Walking

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Walking, also known as Moving, is an ability in The Legend of Zelda series.

Names in the American English canon

For terminology in other regions, see § Nomenclature below.

Overview

The Legend of Zelda



The Adventure of Link



A Link to the Past



Link's Awakening

In Link's Awakening, Link can Walk in eight directions, horizontally, vertically and diagonally.[3] By Walking against a wall or an object, Link can Push it. By Walking off a ledge, Link will Leap down.[21]

Ocarina of Time



Majora's Mask



Oracle of Seasons



Oracle of Ages



Four Swords



The Wind Waker



Four Swords Adventures



The Minish Cap



Twilight Princess



Phantom Hourglass



Spirit Tracks



Skyward Sword



A Link Between Worlds



Tri Force Heroes



Breath of the Wild



Tears of the Kingdom



Echoes of Wisdom



Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Other Names

These names, though from official English sources, are not used by Zelda Wiki as they contradict a name or names from a higher-priority source.

Gallery

See Also

References

  1. Walk: Press in any of eight directions to walk. (A Link to the Past & Four Swords manual, pg. 18)
  2. WALKING
    You can make your character move up, down, left, right and diagonally by pressing the ✚ Control Pad. Try to explore every nook and cranny of ofshould be: {{{2}}} [sicThis is not an error. This word was misspelled in the original source.] Koholint Island.
    (Link's Awakening manual, pg. 12)
  3. 3.0 3.1 WALKING
    You can make your character move in eight directions by pressing the ✚ Control Pad. Try to explore every nook and cranny of Koholint Island.
    (Link's Awakening DX manual, pg. 16)
  4. Walk/Run
    Move the Control Stick in the direction you want Link to go.

    Link walks or runs depending on how far you move the Control Stick. If you're in a dangerous area, move the Control Stick slightly so that Link walks slowly. Hold the Z Button while walking to walk while facing forward.
    (Ocarina of Time manual, pg. 16)
  5. Walk / Run
    Tilt the Control Stick in the direction you want to move. The move Link performs will vary depending on how much you tilt the Control Stick. It is best to tilt the Control Stick lightly and walk slowly on tricky ledges. If you hold Z Button while moving, Link can move forward, back, left or right while facing forward.
    (Majora's Mask manual, pg. 19)
  6. Walk
    Press the + Control Pad to walk in any one of eight different directions.
    (Oracle of Seasons manual, pg. 24)
  7. Walk
    Press the + Control Pad to walk in any one of eight different directions.
    (Oracle of Ages manual, pg. 24)
  8. Walk
    Press up, down, left, right or diagonally on the ✚ Control Pad to move in any of eight directions.
    (Four Swords manual, pg. 40)
  9. Walk / Run / Swim / Jump
    Tilt Control Stick in the direction you want to move. Your traveling speed depends on how far you tilt Control Stick. If you want to jump from a platform or ledge, just run toward the edge and you'll jump automatically.
    (The Wind Waker manual, pg. 16)
  10. Walk/Run/Swim/Jump
    Move in the direction L Stick is tilted. You will jump automatically when you run toward a ledge.
    (The Wind Waker HD manual, pg. 11 (Basic Actions))
  11. Walk
    You can walk in eight directions.
    (Four Swords Adventures manual, pg. 26)
  12. Walk
    Walk in any of eight directions.
    (The Minish Cap manual, pg. 14)
  13. Walk/Run/Swim/Jump
    Use Control Stick (Wii) to move Link. (In water, you control his swimming the same way.) The farther you tilt Control Stick (Wii), the faster Link will move in that direction. When you come to an area with a gap, Link will automatically attempt to jump it. Furthermore, if you press A Button (Wii) while moving, Link will perform a quick forward roll that allows you to ram into objects in front of you.
    (Twilight Princess manual, pg. 7)
  14. Walk/Run/Swim/Jump
    Move and swim using L Stick. Link's movement speed depends on how far you tilt L Stick in a direction. Link will jump automatically when he runs off a ledge. Additionally, you can press A Button while moving to roll quickly in the direction you're heading, letting you slam into walls and other things.
    (Twilight Princess HD manual, pg. 12 (Basic Actions))
  15. Walk/Run/Jump/Roll
    Link will move in the direction you touch. Touch and hold the stylus on the Touch Screen close to him to walk, or farther away to run.
    (Phantom Hourglass manual, pg. 13)
  16. Walk/Run/Jump/Roll
    Link will move in the direction that you touch. Touch and hold the stylus on the Touch Screen close to him to walk, or farther away to run.
    (Spirit Tracks manual, pg. 19)
  17. Move/Jump/Swim
    Tilt Circle Pad in any direction to move in that direction. If you run toward the edge of a platform or ledge, you will automatically jump in the direction you are running.
    (Majora's Mask 3D manual, pg. 7 (Basic Controls))
  18. MOVE
    The further you tild Neutral Control Icon, the faster you will move.
    (Skyward Sword manual, pg. 5)
  19. Move
    Move in the direction you push [Circle Pad]IconFile:ALBW Circle Pad Icon.png.
    (A Link Between Worlds manual, pg. 9 (Link's Actions))
  20. Move [Circle Pad]IconFile:ALBW Circle Pad Icon.png (Tri Force Heroes manual, pg. 6 (Controls))
  21. The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 1
  22. The Legend of Zelda: Majora's Mask 3D—Prima Official Game Guide, Prima Games, pg. 15