it. When the Octorok sucks in the Weapon, use Recall on it just before the Enemy eats it. If done correctly, the Weapon should fall on the floor, but the Octorok will chew on and spit out a copy of said Weapon, giving you two of them.
Notes
  • This can be done once per Octorok each Blood Moon cycle.

Weapon Stand Duplication

This glitch was patched in version 1.2.0.
Weapon Stand Duplication
Effect
Duplicates any weapon using a Weapon Stand in Link's House
Requirements
* Link's House unlocked
Instructions
Go to Link's House and place a Shock Emitter in front of the stand you wish to use. Switch on the Shock Emitter by hitting it. Then, go into the beam of Electricity and place the Item in the stand at the same time Link gets eletrocuted. The Item will appear on both the stand the floor at the same time, duplicating it.
Notes
None

Tarrey Town Storage Cull Duplication

This glitch has not been patched.
Tarrey Town Storage Cull Duplication
Effect
Duplicates Materials and equipment
Requirements
* Hudson Construction storage room door unblocked.
  • An Apple.
  • A Bird Egg.
  • At least two Steering Sticks.
  • At least two One-Handed Weapons, neither Fused to anything.
  • At least two Shields, with one of them not Fused to anything.
  • A "replacer" Weapon, Shield, or Bow for each Weapon, Shield, or Bow that will be duplicated.
Instructions
Duplicating Materials:

Remove any President Hudson Cutouts near the door. Place a Steering Stick within the doorway inside the storage room. Use Ultrahand on the Steering Stick and back up until Link is next to Rhondson's desk, then place the Steering Stick in the doorway to the storage room.

Switch to the Fuse ability, then press Minus button and watch any Memory to advance the game by one frame. After it ends, resume the game and immediately mash the Y button to Fuse the Steering Stick to Link's Weapon, which should be a One-Handed Weapon without any Fused attachments. The game will try to Fuse the Steering Stick to the Weapon, but it will be interrupted until Link gets closer to the Steering Stick. Go to the door, quickly open the ability menu, and select Recall. Press Y and right D-pad at the same time. After this, the game will try to resume the Fuse process. This will cause a Fuse entanglement, in which an attachment object is not attached in the overworld, but it have properties as if it were. Link's Fuse animation should appear during the freeze. Now select a different One-Handed Weapon that is not fused. Alternatively, you can just watch two Memories, go to the equipment menu without unpausing, switch to another One-Handed Weapon, watch another Memory, and unpause.

If done properly, the Steering Stick should be dropped next to Link. Step on to the stick, but do not start controlling it. Press right on the D-pad and then drop the Fused Steering stick Weapon. As you press the X button to drop, quickly press the A button to control the Steering Stick. When done properly, Link will fall through the ground and into the water out of bounds. Immediately mash B to disconnect from the Steering Stick, Swim to an area where the water slopes upwards. It should cause Link to void out, respawning him back to where the Steering Stick is.

Pick up the Steering Stick Weapon, which results in Link becomes part of the culled Steering Stick. This Weapon is now part of a cullable object like the Steering Stick. The game treats it as if the Item is non-existent, which can cause some of Link's animations to not work properly. Place another Steering Stick and hop on. This will re-enable Link to open the ability selection menu. Fuse the glitched Steering Stick to your Shield. Then go back to the door and drop the Steering Stick Weapon inside.

Hold an Apple, then slowly move to the left side of the door. Link should be facing towards the door from outside. At this point, Link may be culled along with the Fuse-entangled Item inside the house. If this happens, watch a Memory and move again. Repeat until you reach the bottom of the stairs. The Apple may automatically drop onto the ground. Pause, put the Apple away, and hold a Bird Egg instead. Without unpausing, watch a Memory, and unpause afterwards. The Egg must drop to the ground, and if it does not, watch a Memory and repeat until egg drops.

After the Bird Egg drops, the game still thinks Link is holding it in his hands when viewing the Materials Inventory. Press Left on the D-pad, select another Shield, and watch another Memory. Exit the pause screen and return to the door where you glitched the Steering Stick. Drop the invisible Egg between the door and the red colored block to prevent the wind from blowing it away. Hold another Bird Egg and select any Item you wish to duplicate afterwards. When you unpause, items will start spawning in the area between the door and the block. Open the inventory again and decrease and increase the item you are holding to duplicate. You can now repeat this to continue duping.

Duplicating Weapons, Shields, and Bows: The steps are the same until Fuse entanglement occurs. After placing the Steering Stick inside the house and activating Fuse, equip a Weapon and Shield. Watch a Memory and then immediately mash Y. To know if done successfully, watch two Memories in a row without unpausing, press plus, then switch your current Weapon to another, watch another Memory, and skip. Afterwards, unpause the game, and the Steering Stick should be placed next to Link. If not repeat this step. Additionally, you can also just mash Y when first watching a memory

Now step on the control stick, but do not start controlling it yet. Open the Inventory, drop the Fuse-entangled Weapon, exit the menu, and immediately press A to get on the Steering Stick. Link will fall through the ground. Mash B immediately and swim to the aforementioned piece of water tile that is sloped upwards. Alternatively, Link's Stamina can be depleted.

After respawning, pick up the dropped Weapon, place another Steering Stick, get on it to unlock the ability wheel. The glitched Steering Stick at this point is immobile due to the Fuse entanglement. To be able to move it, fast travel and return. The Steering Stick will not unload due to the game thinking it is part of Link. Use Ultrahand and place the Steering Stick back inside the house.

Drop the Fuse-entangled Weapon facing the door. Then use Ultrahand and have it placed between the door and the red box. Equip the Weapon, Shield, or Bow to be duplicated. Then slowly go to the table next to Rhondson, making sure that Link's back is facing the door. If Link is culled, then this is done successfully. Open the Inventory and equip an Item to be "replaced" in the duplication process. Exit the menu to render them, reopen the menu, and drop the Items.

Press Minus and watch a Memory. Upon closing the menu, those replacer Items are now the Items you wanted to dupe. To pick them up, watch another Memory to uncull Link temporarily. If this fails, watch another Memory. Walk to the door to have Link remain unculled. Now pick up the "transformed" Weapon, Shield, or Bow. To duplicate more, repeat the last 3 steps.

Notes
  • The attachment of the duplicated items will also duplicate as well.
  • Bomb Flowers, Brightbloom Seeds, and other Items that explode or become a non-collectible entity will not trigger on impact.

Unloading Item Duplication

This glitch was patched in version 1.2.0.
Unloading Item Duplication
Effect
Duplicates Materials by shooting them between loading zones within the Tobio's Hollow Chasm.
Requirements
* A multi-shot Bow
Instructions
Go to the Tobio's Hollow Chasm, and stand near the border between the Depths and the Surface, around the Coordinates: 1021, -2261, -0156. If you have not completed the second stage of "Guidance from Ages Past", you can reach this location from the Depths at the bottom of the Chasm.

Equip a multi-shot Bow, then use Fuse to attach the Material you want to duplicate to an Arrow and shoot it up the Chasm towards the Surface. Aim just above the horizon line to help ensure the Materials land where the ground levels out, decreasing the odds of them rolling down into the Depths. If done correctly, the Arrow will despawn mid flight, leaving the Materials hanging in midair. Moving close to the Materials will cause them to fall to the ground, where they can be collected.

Notes
  • Larger Materials may require a Bow with a Five-Shot Weapon Bonus to be duplicated, as some of the duplicated Materials will be destroyed if they collide with each other in midair.
  • Some Materials, such as Bomb Flowers and Muddle Buds, will burst after impacting a surface with enough force. For these Materials, it is best to aim as low as possible or to find an alternative duplication method.
  • This glitch can be performed in other Chasms where you have enough room to shoot Arrows and unload them.
  • Some Materials are too large to be effectively duplicated this way with normal multi-shot bows. Forcing the Five-Shot Burst Weapon Bonus onto a normal bow will make the arrows spread at a wider angle, allowing larger Materials to be duplicated with this method.
  • This is very similar to an Arrow duplication glitch in Breath of the Wild, where shooting an object with a multi-shot Bow would let you collect the other 2-4 Arrows, despite only firing one.
  • Electric Materials seem to have a weird property, causing them to frequently stop in the air in an irregular arrangement. Similarly, Dragon Parts push each other away, making it harder for them to collide against each other.

Memory-related glitches

In both Breath of the Wild and Tears of the Kingdom, watching a Memory causes the game to advance by one frame, despite being in a pause screen. This causes entities in the overworld to perform actions: Enemies moving and/or attacking, NPCs moving around, etc. Certain actions like cutscene triggers and Link taking damage are disabled, since such events should not occur during a pause screen.

Cave Weather Amnesia

This glitch has not been patched.
Cave Weather Amnesia
Effect
Disables area specific weather in caves
Requirements
None
Instructions
Go to any Cave and watch a Memory. The Cave will revert to the temperature of the surrounding area. This can be useful in Eldin (Region) due to it disabling the Scorching Climate effect. In Hebra, however, it will make the Cave as cold as the surrounding area instead.
Notes
  • If the temperature of a scorching hot Cave is reset, things like Bomb Arrows can be used safely.
  • Opening a Treasure Chest, collecting a new Item, or doing anything that displays a text box will disable the glitch, though it can be easily activated again by watching another Memory.

Cutscene Combo Amplification

This glitch has not been patched.
Cutscene Combo Amplification
Effect
Lets Link kill any Enemy or Boss in one hit
Requirements
At least one Weapon or Bow, at least one Arrow, and ability to view Memories
Instructions
Go to the Enemy you want to defeat and swing your weapon. Pause just before it hits and enter the menu. If you are unable to drop the equipped Weapon and there is no hit flash effect on screen, your timing was correct.

Then, take the enemy's HP and divide it by the number of damage your Weapon does, taking into account any Added Effects added by Meals or Armor. If there is a decimal, round up. Watch that many Memories and unpause. The Enemy should drop dead the second Link exits the menu. Each time the Memory is being watch, damage is registered to the Enemy.

The same can be done with a Bow and Arrow by shooting an Arrow at an Enemy, pausing right before it hits, and watching the relevant number of Memories. This will let Link defeat almost anything with a single Arrow, provided he watches another Memory in the process.

Notes
  • Dungeon Bosses require two uses of this glitch, since they can only lose up to 50% of their max HP when hit with an attack.
  • This glitch cannot be used against the Demon King Ganondorf or the endgame Boss rush at Gloom's Origin, since it is impossible to watch Memories at that point.

Wear Any Outfit in Gerudo Town

This glitch has not been patched.
Wear Any Outfit in Gerudo Town
Effect
Lets Link go topless or wear the Yiga Clan Attire in Gerudo Town.
Requirements
At least one Memory
Instructions
Go to Gerudo Town and pause the game. Equip any type of Armor that would usually get him arrested, and without unpausing, watch a memory. Equip an allowed outfit again and unpause. Now you can wear whatever you like without being thrown in jail.
Notes
  • Reloading a save will disable the glitch.
  • The guards at the entrances will still detect and throw Link out if he is shirtless or jail him if he is wearing the Yiga Clan Attire.

Miscellaneous glitches

Auto Camera Zoom In

This glitch has not been patched.
Auto Camera Zoom
Effect
Causes the camera to zoom towards Link from another part of Hyrule, giving you drone like footage
Requirements
Ascend, the Scope feature, and at least one save
Instructions
Save, then place a Pin down where you want the camera to start from. Go over there and prepare to use Ascend. Once Link looks up at the Sky, reload your save.

The camera will start off where you used Ascend and zoom in on Link's current location, as if captured by a drone.

Notes
  • Using Recall slows down the camera when it moves towards Link, while using Ultrahand lets you change the camera angle.

Zonai Storage

This glitch was patched in version 1.1.0.
Zonai Storage
Effect
Lets you take Zonai Devices into Shrines of Light
Requirements
* A Zonai Device
  • Access to the inside of a Shrine of Light
Instructions
Open the menu and select the Zonai Device you want to carry in. Right after "Take out Device" and "Cancel" options appear, press A and B at the same time, exit the menu, then enter the Shrine of Light. Once there, you can go into the pause menu and and notice that the list of Items will appear. Press A to drop the Zonai Devices you had stored.

Fence Overload

This glitch has been patched.
Fence Overload
Effect
Lets you overload the game with Construct Factory fences.
Requirements
An Autobuild contraption with at least one fence from a depot at the Construct Factory.
Instructions
Use Autobuild to create the contraption and repeat the process several times. Once around a hundred fences have been made, the game will start to break, with effects like the music cutting out, sound effects not working, animations for elemental attacks freezing or not playing out at all, etc. Depending on the area, this can also crash the game altogether, or lead to Link ending up in the Title Screen room when a save is reloaded.
Notes
  • If this glitch is done outside of a Mini-Game or the final boss battle, the game will remove the fences with a Panic Blood Moon once about a hundred have been loaded in.
  • The effects of this glitch vary based on the area, with the game crashing more quickly in Mini-Games or while building Link's House than during the final battle.
  • In later versions of Tears of the Kingdom, the game will remove extra fences like it would other Autobuild items, preventing the game from getting overloaded.

New Item Pickup Freeze Damage Glitch

This glitch has not been patched.
New Item Pickup Freeze Damage Glitch
Effect
Causes any Enemy or Boss in Link's attacking range to register taking a hit each frame while a popup appears.
Requirements
One Weapon that Link has not previously obtained
Instructions
Using Ultrahand, place the unknown Weapon near an Enemy. Perform a Spin Attack on the Enemy using a Two-Handed Weapon. On the frame the Enemy takes a hit, pick up the unknown weapon.

Sell Unsellable Items

This glitch has not been patched.
Sell Unsellable Items
Effect
Lets you sell Weapons, Shields, Bows, and Key Items an infinite number of times
Requirements
No Materials collected, and hence no Materials tab in the inventory.
Instructions
Complete the Great Sky Island without collecting any Materials, then offer to sell to a shopkeeper. You will be able to choose items to sell from the last tab you unlocked, whether that be Weapons, Shields, Bows or Key Items.
Notes
  • Because the game cannot remove the affected item from Link's Inventory, you can sell anything outside of the Materials or Armor tab an infinite number of times, letting you quickly reach the maximum Rupee cap.
  • This glitch does not work with Zonai Devices, so if that is the last tab discovered, the game will choose the one you unlocked before it instead.

Play in 1st Person

This glitch has not been patched.
Play in 1st Person
Effect
Lets you easily experience the game in 1st person
Requirements
Mineru's Construct, at least one Material
Instructions
Ride Mineru's Construct, then pause the game. Dismiss the Construct from the pause menu and watch a Memory. Hold an Item, then watch another Memory. Unpause, and when you use the scope or camera, there will be no UI, and you will be able to experience the game from Link's perspective.

Use Two-Handed Weapon or Spear Alongside a Shield

This glitch has not been patched.
Use 2-Handed Weapon/Spear + Shield
Effect
Lets you use any weapon along with a shield at the same time
Requirements
Instructions
Drop any Two-Handed Weapon or Spear. Then, hold ZL and press Y to attack without one equipped. Mid swing, press A to pick up the Weapon you previously dropped. Now you will be able to use it alongside a Shield until you press B to put said Weapon away again.
Notes
  • If you have obtained the Earthwake Manual, make sure it is disabled.you can also click Y and A At the same time and it will work

Quick Smuggling

This glitch was patched in version 1.2.1.
Quick Smuggling
Effect
Lets you use Weapons, Bows, and Shields an infinite number of times without them being visibly equipped.
Requirements
Instructions
Equip the Weapon, Bow, or Shield you want to smuggle. Stand with your back to a wall. Go into the menu, then drop the Weapon, Bow, or Shield. Equip a new one, then drop it as well. You should get a message saying you are unable to take out this Item here. Afterwards, you will be able to use your invisible Item.
Notes
  • If Link falls from a great enough height while riding a smuggled Shield, he will still take fall damage, despite being able to Surf as usual upon landing.

Ascend Out of Bounds in Southern Mine

This glitch has not been patched.
Ascend Out of Bounds in Southern Mine
Effect
Lets you get out of bounds in the Southern Mine
Requirements
Instructions
Go to the Cave in the Southern Mine, follow it around until you get to a passageway with a Treasure Chest at the end of a Mine-Cart Track. Stand next to the Chest and Ascend. If done right, you will end up out of bounds on the roof of the tunnel.

Awakened Master Sword

This glitch has not been patched.
Awakened Master Sword
Effect
Gives Link an unbreakable Master Sword that does 30 more damage.
Requirements
None
Instructions
Continue the Main Quest "Crisis at Hyrule Castle" to the point where Link is following Phantom Ganon through Hyrule Castle. There, set up the GAS glitch so the respawn point is in the Sanctum, then clear out the Castle so the trigger for the Phantom Ganon fight appears there while GAS is active. Go to the Collect the Sand-Seal Mini-Game game near Nabi Lake and play the game. Void out by drowning to respawn in the Sanctum and start the battle. You will get asked if you want to quit the Mini-Game, so do so, and you will be able to warp out of Hyrule Castle. You now have an unbreakable Master Sword.
Notes
  • Every time you open the game from the Switch home menu and load this file, you will be placed back in the Sanctum. Reload the save to fix this.
  • Defeating Phantom Ganon in the Sanctum will end this glitch
  • If you go near Hyrule Castle in this state, Phantom Ganon's boss health bar will appear and the battle music will start playing.
  • By going really near the Sanctum, you can lure Phantom Ganon outside.
  • The Champion's Leathers will no longer be obtainable as long as the glitch is active.

Final Boss Escape

This glitch has not been patched.
Final Boss Escape
Effect
Escape the Demon Dragon fight
Requirements
None
Instructions
Place down some Hover Stones above where Zelda falls in the ending while in the Demon Dragon battle. Attach Batteries to them so they stay airborne and some Dragon Parts to keep them loaded in. Now, when the falling sequence occurs, have Link land on the platform you built. From here you can escape by using other glitches to reach a nearby Sky Island and play a Mini-Game, which then activates warping.
Notes
  • In this state, the Light Dragon will try to follow Link, even on the ground. No collision was programmed for her, so she will often go through the terrain to catch him.
  • If Link hits the platform without a Fairy, he can die in the ending.

Invincible Boss

This glitch has not been patched.
Invincible Boss
Effect
Makes Queen Gibdo invincible
Requirements
None
Instructions
Use Cutscene Combo Amplification against Queen Gibdo so she loses more than 50% of her health in one hit. When the second phase of the battle starts, she will be immune to all attacks, including elemental ones.
Notes
  • This is similar to the invincible Ganon glitch from Breath of the Wild. Both also occur when boss health bar overloads due to taking too much damage at once.
  • While this glitch is only confirmed to work against Queen Gibdo, it might work on some other Bosses too. Based on existing tests, it is confirmed not to happen against overworld bosses, Marbled Gohma, or the Seized Construct.

Zuggle

This glitch was patched in version 1.1.2.
Zuggle
Effect
Duplicates equipped Weapons and Shields on Link's model.
Requirements
Have access to the Map and Weapons or Shields
Instructions
Stand in front of a wall with Link's back up to it. This can can be terrain or Objects that manipulated by Ultrahand. Make sure he is positioned so that attempting to drop a Weapon or a Shield will result in the "You can't take that out here" message. This is so the item will be returned Link's Inventory once the glitch is complete.

Equip the Weapon or Shield you want to duplicate. Open the Ability selection menu and select the Map. Let go of the L button to close the menu, and then immediately mash on the D-pad to go to the Weapons or Shields mini-menu. If the Map screen opens, then the timing is too late. Go to the Item you have equipped and drop it. As the menu closes, immediately mash the D-pad to re-open the menu again. Equip another Weapon or Shield, then let go of the D-pad. The Map should open. Go to the Inventory menu from the map screen by pressing plus, then drop your equipped Weapon.

Unpause the game. If done properly, the "You can't take that out here" message will be displayed. Link will now have multiple melee Weapons or shields stuck on his hand or his back, even when none of these are equipped.

Notes
  • The "drawn state" of the Weapon or Shield being held before performing the glitch will remain stuck on Link's hand or back. This can be bypassed by removing and re-equipping it in the Inventory menu.
  • This glitch can be performed multiple times, further stacking the items on Link. After a certain point, however, Link's model will begin to experience issues loading, such as his arms and torso T-posing or his body parts disappearing. Several animations performed by Link will stop working properly, like swinging Weapons, using the Steering Stick, mounting rideable Creatures or Lynels, or sitting on Mineru's Construct. The camera will also begin to zip when using the Ultrahand or Autobuild.
  • If multiple Weapons are drawn out at the same time as a result of this glitch and are used on an Enemy or a destructible Object, the game will register each of them striking, effectively stacking the damage.
  • If Link drops the equipped Item from the menu, all the Items on Link's model as a result of the glitch will drop at once.

Mineru Text Storage

This glitch has not been patched.
Mineru Text Storage
Effect
Lets you move while dialogue is on screen/cutscenes are active
Requirements
Escaped the Demon King's Army or Demon King Ganondorf battle
Instructions
Ride Mineru's Construct and interact with an Object that causes dialogue to appear or a cutscene to start. In many cases, you will keep moving while it is active, which can cause strange effects if you get far enough away.
Notes

Hestu Scamming

This glitch has not been patched.
Hestu Scamming
Effect
Lets you get inventory upgrades for a single Korok seed
Requirements
Have started (but not finished) the Side Adventures "For Our Princess!" and "The All-Clucking Cucco"
Instructions
Go to the Foothill Monster Den. Create a barrier with Ultrahand and place it right behind the two Zonai Survey Team members at the entrance. Create a flying machine next to the entrance so it is close to the barrier. Glide into the Cave, then land in between the members. Decline the Quest, and the barrier should stop Link from leaving the event trigger. Now, jump onto the barrier, then onto the flying machine. Head to the South Akkala Stable and drop a Wing or Hover Stone near the All-Clucking Cucco. Speak to it while standing on one, then rocket up into the air. Glide into the South Akkala Stable Well without touching the ground and land in the water. Void out to warp back to the Foothill Monster Den, starting the event. Accept the event, and wait for the timer to run out for the Cucco challenge. Choose to quit, then warp to Hestu. Every upgrade you buy will now just cost just one Korok Seed, rather than a gradually increasing amount. Once done, head back to the Cave and and exit the quest to get all your new Inventory slots.
Notes
  • If the player saves and exits after having escaped from the Cave quest, they will be told they "Can't leave right now" and placed back near the Stable's coordinates. Reloading the save file removes this flag.
  • Saving and reloading after having escaped the Cave quest will clear the Inventory entirely. This will keep happening until the Quest has been quit as expected.

Forced Blood Moon

This glitch has not been patched.
Forced Blood Moon
Effect
Uses particle effects to overload allotted memory, triggering a "panic" Blood Moon.
Requirements
* A multi-shot Bow, preferably one with the Five-Shot Burst Weapon Bonus, with at least 4-10 points of Durability remaining.
Instructions
While in midair, repeatedly fire Opal Arrows at a patch of Hard Sediment, using the generated effects to slow the game down. After enough shots, the game will slow down enough that it will take multiple seconds to fire another shot. At this time, put away the Bow and allow Link to fall to the ground. If done correctly, a "panic" Blood Moon will immediately be triggered. After landing on the ground, the Blood Moon sequence can be carried to another save file if it is loaded in the few seconds before the sequence begins.

Alternatively, Topaz Arrows can be fired at a Water Globules or some surfaces of Water (ex. the lake next to the Floating Coliseum) while Link is in midair to trigger the "panic" Blood Moon. Ensure that Link is not too close to the target, as the areas of effect created by the Topaz Arrows will interrupt Link if he is within them without the appropriate protection.

Notes
  • This exploit is not strictly a glitch, as "panic" Blood Moons are an intended feature.
  • This method does not work on version 1.0.0. However, forcing Blood Moons is still possible on 1.0.0 with other methods, such as combining GAS with Recall or Moobe.
  • Instead of putting away the Bow and allowing Link to fall to the ground, you can reload a previous save and still trigger a forced Blood Moon, allowing you to regain the Materials and Durability used. However, doing this with the method that uses Opals does not work on versions past 1.1.1. Loading into a save made prior to Link and Zelda finding Ganondorf beneath Hyrule Castle will prevent the forced Blood Moon from occurring.

Sages Anywhere

This glitch has been patched.
Sages Anywhere
Effect
Lets you take the Sages outside the final battle, and have them follow you for the rest of the game
Requirements
* Access to the "For Our Princess!"
Instructions
Place down a device behind the two Zonai Survey Team members in front of the Foothill Monster Den, blocking Link from exiting after declining the Side Adventure. Make sure your flying machine is near that barricade too. Then, land between them and decline the quest. Jump on the barricade and then the flying machine

Go to the Hyrule Castle Chasm and land on a Hover Stone or Wing. Setup the GAS glitch. You can also do this on later versions in other areas, so long as you never touch the ground unless standing on a Wing, Hover Stone, or other Zonai device.

Reach the Demon King's Army battle, keeping the GAS glitch going with charges as necessary. Start the battle.Jump off to void out and appear near the Foothill Monster Den. Start the Side Adventure. Then, exit or finish the quest to escape with the Sages in tow.

Notes
  • There are various methods of doing this on other versions of the game. These include taking a mini game host to the Demon King's Army battle, using a sequence of FE and ZLOT setups to escape the battle, or using a modded file and unused item.
  • If you speak to Purah after the completing "Guidance from Ages Past", the Sages will disappear. This is the only Main Quest that gets rid of them, and it can be avoided by beginning "Destroy Ganondorf" before performing the glitch.
  • If you Ascend out of the Depths via a Tooreroof Ruin, Mineru will say she is unable to follow you and the screen will reload. However, once you actually reach the Surface, she will have rejoined you anyway.
  • Completing certain Main Quests breaks most Sage abilities. You will not be able to use them while on the ground, and the prompt for Tulin's Power of Wind will not appear while Paragliding. However, Yunobo's Power of Fire will still be usable when riding a vehicle, and Mineru's Construct will function as expected.
  • If you play another Sage quest in this state, the new sage will not show up outside of cutscenes. The triggers for things like Boss battles and the Secret Stone cutscene will appear as expected though, and upon seeing the latter, they will appear outside the entrance to Gloom's Origin. Encountering them here has them join your party.
  • Going back to the Demon King's Army battle has the last wave of enemies you fought appear immediately without a cutscene. Defeating them here has the next wave start as normal, and it also teleports Link and the Sages back to the battlefield.

Intense Map Flickering

This glitch was patched in version 1.2.1.
Intense Map Flickering
Effect
Causes the Map to flicker rapidly when Pins are edited
Requirements
Instructions
* Zoom in as far as possible on the Map and place a few hundred or so Pins next to each other.
  • Zoom out so the Pins look like they are occupying the same spot, then try to edit one.
  • The Map will flicker intensely with all sorts of glitchy effects.
Notes
  • It is highly recommended you avoid doing this glitch if you suffer from epilepsy or are prone to seizures. The flickering effect is very intense.

Mineru Aim Permanence

This glitch has not been patched.
Mineru Aim Permanence
Effect
Lets you ride Mineru's Construct in towns and other areas it is usually not allowed in.
Requirements
Instructions
Ride Mineru's Construct outside of a town, Stable, or other area Sage Avatars will not appear. Aim one of the Construct's arms

Walk into town while still aiming. The Construct will stick around until you stop aiming.

Notes
  • Being stunned by Cannon fire will stop the Construct from moving long enough for it to disappear, so it is recommended you either use another item when doing this glitch or aim your shots carefully.

Mineru Hold Smuggle

This glitch has not been patched.
Mineru Hold Smuggle
Effect
Lets you hold Materials in the menu but not in game. This allows you to dupe them, transfer them across save files and repeatedly sell them without losing them.
Requirements
* Vow of Mineru, Sage of Spirit
Instructions
Ride Mineru's Construct, pause the game, and disable the Vow of Mineru, Sage of Spirit in the menu. Next, hold the items you want to smuggle. Then, watch two Memories. Once you unpause, you will be holding the items in the menu, but not in game.
Notes
  • If you die after performing this glitch, quit to the menu, load a save file, and hold another item. The items you were previously smuggling will appear when you drop it. This lets you bring them through time.

Mulberry's Out of Body Experience (Moobe)

This glitch has not been patched.
Mulberry's Out of Body Experience
Effect
Warps Link to his previous climbing position while the game is pausing, allowing item desync
Requirements
Instructions
Set a Climbing position by Climbing a wall. Either jump towards a wall and watch a Memory or press A to drop off a cliff and watch a Memory at the same time the game should load for a while, and Link's position on the map should have reset to the first wall he climbed

If you unpause, the camera will rapidly move towards Link's current location. This has a high chance of causing a "panic" Blood Moon or even softlocking the game

Notes
  • If you change equipment while in this state, the game sometimes fails to synchronize them properly. This lets you overwrite equipment like in Breath of the Wild.
  • Occasionally, textures will fail to load properly while the camera is moving back. This causes part of Link's model to have messed up colors, an effect known as tearing.
  • If you ride a Horse to the place you set up the initial climb, and then watch 30 Memories during this process, it is possible to warp back to it.

Impossible Main Quest

This glitch has not been patched.
Impossible Main Quest
Effect
Makes the Secret of the Ring Ruins quest impossible to complete.
Requirements
Instructions
Prior to completing Crisis at Hyrule Castle, clip into the rooms with the Charged Set and obtain them early. Clear the Thunderhead Isles by using a Zonai Charge on the altar, then activate Guidance from Ages Past, making sure to open the Challenge Door as you do so. Then, once you start the Secret of the Ring Ruins quest, it becomes impossible to complete, since Tauro isn't present at the Zonai Ruins and there's no way to advance the quest.
Notes
  • This happens because of how the game's story sequence works. If you cleared Crisis at Hyrule Castle, then interacting with the Zonai Relic marks The Secret of the Ring Ruins as complete, and activates Guidance from Ages Past. If you activated Guidance from Ages Past before Crisis at Hyrule Castle, then activating the altar marks that quest as complete instead. By activating the altar and getting Mineru's Construct early, the sequence falls to pieces.

Gloom Spawn Weapon Repair

This glitch has not been patched.
Gloom Spawn Weapon Repair
Effect
Restores any weapon's durability
Requirements
Instructions
Give the weapon you want to restore to an enemy near a Gloom Spawn location. Activate the Gloom Spawn to despawn the enemy holding your weapon, then either defeat it or let it vanish to bring the enemy back. The weapon you gave it will have its durability fully restored.
Notes
  • This occurs because Gloom Spawn remove any other enemy upon appearing. However, the game doesn't keep track of the durability of any weapon affected enemies are holding, and so will create a new version of the item when they reappear instead.

Enemy Pickpocketing

This glitch has not been patched.
Enemy Pickpocketing
Effect
Lets you steal weapons from enemies
Requirements
Instructions
Make sure you have a full inventory, and that there's a weapon on the ground. Spam A to pick up the weapon when the enemy grabs it, then drop a weapon and equip a different one. You'll be able to take the weapon the enemy picked up from right out of their hands.

Enemy ragdoll glitch

This glitch has not been patched.
Ragdoll Glitch
Effect
Causes enemies to get stuck in a ragdoll state while still being able to move around and attack Link.
Requirements
The items needed are:
  • Any item that would freeze the enemy, such as the Ice Fruit
  • Any item that would instantly set aflame or thaw the enemy via an AOE, such as a Ruby
  • An enemy that can be ragdolled, such as Bokoblins, and Constructs.
Instructions
Find a ragdollable enemy with enough health, attack them them in a way they get knocked back into the ground. When they are down, immediately freeze them via throwing a material such as the ice fruit at them, then thaw them with an item that would set them aflame, such as a Ruby. Make sure the thawing process that Link does not directly throw the material at them, they must merely get caught in the radius of the explosion.

What will happen is that the enemy will remain in a sort of stunned state while still being able to move around. For Constructs, they may start zipping around randomly.


Hydro clipping

This glitch has not been patched.
Hydro clipping
Effect
Causes Link to clip out of bounds into the ground or through walls.
Requirements
* Steering Stick
Instructions
Attach a Hydrant to Link's Weapon. Then, stand on the Steering Stick, but do not control it. Put away Link's Weapon, change it, then change it back to the original. Throw Link's weapon and activate Recall, but do not Recall anything. Wait 30 to 60 seconds, then Press B and then start mashing A. At this point, Link will clip into the ground.
Notes
The glitch may not always work, but this can be fixed by moving to a new location.

Lynel skew

This glitch has not been patched.
Lynel skew
Effect
Causes any Lynel with 2 handed weapons to be askew while on a sloped terrain.
Requirements
Find any Lynel on the map that is holding a two-handed weapon and near a sloped terrain, such as near the edge of North Akkala Valley.
Instructions
Lure the Lynel to an area where the ground is sloped. After any end of any attack animation, be behind the Lynel so that it performs a Spin Attack. When this happens, not only the Lynel is rotating horizontally, but also vertically. After this animation ends, the Lynel's rotation remains skewd vertically until the Lynel moves around enough to realign.


Mineru weapons dupe

{{Glitch |name= Mineru weapons dupe |patched= No |version= |effect= Lets you duplicate weapons and Shields |prerequisites= Mineru's Construct, The weapon you want to duplicate and a random weapon |instructions= Ride Mineru's Construct, Drop a random weapon get ready to fuse and then press Y plus quickly then watch two memories if you see green lines Wath one if you don’t see them if the weapon drops to the ground unequip The weapon that you are holding pick up the weapon uneqwip Mineru Drop the weapon you want to duplicate and then pick it back up and then drop the weapon the game says you’re holding. |notes= |video=https://m.youtube.com/watch?v=veFLP9xz1O8&pp=ygUedG90ayBkdXBsaWNhdGlvbiB3ZWFwb24gZ2xpdGNo