Monster Variation

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

Monster Variation is a recurring mechanic in The Legend of Zelda series.(BotW)[1]

Overview

Monster Variation is the phenomenon where Monsters change and adapt to their environments and conditions, including when dead Monsters reanimate.[1]

The Legend of Zelda



Monster
Red Variation
Blue Variation
Monster
Red Variation
Blue Variation
Monster
Red Variation
Blue Variation
Monster
Red Variation
Blue Variation
Monster
Red Variation
Blue Variation
Monster
Red Variation
Blue Variation

The Adventure of Link



A Link to the Past



Link's Awakening



Ocarina of Time



Majora's Mask



Oracle of Seasons



Oracle of Ages



Four Swords



The Wind Waker



Four Swords Adventures



The Minish Cap



Twilight Princess



Phantom Hourglass



Spirit Tracks



Skyward Sword



A Link Between Worlds



Tri Force Heroes



Breath of the Wild



Tears of the Kingdom



Other Appearances

The Legend of Zelda (TV Series)



Captain N: The Game Master



The Faces of Evil



The Wand of Gamelon



BS The Legend of Zelda



Zelda's Adventure



Ancient Stone Tablets



Freshly-Picked Tingle's Rosy Rupeeland



Link's Crossbow Training



Nintendo Land



Hyrule Warriors



Cadence of Hyrule



Hyrule Warriors: Age of Calamity



Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. 1.0 1.1 Creating a Champion, Dark Horse Books, pg. 406