Level 4,(TLoZThe Legend of Zelda | LCTLink's Crossbow Training)[1][2] also stylized as Level-4,(TLoZThe Legend of Zelda | BSTLoZBS The Legend of Zelda)[3][name references needed] and known as Snake,(TLoZThe Legend of Zelda)[1] is a recurring Dungeon in The Legend of Zelda series.
In the First Quest, its entrance is located within the lake area of central Hyrule. The Raft, which is obtained in Level 3, is required to reach this Dungeon's entrance.
In the Second Quest, the entrance to Level 4 is a hidden stairway in the Lost Hills in northeast Hyrule. It is located under a stone which requires the use of the Power Bracelet to be moved.
Themes and Navigation
As the title of the Dungeon suggests, its Map resembles the shape of a snake. The interior of this Dungeon appears to be made of stone bricks, like most Labyrinths in The Legend of Zelda, with its primary color being dark yellow. This Labyrinth introduces dark rooms that Link cannot see in without Fire. To create Fire and illuminate the room, Link must either use a Candle or a Magical Rod in combination with the Book of Magic. It also introduces two enemies, the Vire and the Like Like. The main item of this Dungeon in First Quest is the Stepladder. Unlike most Dungeons in The Legend of Zelda, the Stepladder is needed to progress further within the same Dungeon it is obtained in. Level 4 is also the first Dungeon in the First Quest to have a Sub-Boss, which is Manhandla. The main Boss is Gleeok, who guards one of the Triforce Shards. This Dungeon has less Keys than needed to unlock all of the Doors in the Dungeon, as there are four Keys and five Locked Doors. Link can unlock all of the Doors by obtaining one of the extra Keys in Level 2 or Level 3 or by purchasing a Key from a Merchant.
In the Second Quest, the walls and floors of the Dungeon are green, being similar in color to the First Quest's Level 3 and Level 5. The main Items of this Dungeon are the Raft and the Book of Magic. Link does not need to acquire the Book of Magic in order to defeat Ganon. This is the first Dungeon in the Second Quest in which colored Bubbles appear, with the Red Bubbles being able to prevent Link from using his Sword indefinitely until he touches a Blue Bubble. This is also the first Dungeon in the Second Quest to include an Old Man who requires Link to pay 50 Rupees or give up one of his Heart Containers in order to progress further. If Link gives up a Heart Container, there is no way to get it back. There is also an Old Man in this Dungeon who will increase Link's Bomb capacity for 100 Rupees. This Dungeon has more Sub-Bosses than previous Dungeons in the Second Quest. It contains a room with a Digdogger, a room with an Aquamentus, a room with a single Dodongo and another room with three Dodongos. Another Digdogger also appears as the main Boss, who guards the Dungeon's Triforce Shard. There are additional rooms to the right of the room with the Triforce Shard, with the Raft located at the end of these rooms. If Link takes the Triforce Shard before exploring these rooms, he will be warped to the Overworld. However, he will need to navigate the Dungeon again to collect the Raft because it is required to access Level 5.
The most notable difference in Second Quest is the shape of this Dungeon, changing from a snake to the shape of the letter "D." The Maps of the first five Dungeons in the Second Quest each symbolize a letter, spelling out an anagram for "ZELDA."
The following section is not part of the Zelda canon and should not be taken as such.
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Entrance to Level 4
Level 4's entrance is in the same location as the original Level 4 in The Legend of Zelda. It is located on an island accessible only with the Raft.
Themes and Navigation
Moldorms make their first appearance in Level 4, along with Like Likes and Pols Voices. The Ocarina, which replaces the Flute from the original The Legend of Zelda, is found in a staircase room (which originally contained the Stepladder). There is also a Bomb upgrade granted by an Old Man that allows the Player to carry 12 Bombs. At the end of Level 4 is Digdogger, who guards a piece of the Triforce of Wisdom and a Heart Container. Completing the Dungeon also eliminates the tornadoes in the Lost Woods, enabling the hero to obtain the White Sword.
The layout of Level 4 forms an "I", following the Dungeon pattern that spells out "St. GIGA".
The following section is not part of the Zelda canon and should not be taken as such.
Entrance to the Dungeon
Level 4 is located in the northern section of the Lost Woods.
Themes and Navigation
The Dungeon features many different type of traps, including Floor Spikes, Guruguru Bars, and Yomo Medusa. In order to progress through the Dungeon, the Hero of Light must jump into a Hole on floor one, which leads to the bottom of the Dungeon. The hero must then proceed to climb to floor one again in order to find the Dungeon's Boss. Many walls can be blown with Bombs, revealing hidden rooms filled with Treasure Chests containing Rupees. A Thief can also be found selling an Arrow upgrade for 100 Rupees. Once the Hero of Light defeats Arrghus, the Dungeon's boss, it drops a Heart Container, followed by a Stone Tablet.