Moblin Club

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Moblin Clubs are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
270  (275Master Mode) Moblin Club
Description
A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily.
Common Locations
Gerudo Highlands
Faron Grasslands
Properties
Atk 9

Moblin Clubs are wooden two-handed Weapons favored by Moblins.[1] They are carved from sturdy Trees, but their sloppy design makes them less Durable.[1] They are commonly wielded by Moblins in the Gerudo Highlands and Faron Grasslands. Moblin Clubs are part of the Moblin Gear equipment archetype, which includes all Weapons created by Moblins.[3]

During "The Weapon Connoisseur" Side Quest, Nebb will ask Link to bring him a Moblin Club to see, claiming his grandfather searched for one when he was young but could never find it.[4] If Link does so, Nebb will give him a Purple Rupee as a reward.[5][6]

Since they are made of wood, Moblin Clubs will burn when set on Fire or exposed to a Scorching Climate. They will also float if they are dropped in Water. They are unable to be picked up with the Magnesis Rune, and they will not conduct Electricity or attract Lightning if they are equipped during Thunderstorms.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_010"
Description

Internal name

Name
Life
Value
12
Description

Durability of the weapon

Name
Power
Value
9
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
9
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
2
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
3
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
10
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
17
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
4
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
6
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
12
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
39
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_010"

Internal name

Life
12

Durability of the weapon

Power
9

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
9

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
2

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
3

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
10

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
17

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
4

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
6

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
12

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
39

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Moblin Club
    A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily.
    — Inventory (Breath of the Wild)
  2. Moblin Club
    A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily.
    — Allies (Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. All right, the next weapon I wanna see is... What was it... Um... Oh, yes! That one! That one! Have you heard of the Moblin club? So...when my grandpa was young, he looked for it but couldn't find it. So please! If you find it, please let me see it! — Nebb (Breath of the Wild)
  5. Isn't that the Moblin club? Nice! Nice! Let me see, let me see! — Nebb (Breath of the Wild)
  6. Thanks for lettin' me see! Take this as a thank you! — Nebb (Breath of the Wild)