Korok Leaf

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Korok Leaves are Items in Breath of the Wild.[1]

Location and Uses

Hyrule Compendium Entry
243 (248) Korok Leaf
BotW Hyrule Compendium Korok Leaf.png
Description
A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects. These will sometimes fall off trees as they're chopped down.
Common Locations
Hyrule Field
West Necluda
Properties
Atk 1

Korok Leaves can occasionally be found lying on the ground near Rafts, though they can also be found from felling Trees. Though they are naturally occurring, they belong to the Korok Gear archetype of equipment.[2] When swung, Korok Leaves produce a strong gust of Wind that can blow back light Enemies,[1] such as Bokoblins and Yiga Footsoldiers. This gust is also useful against Wind-sensitive objects such as windmills and Rafts, allowing Link to sail independently from chance Winds. The gust from Korok Leaves can also be used to fan flames, quickly spreading Fires. Korok Leaves are flammable and can be used to transfer flames. However, they will disintegrate if left ablaze for too long. Swinging a Korok Leaf without hitting a solid object will not damage its durability.

As Korok Leaves are not designed to be used as Weapons, they are not optimal for direct melee combat. Nonetheless, they are still capable of dealing minor damage. Korok Leaves cannot be thrown, as Link will merely blow a gust of Wind if the R Button is held and released. Charging an attack with a Korok Leaf will cause Link to forcefully thrust it forward from overhead, generating a longer-lasting gust of Wind. Gusts from a Korok Leaf can upset Cuccos, prompting them to attack if sufficiently agitated.

During the "Recital at Warbler's Nest" Shrine Quest, Kheel will give Link a Korok Leaf as a reward if he does not already have one.[3] She suggests that he swing it towards the stone structures the make up Warbler's Nest, as it makes a fun noise when he does so.[4] She also shares the lyrics to the song they are singing, which describes a Monk throwing open the doors if the Wind makes the rocks sing.[5] If Link swings his Korok Leaf at these structures in the correct order while standing on the nearby Pedestal, Voo Lota Shrine will emerge from the ground, completing the Shrine Quest.[6]

Korok Leaves will burn if they are exposed to Fire or equipped in a Scorching Climate. They will also float if they are dropped in Water, and they will not attract Lightning during Thunderstorms or conduct Electricity.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_056"
Description
Internal name
Name
Life
Value
25
Description
Durability of the weapon
Name
Power
Value
1
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
true
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
false
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
0
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
0
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
0
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
0
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
6
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
12
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
112
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
450
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_056"
Internal name
Life
25
Durability of the weapon
Power
1
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
true
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
false
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
0
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
0
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
2
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
0
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
0
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
6
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
12
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
112
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
450
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Trivia

Nomenclature

Korok Leaves are named for the Koroks.

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Korok Leaf
    A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects. These will sometimes fall off trees as they're chopped down.
    " — Inventory (Breath of the Wild)
  2. Creating a Champion, Dark Horse Books, pg. 172
  3. "Oh! And I almost forgot! I got you a little something. Just a small thanks for bringing all of my sisters here." — Kheel (Breath of the Wild)
  4. "Ta-da! A Korok Leaf! Why don't you swing it in the direction of Warbler's Nest? It makes a fun noise!" — Kheel (Breath of the Wild)
  5. "Now we can rehearse here at Warbler's Nest! Want to know what song we're singing? Well...the elder told me... It's a song passed down in the Rito Village that was once sung at Warbler's Nest in ancient times. If you didn't know, Warbler's Nest is the big stone platform with the pillars behind us. The lyrics don't make a lot of sense, but there's one line in particular that always catches my ear... "When wind convinces the rocks to sing, open the monk's door will swing."" — Kheel (Breath of the Wild)
  6. "You solved the mystery behind the Rito Village song and Warbler's nest, uncovering an ancient shrine in the process!" — Adventure Log (Breath of the Wild)
  7. "A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects. These will sometimes fall off trees as they're chopped down." (Hyrule Warriors: Age of Calamity v1.0.0, Nintendo Switch (United States))