Guardian Spear+

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Guardian Spears+ are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
314  (319Master Mode) Guardian Spear+
Description
The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces.
Common Locations
Gerudo Highlands
Hyrule Field
Properties
Atk 15

Guardian Spears+ are Weapons use by Guardian Scouts III inside "A Moderate Test of Strength" Ancient Shrines. The Breath of the Wild Series Guardian amiibo has a chance to drop a Treasure Chest containing a Guardian Spear+ when it is scanned with the amiibo Rune. They are Guardian Spears that have had their tips enlarged and strengthened.[1] They are noted to be shorter than the average spear, which is theorized to be for use in tight spaces.[1]

Being made from Ancient Technology, Guardian Spears+ will deal extra damage when they are used against Guardians. They will not conduct Electricity or attract Lightning during Thunderstorms, nor can they be picked up with the Magnesis Rune. However, they can float on Water, and they will not burn if they are exposed to Fire or a Scorching Climate.

Guardian Spears+ belong to the Guardian Gear equipment archetype, which is a collection of Weapons that are wielded by Guardian Scouts.[3]

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_014"
Description

Internal name

Name
Life
Value
25
Description

Durability of the weapon

Name
Power
Value
15
Description

Damage dealt with the weapon

Name
SpHitActor
Value
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
1.3
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
2
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
3
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
3
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
5
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
4
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
4
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
6
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
12
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.5
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
100.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
35
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
75
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Spear_014"

Internal name

Life
25

Durability of the weapon

Power
15

Damage dealt with the weapon

SpHitActor
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]

Objects that receive additional damage from the weapon

SpHitRatio
1.3

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
2

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
3

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
3

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
5

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
4

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
4

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
6

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
12

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.5

Initial speed of the weapon when thrown

ThrowRotSpeed
100.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
35

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
75

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. ↑ All Guardians and Guardian Scouts, Calamity Ganon and Dark Beast Ganon, All Ganon Blights, Guardian legs/propellers
  2. ↑ You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
ガーディアンランス+ (Gādian ransu +) (BotWBreath of the Wild) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
守護者之槍+ (Shǒuhùzhě zhī qiāng +) (BotWBreath of the Wild) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Nanospeer + (BotWBreath of the Wild)[4] 
The French RepublicThe French Republic
FrenchEUEuropean
Lance de Gardien 2.0 (BotWBreath of the Wild | AoCAge of Calamity)[5][6]Guardian Spear 2.0
The Federal Republic of GermanyThe Federal Republic of Germany
German
Wächter-Lanze + (BotWBreath of the Wild) 
The Italian RepublicThe Italian Republic
Italian
Lancia da guardiano + (BotWBreath of the Wild) 
The Republic of KoreaThe Republic of Korea
Korean
가디언 랜스+ (Gadieon raenseu+) (BotWBreath of the Wild) 
The Russian FederationThe Russian Federation
Russian
Страж-копье+ (Strazh-kopʹyo+) (BotWBreath of the Wild) 
Latin AmericaLatin America
SpanishLALatin American
Lanza de guardián II (BotWBreath of the Wild) 
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Lanza de guardián 2.0 (BotWBreath of the Wild) 
This table was generated from Zelda Wiki's translation data.

See Also

References

  1. ↑ 1.0 1.1 1.2 Guardian Spear+
    The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces.
    — Inventory (Breath of the Wild)
  2. ↑ Guardian Spear+
    The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces.
    — Allies (Age of Calamity)
  3. ↑ Creating a Champion, Dark Horse Books, pg. 175
  4. ↑ Nanospeer + — Inventory (Breath of the Wild, Dutch version)
  5. ↑ Lance de Gardien 2.0
    La courte hampe de cette lance de Gardien 1.0 dotée d'une deuxième lame semble avoir été étudiée pour permettre de combattre dans des lieux exigus.
    — Inventory (Breath of the Wild, European French version)
  6. ↑ Lance de Gardien 2.0 — Allies (Age of Calamity, European French version)