- This section of the page is incomplete. You can help Zelda Wiki by expanding it.
Guardian Spear++
Jump to navigation
Jump to search
Guardian Spears++ are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Guardian Spears++ are Weapons used by Guardian Scouts IV within "A Major Test of Strength" Ancient Shrines. The Breath of the Wild Series Guardian amiibo also has a chance to spawn a Treasure Chest containing a Guardian Spear++ when they are scanned with the amiibo Rune. They are Guardian Spears that have had their output increased to the maximum.[1] The design of the spearheads allow for optimal stabbing, and they are capable of piercing most armor.[1]
Being made from Ancient Technology, Guardian Spears++ will deal extra damage when they are used to fight Guardian-type Enemies. They will not attract Lightning during Thunderstorms or conduct Electricity, nor can they burn when exposed to Fire or a Scorching Climate. While they cannot be picked up with the Magnesis Rune, they will float if they are dropped in Water.
Guardian Spears++ belong to the equipment archetype known as Guardian Gear, which includes all Weapons that are utilized by Guardian Scouts.[3]
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Spear_015" |
| Description | Internal name |
| Name | Life |
| Value | 35 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 20 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 1.3 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 2 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 4 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 4 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 7 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 5 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 8 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 8 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 16 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.5 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 100.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 52 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 114 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Spear_015" | Internal name |
Life | 35 | Durability of the weapon |
Power | 20 | Damage dealt with the weapon |
SpHitActor | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.3 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 8 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 16 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 52 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 114 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| ガーディアンランス++ (Gādian ransu ++) (BotWBreath of the Wild) | ||
| 守護者之槍++ (Shǒuhùzhě zhī qiāng ++) (BotWBreath of the Wild) | ||
| Nanospeer ++ (BotWBreath of the Wild)[4] | ||
| Lance de Gardien 3.0 (BotWBreath of the Wild | AoCAge of Calamity)[5][6] | Guardian Spear 3.0 | |
| Wächter-Lanze ++ (BotWBreath of the Wild) | ||
| Lancia da guardiano ++ (BotWBreath of the Wild) | ||
| 가디언 랜스++ (Gadieon raenseu++) (BotWBreath of the Wild) | ||
| Страж-копье++ (Strazh-kopʹyo++) (BotWBreath of the Wild) | ||
| Lanza de guardián III (BotWBreath of the Wild) | ||
| Lanza de guardián 3.0 (BotWBreath of the Wild) | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
See here to view all images tagged with this subject.
-
Breath of the Wild
Inactive Guardian Spear++ -
Age of Calamity
Icon of the Guardian Spear++
See Also
References
- ↑ 1.0 1.1 1.2
Guardian Spear++
— Inventory (Breath of the Wild)
This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. - ↑
Guardian Spear++
— Allies (Age of Calamity)
This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. - ↑ Creating a Champion, Dark Horse Books, pg. 175
- ↑
Nanospeer ++
— Inventory (Breath of the Wild) - ↑
Lance de Gardien 3.0
— Inventory (Breath of the Wild)
Issue de technologies anciennes, cette lance de Gardien 1.0 a vu son pouvoir perforant optimisé. Sa pointe transperce avec aisance toutes sortes d'armures. - ↑
Lance de Gardien 3.0
— Allies (Age of Calamity, European French version)
