Lomei Labyrinth Island

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The Lomei Labyrinth Island is a recurring location in The Legend of Zelda series.[1][2]

Features and Overview

Breath of the Wild

The Lomei Labyrinth Island is a Labyrinth located in the Akkala Sea off the shore of the North Akkala Beach.[3][4] Three Guardian Skywatchers patrol the top of the Labyrinth walls. Atop the Labyrinth walls, strong winds impede Link from easily Paragliding to the northeast. Upon entering, Link hears a voice telling him that he shall receive a blessing at the end of the Labyrinth and he is given the "Trial of the Labyrinth" Shrine Quest.[5]

In a pyramid across the courtyard, Link can see the Ancient Shrine behind a portcullis. To navigate the maze, Link must use Magnesis to move Iron Boxes and must use Fire to burn Thorns that block his path. Throughout the Labyrinth, Link will encounter Guardian Stalkers, Fire Chuchus, Electric Chuchus, and Keese. Link can find several Treasure Chests containing a Silver Rupee, a Ruby, an Opal, and a Royal Broadsword. Link can also find a Great Flameblade, a Thunderstorm Rod, a Torch, a Knight's Broadsword together with a Knight's Shield, a Knight's Halberd, and a Knight's Bow hidden within the maze.

Once Link reaches the end of the Labyrinth, he will discover the Tu Ka'loh Shrine and the Shrine Quest will be complete. In addition, an Updraft can be found blowing from a shaft in front of the Shrine; jumping down said shaft brings Link to a vast chamber with four Decayed Guardians, two Guardian Stalkers, a Treasure Chest containing a Diamond Circlet and, in The Master Trials DLC Pack, a Treasure Chest containing the Travel Medallion. The Decayed Guardians in this chamber will not activate until the Diamond Circlet is collected, at which point all four activate simultaneously. If Link returns to this chamber after collecting the Diamond Circlet, they will simultaneously activate upon entry. The Guardian Stalkers activate when approached.

Areas

Enemies

  1. Four activate when struck or when the Treasure Chest containing the Diamond Circlet is opened. When the Treasure Chest is opened, they subsequently remain permanently active. Two activate when approached.
  2. Three activate when approached.
Master Mode
  1. Four activate when struck or when the Treasure Chest containing the Diamond Circlet is opened. When the Treasure Chest is opened, they subsequently remain permanently active. Two activate when approached.
  2. Three activate when approached.

Equipment

Treasure Chests

Treasure Chest
Contents
Notes

In the east column of the antechamber of the Labyrinth

Treasure Chest
Contents
Notes

In the west column of the antechamber of the Labyrinth

Treasure Chest
Contents
Notes

Near some shutters at the southwestern end of the center-western pathway into the Labyrinth

Treasure Chest
Contents
Notes

Behind an Iron Box near a Decayed Guardian in the western area of the Labyrinth

Treasure Chest
Contents
Notes

At the end of a passage in the northwestern area of the Labyrinth

Treasure Chest
Contents
Notes

Behind an Iron Box at the northern end of the northwestern pathway

Treasure Chest
Contents
Notes

In a room at ground level beneath the Shrine chamber accessible through the northernmost part of the Labyrinth

Treasure Chest
Contents
Notes

In the center of the large underground chamber

Treasure Chest
Contents
Notes

In the southern section of the large underground chamber
Only appears with the The Master Trials Downloadable Content Pack installed.

Treasure ChestContentsNotes

In the east column of the antechamber of the Labyrinth

In the west column of the antechamber of the Labyrinth

Near some shutters at the southwestern end of the center-western pathway into the Labyrinth

Behind an Iron Box near a Decayed Guardian in the western area of the Labyrinth

At the end of a passage in the northwestern area of the Labyrinth

Behind an Iron Box at the northern end of the northwestern pathway

In a room at ground level beneath the Shrine chamber accessible through the northernmost part of the Labyrinth

In the center of the large underground chamber

In the southern section of the large underground chamber
Only appears with the The Master Trials Downloadable Content Pack installed.

Tears of the Kingdom



Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
ローメイ(とう) (Roomei Tō) (TotKTears of the Kingdom) 
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
洛美岛 (Luòměi Dǎo) (TotKTears of the Kingdom) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
洛美島 (Luòměi Dǎo) (TotKTears of the Kingdom) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Lomei-labyrint (BotWBreath of the Wild)[6]Lomei Labyrinth
CanadaCanada
FrenchCACanadian
Île d'Edal (TotKTears of the Kingdom) 
The French RepublicThe French Republic
FrenchEUEuropean
Île d'Edal (TotKTears of the Kingdom) 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Irrland (BotWBreath of the Wild | TotKTears of the Kingdom) 
The Italian RepublicThe Italian Republic
Italian
Isola Dadelo (TotKTears of the Kingdom) 
The Republic of KoreaThe Republic of Korea
Korean
로미섬 (TotKTears of the Kingdom) 
Latin AmericaLatin America
SpanishLALatin American
Isla Lomei (BotWBreath of the Wild)[7]Lomei Island
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Isla Lomei (TotKTears of the Kingdom) 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. Lomei Labyrinth Island — Map (Breath of the Wild)
  2. Lomei Labyrinth Island — Map (Tears of the Kingdom)
  3. Have you heard the stories of those labyrinthine ruins in the Akkala region? I just recently learned of them myself. You won't catch me wandering into them. I have enough trouble finding my way out of bed in the morning. — Pitar (Breath of the Wild)
  4. You won't find me wandering into Akkala's labyrinthine ruins. Lousy sense of direction… I'd be lost for days. — Pitar (Breath of the Wild)
  5. You who have reached this point... Proceed onward through the maze, and you will receive reward. — Tu Ka'loh (Breath of the Wild)
  6. Lomei-labyrint — Map (Breath of the Wild)
  7. Isla Lomei — Map (Breath of the Wild)
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