Phrenic Bow

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Phrenic Bows are recurring Items in The Legend of Zelda series.[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
331  (336Master Mode) Phrenic Bow
Description
A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby.
Common Locations
West Necluda
Lake Hylia
Properties
Bow 10

Phrenic Bows are a type of Bow passed down through the Sheikah tribe.[1] They belong to the Sheikah Gear equipment archetype, which includes all Weapons created by the Sheikah.[3] By concentrating before pulling the string, the user can enter a first person view that allows them to shoot distant targets as easily as those nearby.[1]

Phrenic Bows are most commonly found in Treasure Chests in and around Lake Hylia and West Necluda. There is also a Lizalfos that uses a Phrenic Bow at the skull rock base north of Sahasra Slope in the Lanayru Wetlands. Finally, they have a chance to appear in Treasure Chests that spawn when the Super Smash Bros. Series Sheik amiibo is scanned with the amiibo Rune.

Sheikah archers, such as Impa's bodyguard Cado, utilize Phrenic Bows in Kakariko Village. They have a wooden construction, and thus they will burn if exposed to a source of Fire or a Scorching Climate. As a result of this, however, they do not attract Lightning during Thunderstorms or conduct Electricity, and they will float if dropped in Water. They also cannot be picked up with the Magnesis Rune.

Cado is equipped with a Phrenic Bow, which Link can take a picture of with the Camera Rune to add its entry to the Hyrule Compendium. Additionally, Link can find two more mounted inside of Cado's House, though their model is part of the environment and the Camera Rune does not register them.

Bow Parameters
Name
ActorName
Value
"Weapon_Bow_029"
Description

Internal name

Name
Life
Value
45
Description

Durability of the weapon

Name
Power
Value
10
Description

Damage dealt with the weapon

Name
Range
Value
40.0
Description

Distance (m) fired arrows travel straightly before getting affected with the gravity

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
SharpWeaponAddAtkMin
Value
6
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
10
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
5
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
9
Description

Maximal value for level 1 durability up modifier

Name
PoweredSharpAddAtkMin
Value
11
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
16
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
20
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
23
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddSpreadFire
Value
false
Description

Whether or not the bow can get the five-short burst modifier

Name
PoweredSharpAddZoomRapid
Value
false
Description

Whether or not the bow can get the quick zoom modifier

Name
PoweredSharpAddRapidFireMin
Value
1.1
Description

Minimal value for the quick shot multiplier

Name
PoweredSharpAddRapidFireMax
Value
1.3
Description

Maximal value for the quick shot multiplied

Name
ArrowName
Value
""
Description

Type of arrow to shoot if specified. Overrides the equipped Arrow

Name
IsLeadShot
Value
false
Description

Whether or not the bow fires more than one arrow in a horizontal spread

Name
LeadShotNum
Value
0
Description

Number of arrows to fire if IsLeadShot is set to true

Name
LeadShotAng
Value
45.0
Description

Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)

Name
IsRapidFire
Value
false
Description

Whether or not the bow fires more than one arrow at the same spot

Name
RapidFireNum
Value
0
Description

Number of arrows to fire if IsRapidFire is set to true

Name
ArrowGravity
Value
-9.8
Description

Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow

Name
ArrowChargeRate
Value
1.0
Description

Multiplier applying on the bow charge rate

Name
ArrowReloadRate
Value
1.0
Description

Multiplier applying on the bow cooldown (after a shot)

NameValueDescription
ActorName
"Weapon_Bow_029"

Internal name

Life
45

Durability of the weapon

Power
10

Damage dealt with the weapon

Range
40.0

Distance (m) fired arrows travel straightly before getting affected with the gravity

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

SharpWeaponAddAtkMin
6

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
10

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
5

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
9

Maximal value for level 1 durability up modifier

PoweredSharpAddAtkMin
11

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
16

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
20

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
23

Maximal value for level 2 durability up modifier

PoweredSharpAddSpreadFire
false

Whether or not the bow can get the five-short burst modifier

PoweredSharpAddZoomRapid
false

Whether or not the bow can get the quick zoom modifier

PoweredSharpAddRapidFireMin
1.1

Minimal value for the quick shot multiplier

PoweredSharpAddRapidFireMax
1.3

Maximal value for the quick shot multiplied

ArrowName
""

Type of arrow to shoot if specified. Overrides the equipped Arrow

IsLeadShot
false

Whether or not the bow fires more than one arrow in a horizontal spread

LeadShotNum
0

Number of arrows to fire if IsLeadShot is set to true

LeadShotAng
45.0

Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)

IsRapidFire
false

Whether or not the bow fires more than one arrow at the same spot

RapidFireNum
0

Number of arrows to fire if IsRapidFire is set to true

ArrowGravity
-9.8

Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow

ArrowChargeRate
1.0

Multiplier applying on the bow charge rate

ArrowReloadRate
1.0

Multiplier applying on the bow cooldown (after a shot)

Tears of the Kingdom

Hyrule Compendium Entry
453  Phrenic Bow
Description
A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby.
Common Locations
East Necluda
West Necluda
Properties
Atk: 10


Phrenic Bows reappear in Tears of the Kingdom.[2]

Trivia

  • Due to a glitch, Cado's Phrenic Bow may become unequipped when he is not on guard duty. However, it can be easily fixed by sitting at a Campfire or sleeping at the Shuteye Inn.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
一心の弓 (Isshin no yumi) 
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
一心之弓 (Yīxīn zhī gōng) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
一心之弓 (Yīxīn zhī gōng) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Focusboog[4]Focus Bow
The French RepublicThe French Republic
FrenchEUEuropean
Arc de la dévotionDevotion bow
The Federal Republic of GermanyThe Federal Republic of Germany
German
Isshin-Bogen 
The Italian RepublicThe Italian Republic
Italian
Arco della concentrazioneConcentration bow
The Republic of KoreaThe Republic of Korea
Korean
일심의 활 (Ilsimui hwal) 
The Russian FederationThe Russian Federation
Russian
Лук средоточия (Luk sredotochiya) 
Latin AmericaLatin America
SpanishLALatin American
Arco del vigilante 
This table was generated from Zelda Wiki's translation data.

See Also

References

  1. ↑ 1.0 1.1 1.2 Phrenic Bow
    A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby.
    — Inventory (Breath of the Wild)
  2. ↑ 2.0 2.1 Phrenic Bow
    A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby.
    — Inventory (Tears of the Kingdom)
  3. ↑ Creating a Champion, Dark Horse Books, pg. 170
  4. ↑ Focusboog — Inventory (Breath of the Wild, Dutch version)