Korok Leaf
Korok Leaves are Items in Breath of the Wild.[1]
Location and Uses
243
(248Master Mode) Korok Leaf |
Description |
Common Locations West Necluda | |
Properties |
Korok Leaves can occasionally be found lying on the ground near Rafts, though they can also be found from felling Trees. Though they are naturally occurring, they belong to the Korok Gear archetype of equipment.[2] When swung, Korok Leaves produce a strong gust of Wind that can blow back light Enemies,[1] such as Bokoblins and Yiga Footsoldiers. This gust is also useful against Wind-sensitive objects such as windmills and Rafts, allowing Link to sail independently from chance Winds. The gust from Korok Leaves can also be used to fan flames, quickly spreading Fires. Korok Leaves are flammable and can be used to transfer flames. However, they will disintegrate if left ablaze for too long. Swinging a Korok Leaf without hitting a solid object will not damage its durability.
As Korok Leaves are not designed to be used as Weapons, they are not optimal for direct melee combat. Nonetheless, they are still capable of dealing minor damage. Korok Leaves cannot be thrown, as Link will merely blow a gust of Wind if the R Button is held and released. Charging an attack with a Korok Leaf will cause Link to forcefully thrust it forward from overhead, generating a longer-lasting gust of Wind. Gusts from a Korok Leaf can upset Cuccos, prompting them to attack if sufficiently agitated.
During the "Recital at Warbler's Nest" Shrine Quest, Kheel will give Link a Korok Leaf as a reward if he does not already have one.[3] She suggests that he swing it towards the stone structures the make up Warbler's Nest, as it makes a fun noise when he does so.[4] She also shares the lyrics to the song they are singing, which describes a Monk throwing open the doors if the Wind makes the rocks sing.[5] If Link swings his Korok Leaf at these structures in the correct order while standing on the nearby Pedestal, Voo Lota Shrine will emerge from the ground, completing the Shrine Quest.[6]
Korok Leaves will burn if they are exposed to Fire or equipped in a Scorching Climate. They will also float if they are dropped in Water, and they will not attract Lightning during Thunderstorms or conduct Electricity.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_056" |
Description | Internal name |
Name | Life |
Value | 25 |
Description | Durability of the weapon |
Name | Power |
Value | 1 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | true |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | false |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 0 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 0 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 2 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 0 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 0 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 6 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 12 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.0 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 1.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 112 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 450 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_056" | Internal name |
Life | 25 | Durability of the weapon |
Power | 1 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | true | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | false | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 0 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 0 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 0 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 0 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 6 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 12 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 112 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 450 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Trivia
- An unused icon and description for Korok Leaves exist within the files of Hyrule Warriors: Age of Calamity.[7]
Nomenclature
Korok Leaves are named for the Koroks.
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Unused icon for a Korok Leaf from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1
Korok Leaf
— Inventory (Breath of the Wild)
A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects. These will sometimes fall off trees as they're chopped down. - ↑ Creating a Champion, Dark Horse Books, pg. 172
- ↑
Oh! And I almost forgot! I got you a little something. Just a small thanks for bringing all of my sisters here.
— Kheel (Breath of the Wild) - ↑
Ta-da! A Korok Leaf! Why don't you swing it in the direction of Warbler's Nest? It makes a fun noise!
— Kheel (Breath of the Wild) - ↑
Now we can rehearse here at Warbler's Nest! Want to know what song we're singing? Well...the elder told me... It's a song passed down in the Rito Village that was once sung at Warbler's Nest in ancient times. If you didn't know, Warbler's Nest is the big stone platform with the pillars behind us. The lyrics don't make a lot of sense, but there's one line in particular that always catches my ear... "When wind convinces the rocks to sing, open the monk's door will swing."
— Kheel (Breath of the Wild) - ↑
You solved the mystery behind the Rito Village song and Warbler's nest, uncovering an ancient shrine in the process!
— Adventure Log (Breath of the Wild) - ↑
A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects. These will sometimes fall off trees as they're chopped down.
(Hyrule Warriors: Age of Calamity v1.0.0, Nintendo Switch (United States))