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Guardian Spear+
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Guardian Spears+ are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
314
(319Master Mode) Guardian Spear+ |
Description |
Common Locations Hyrule Field | |
Properties |
Guardian Spears+ are Weapons use by Guardian Scouts III inside "A Moderate Test of Strength" Ancient Shrines. The Breath of the Wild Series Guardian amiibo has a chance to drop a Treasure Chest containing a Guardian Spear+ when it is scanned with the amiibo Rune. They are Guardian Spears that have had their tips enlarged and strengthened.[1] They are noted to be shorter than the average spear, which is theorized to be for use in tight spaces.[1]
Being made from Ancient Technology, Guardian Spears+ will deal extra damage when they are used against Guardians. They will not conduct Electricity or attract Lightning during Thunderstorms, nor can they be picked up with the Magnesis Rune. However, they can float on Water, and they will not burn if they are exposed to Fire or a Scorching Climate.
Guardian Spears+ belong to the Guardian Gear equipment archetype, which is a collection of Weapons that are wielded by Guardian Scouts.[3]
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Spear_014" |
Description | Internal name |
Name | Life |
Value | 25 |
Description | Durability of the weapon |
Name | Power |
Value | 15 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.3 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 2 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 3 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 5 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 4 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 4 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 6 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 12 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 35 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 75 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_014" | Internal name |
Life | 25 | Durability of the weapon |
Power | 15 | Damage dealt with the weapon |
SpHitActor | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.3 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 3 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 5 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 4 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 4 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 6 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 12 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 35 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 75 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Hyrule Warriors: Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
Lance de Gardien 2.0[4] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon of the Guardian Spear+ from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Guardian Spear+
— Inventory (Breath of the Wild)
The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. - ↑
Guardian Spear+
— Allies (Hyrule Warriors: Age of Calamity)
The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. - ↑ Creating a Champion, Dark Horse Books, pg. 175
- ↑
Lance de Gardien 2.0
— Allies (Hyrule Warriors: Age of Calamity)