Lynel Bow

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Lynel Bows are Items in The Legend of Zelda series.[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
340 (345) Lynel Bow
BotW Hyrule Compendium Lynel Bow.png
Description
A Lynel-made bow crafted from rough metal. True to the vicious nature of Lynel weaponry, it fires a spread of multiple arrows at once. Ideal for taking down quick-moving targets.
Common Locations
Gerudo Highlands
Lanayru Great Spring
Properties
Bow 10

Lynel Bows are Bows used by regular Lynels, particularly in the Gerudo Highlands and Lanayru Great Spring. They become scarce as Lynels tier up. However, in Master Mode, Blue-Maned Lynels will use them instead, but they will still disappear with Blue-Maned Lynels. The only exception is the Lynel on Ploymus Mountain, which is always a regular Lynel. Therefore, it may become the only source of Lynel Bows in the world as the game goes on.

Lynels make these Bows from rough metal.[1] They can fire multiple Arrows at a time, most commonly three, but occasionally one can be found that fires five Arrows at once.[1] Lynel Bows are part of the Lynel Gear equipment archetype, a series of Weapons created and utilized by Lynels.[3] They are known to reflect the vicious nature of Lynel Gear and are ideal for taking down fast-moving targets.[1]

Being made of metal, Lynel Bows conduct Electricity and will attract Lightning if equipped during a Thunderstorm. They will also sink if dropped in water, but can be picked up and manipulated with the Magnesis Rune. Finally, they do not burn if exposed to Fire or a Scorching Climate.

Bow Parameters
Name
ActorName
Value
"Weapon_Bow_009"
Description
Internal name
Name
Life
Value
30
Description
Durability of the weapon
Name
Power
Value
10
Description
Damage dealt with the weapon
Name
Range
Value
20.0
Description
Distance (m) fired arrows travel straightly before getting affected with the gravity
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
4
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
7
Description
Maximal value for level 1 durability up modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
9
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
8
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
18
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddSpreadFire
Value
true
Description
Whether or not the bow can get the five-short burst modifier
Name
PoweredSharpAddZoomRapid
Value
false
Description
Whether or not the bow can get the quick zoom modifier
Name
PoweredSharpAddRapidFireMin
Value
1.1
Description
Minimal value for the quick shot multiplier
Name
PoweredSharpAddRapidFireMax
Value
1.3
Description
Maximal value for the quick shot multiplied
Name
ArrowName
Value
""
Description
Type of arrow to shoot if specified. Overrides the equipped Arrow
Name
IsLeadShot
Value
true
Description
Whether or not the bow fires more than one arrow in a horizontal spread
Name
LeadShotNum
Value
3
Description
Number of arrows to fire if IsLeadShot is set to true
Name
LeadShotAng
Value
3
Description
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
Name
IsRapidFire
Value
false
Description
Whether or not the bow fires more than one arrow at the same spot
Name
RapidFireNum
Value
0
Description
Number of arrows to fire if IsRapidFire is set to true
Name
ArrowGravity
Value
-9.8
Description
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
Name
ArrowChargeRate
Value
1.0
Description
Multiplier applying on the bow charge rate
Name
ArrowReloadRate
Value
1.0
Description
Multiplier applying on the bow cooldown (after a shot)
NameValueDescription
ActorName
"Weapon_Bow_009"
Internal name
Life
30
Durability of the weapon
Power
10
Damage dealt with the weapon
Range
20.0
Distance (m) fired arrows travel straightly before getting affected with the gravity
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
5
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
4
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
7
Maximal value for level 1 durability up modifier
PoweredSharpAddAtkMin
6
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
9
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
8
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
18
Maximal value for level 2 durability up modifier
PoweredSharpAddSpreadFire
true
Whether or not the bow can get the five-short burst modifier
PoweredSharpAddZoomRapid
false
Whether or not the bow can get the quick zoom modifier
PoweredSharpAddRapidFireMin
1.1
Minimal value for the quick shot multiplier
PoweredSharpAddRapidFireMax
1.3
Maximal value for the quick shot multiplied
ArrowName
""
Type of arrow to shoot if specified. Overrides the equipped Arrow
IsLeadShot
true
Whether or not the bow fires more than one arrow in a horizontal spread
LeadShotNum
3
Number of arrows to fire if IsLeadShot is set to true
LeadShotAng
3
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
IsRapidFire
false
Whether or not the bow fires more than one arrow at the same spot
RapidFireNum
0
Number of arrows to fire if IsRapidFire is set to true
ArrowGravity
-9.8
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
ArrowChargeRate
1.0
Multiplier applying on the bow charge rate
ArrowReloadRate
1.0
Multiplier applying on the bow cooldown (after a shot)

Tears of the Kingdom



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
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See Also

References

  1. 1.0 1.1 1.2 1.3 "Lynel Bow
    A Lynel-made bow crafted from rough metal. True to the vicious nature of Lynel weaponry. It fires a spread of multiple arrows at once. Ideal for taking down quick-moving targets.
    " — Inventory (Breath of the Wild)
  2. "Lynel Bow" — Hyrule Compendium (Breath of the Wild)
  3. Creating a Champion, Dark Horse Books, pg. 174