- This section of the page is incomplete. You can help Zelda Wiki by expanding it.
Lizal Boomerang
Jump to navigation
Jump to search
Lizal Boomerangs are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][3]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Lizal Boomerangs are Weapons favored by Lizalfos that can be used for either melee or thrown attacks.[1] They belong to the Lizalfos Gear equipment archetype, which includes all Weapons created by Lizalfos.[4] Though they are most commonly used by regular Lizalfos, Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos can also use these Weapons early on. When thrown, Link must catch the Boomerang before it returns to him, or else he will take damage. They can be found around Lake Hylia and in the Lanayru Wetlands.
As metal Weapons, Lizal Boomerangs will spark and attract Lightning when equipped during Thunderstorms, and they are capable of conducting Electricity. They will sink when dropped in Water, however, they can also be picked up using the Magnesis Rune on the Sheikah Slate. Finally, they will not burn when exposed to Fire or a Scorching Climate.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Sword_007" |
| Description | Internal name |
| Name | Life |
| Value | 17 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 14 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | true |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | false |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 3 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 5 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 2 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 4 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 6 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 9 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 5 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 9 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.0 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 1.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.0 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 1500.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 10 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 24 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Sword_007" | Internal name |
Life | 17 | Durability of the weapon |
Power | 14 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | true | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | false | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 4 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 9 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 9 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 1500.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 10 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 24 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Hyrule Compendium Entry
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| リザルブーメラン (Rizaru būmeran) | ||
| 蜥蜴飞旋镖 (Xīyì fēixuánbiāo) | Lizard boomerang | |
| 蜥蜴飛旋鏢 (Xīyì fēixuán biāo) | ||
| Lizal-boemerang[5] | Same as English. | |
| Boomerang lézal[6] | Same as English. | |
| Echsalbumerang | ||
| Lizaloomerang | ||
| 리잘부메랑 (Rijalbumerang) | ||
| Завроранг (Zavrorang) | ||
| Bumerán lizal | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Icon for the Lizal Boomerang from Age of Calamity
See Also
References
- ↑ 1.0 1.1
Lizal Boomerang
— Inventory (Breath of the Wild)
A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang. - ↑
Lizal Boomerang
— Inventory (Tears of the Kingdom)
A curved sword favored by the Lizalfos. It's made of metal so it can safely be used near fire. If you throw it, it will return to you. - ↑
Lizal Boomerang
— Allies (Age of Calamity)
A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang. - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑
Lizal-boemerang
— Inventory (Breath of the Wild) - ↑
Boomerang lézal
— Inventory (Breath of the Wild)
Cette épée à la lame tordue, très appréciée des Lézalfos, peut être utilisée aussi bien au corps à corps qu'en arme de jet.

