Guardian Spear++

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Guardian Spears++ are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
315  (320Master Mode) Guardian Spear++
Description
This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor.
Common Locations
Hebra Mountains
Akkala Highlands
Properties
Atk 20

Guardian Spears++ are Weapons used by Guardian Scouts IV within "A Major Test of Strength" Ancient Shrines. The Breath of the Wild Series Guardian amiibo also has a chance to spawn a Treasure Chest containing a Guardian Spear++ when they are scanned with the amiibo Rune. They are Guardian Spears that have had their output increased to the maximum.[1] The design of the spearheads allow for optimal stabbing, and they are capable of piercing most armor.[1]

Being made from Ancient Technology, Guardian Spears++ will deal extra damage when they are used to fight Guardian-type Enemies. They will not attract Lightning during Thunderstorms or conduct Electricity, nor can they burn when exposed to Fire or a Scorching Climate. While they cannot be picked up with the Magnesis Rune, they will float if they are dropped in Water.

Guardian Spears++ belong to the equipment archetype known as Guardian Gear, which includes all Weapons that are utilized by Guardian Scouts.[3]

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_015"
Description

Internal name

Name
Life
Value
35
Description

Durability of the weapon

Name
Power
Value
20
Description

Damage dealt with the weapon

Name
SpHitActor
Value
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
1.3
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
2
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
4
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
4
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
7
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
5
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
8
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
8
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
16
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.5
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
100.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
52
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
114
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Spear_015"

Internal name

Life
35

Durability of the weapon

Power
20

Damage dealt with the weapon

SpHitActor
Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a]

Objects that receive additional damage from the weapon

SpHitRatio
1.3

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
2

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
4

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
4

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
7

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
5

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
8

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
8

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
16

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.5

Initial speed of the weapon when thrown

ThrowRotSpeed
100.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
52

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
114

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. All Guardians and Guardian Scouts, Calamity Ganon and Dark Beast Ganon, All Ganon Blights, Guardian legs/propellers
  2. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
ガーディアンランス++ (Gādian ransu ++) (BotWBreath of the Wild) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
守護者之槍++ (Shǒuhùzhě zhī qiāng ++) (BotWBreath of the Wild) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Nanospeer ++ (BotWBreath of the Wild)[4] 
The French RepublicThe French Republic
FrenchEUEuropean
Lance de Gardien 3.0 (BotWBreath of the Wild | AoCAge of Calamity)[5][6]Guardian Spear 3.0
The Federal Republic of GermanyThe Federal Republic of Germany
German
Wächter-Lanze ++ (BotWBreath of the Wild) 
The Italian RepublicThe Italian Republic
Italian
Lancia da guardiano ++ (BotWBreath of the Wild) 
The Republic of KoreaThe Republic of Korea
Korean
가디언 랜스++ (Gadieon raenseu++) (BotWBreath of the Wild) 
The Russian FederationThe Russian Federation
Russian
Страж-копье++ (Strazh-kopʹyo++) (BotWBreath of the Wild) 
Latin AmericaLatin America
SpanishLALatin American
Lanza de guardián III (BotWBreath of the Wild) 
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Lanza de guardián 3.0 (BotWBreath of the Wild) 
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. 1.0 1.1 1.2 Guardian Spear++
    This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor.
    — Inventory (Breath of the Wild)
  2. Guardian Spear++
    This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor.
    — Allies (Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 175
  4. Nanospeer ++ — Inventory (Breath of the Wild)
  5. Lance de Gardien 3.0
    Issue de technologies anciennes, cette lance de Gardien 1.0 a vu son pouvoir perforant optimisé. Sa pointe transperce avec aisance toutes sortes d'armures.
    — Inventory (Breath of the Wild)
  6. Lance de Gardien 3.0 — Allies (Age of Calamity, European French version)
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