Knight's Broadsword

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Knight's Broadsword are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
206  (211) Knight's Broadsword
Description
Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power.
Common Locations
Gerudo Desert
Tabantha Frontier
Properties
Atk 26

Knight's Broadswords are Weapons that Link can use to defeat Enemies, destroy Barrels and Jars, and cut down Trees. Knight's Broadswords will deal 26 damage to Enemies, and 52 damage when thrown and broken on an Enemy. They were once used by the Knights of Hyrule before the second Great Calamity.[1] In the present, they are commonly used by adventurers due to their ease of use and high attack power.[1]

Scanning the following amiibo with the amiibo Rune has a chance to spawn a Treasure Chest containing a Knight's Broadsword:

Knight's Broadswords will sink if they are dropped in Water. Being magnetic, however, Link can use his Magnesis Rune on them. However, this also means that they will attract Lightning if they are equipped during a Thunderstorm, and they will conduct Electricity. They will not burn if they are exposed to Fire or a Scorching Climate.

Knight's Broadswords belong to the equipment archetype known as the Knight's Gear, which was primarily used by the Knights of Hyrule.[4]

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_003"
Description
Internal name
Name
Life
Value
27
Description
Durability of the weapon
Name
Power
Value
26
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
5
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
9
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
6
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
8
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
45
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
180
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_003"
Internal name
Life
27
Durability of the weapon
Power
26
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
5
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
5
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
6
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
9
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
6
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
8
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
45
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
180
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Like the other Knight's Gear melee weapons, the Knight's Broadsword does bonus damage when Link has one Heart or less remaining.[2]

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
騎士の剣 (Kishi no ken) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
騎士之劍 (Qíshì zhī jiàn) 
The Kingdom of the Netherlands
Dutch
Ridderzwaard[5]Knight's Sword
The French Republic
FrenchEU
Épée de chevalier 
The Federal Republic of Germany
German
Ritterschwert 
The Italian Republic
Italian
Spada da cavaliere 
The Republic of Korea
Korean
기사의 검 (Gisaui geom) 
The Russian Federation
Russian
Рыцарский меч (Rytsarskiy mech) 
Latin America
SpanishLA
Espada de caballero 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Knight's Broadsword
    Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power.
    " — Inventory (Breath of the Wild)
  2. 2.0 2.1 "Knight's Broadsword
    Knights of Hyrule once carried this sword. Even in its decayed state, it shows its true resolve in desperation and can yield powerful attacks when you're down to your last heart.
    " — Inventory (Tears of the Kingdom)
  3. "Knight's Broadsword
    Knights of Hyrule carry this sword. This blade is highly valued thanks to its ease of use and high attack power.
    " — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 168
  5. "Ridderzwaard" — Inventory (Breath of the Wild)