Phrenic Bow
Phrenic Bows are recurring Items in The Legend of Zelda series.[1][2]
Location and Uses
331 (336) Phrenic Bow |
Description |
Common Locations Lake Hylia | |
Properties |
Phrenic Bows are a type of Bow passed down through the Sheikah tribe.[1] They belong to the Sheikah Gear equipment archetype, which includes all Weapons created by the Sheikah.[3] By concentrating before pulling the string, the user can enter a first person view that allows them to shoot distant targets as easily as those nearby.[1]
Phrenic Bows are most commonly found in Treasure Chests in and around Lake Hylia and West Necluda. There is also a Lizalfos that uses a Phrenic Bow at the skull rock base north of Sahasra Slope in the Lanayru Wetlands. Finally, they have a chance to appear in Treasure Chests that spawn when the Super Smash Bros. Series Sheik amiibo is scanned with the amiibo Rune.
Sheikah archers, such as Impa's bodyguard Cado, utilize Phrenic Bows in Kakariko Village. They have a wooden construction, and thus they will burn if exposed to a source of Fire or a Scorching Climate. As a result of this, however, they do not attract Lightning during Thunderstorms or conduct Electricity, and they will float if dropped in Water. They also cannot be picked up with the Magnesis Rune.
Cado is equipped with a Phrenic Bow, which Link can take a picture of with the Camera Rune to add its entry to the Hyrule Compendium. Additionally, Link can find two more mounted inside of Cado's House, though their model is part of the environment and the Camera Rune does not register them.
Name | ActorName |
---|---|
Value | "Weapon_Bow_029" |
Description | Internal name |
Name | Life |
Value | 45 |
Description | Durability of the weapon |
Name | Power |
Value | 10 |
Description | Damage dealt with the weapon |
Name | Range |
Value | 40.0 |
Description | Distance (m) fired arrows travel straightly before getting affected with the gravity |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | SharpWeaponAddAtkMin |
Value | 6 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 10 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 9 |
Description | Maximal value for level 1 durability up modifier |
Name | PoweredSharpAddAtkMin |
Value | 11 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 16 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 20 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 23 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddSpreadFire |
Value | false |
Description | Whether or not the bow can get the five-short burst modifier |
Name | PoweredSharpAddZoomRapid |
Value | false |
Description | Whether or not the bow can get the quick zoom modifier |
Name | PoweredSharpAddRapidFireMin |
Value | 1.1 |
Description | Minimal value for the quick shot multiplier |
Name | PoweredSharpAddRapidFireMax |
Value | 1.3 |
Description | Maximal value for the quick shot multiplied |
Name | ArrowName |
Value | "" |
Description | Type of arrow to shoot if specified. Overrides the equipped Arrow |
Name | IsLeadShot |
Value | false |
Description | Whether or not the bow fires more than one arrow in a horizontal spread |
Name | LeadShotNum |
Value | 0 |
Description | Number of arrows to fire if IsLeadShot is set to true |
Name | LeadShotAng |
Value | 45.0 |
Description | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
Name | IsRapidFire |
Value | false |
Description | Whether or not the bow fires more than one arrow at the same spot |
Name | RapidFireNum |
Value | 0 |
Description | Number of arrows to fire if IsRapidFire is set to true |
Name | ArrowGravity |
Value | -9.8 |
Description | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
Name | ArrowChargeRate |
Value | 1.0 |
Description | Multiplier applying on the bow charge rate |
Name | ArrowReloadRate |
Value | 1.0 |
Description | Multiplier applying on the bow cooldown (after a shot) |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Bow_029" | Internal name |
Life | 45 | Durability of the weapon |
Power | 10 | Damage dealt with the weapon |
Range | 40.0 | Distance (m) fired arrows travel straightly before getting affected with the gravity |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
SharpWeaponAddAtkMin | 6 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 10 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
PoweredSharpAddAtkMin | 11 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 16 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 20 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 23 | Maximal value for level 2 durability up modifier |
PoweredSharpAddSpreadFire | false | Whether or not the bow can get the five-short burst modifier |
PoweredSharpAddZoomRapid | false | Whether or not the bow can get the quick zoom modifier |
PoweredSharpAddRapidFireMin | 1.1 | Minimal value for the quick shot multiplier |
PoweredSharpAddRapidFireMax | 1.3 | Maximal value for the quick shot multiplied |
ArrowName | "" | Type of arrow to shoot if specified. Overrides the equipped Arrow |
IsLeadShot | false | Whether or not the bow fires more than one arrow in a horizontal spread |
LeadShotNum | 0 | Number of arrows to fire if IsLeadShot is set to true |
LeadShotAng | 45.0 | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
IsRapidFire | false | Whether or not the bow fires more than one arrow at the same spot |
RapidFireNum | 0 | Number of arrows to fire if IsRapidFire is set to true |
ArrowGravity | -9.8 | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
ArrowChargeRate | 1.0 | Multiplier applying on the bow charge rate |
ArrowReloadRate | 1.0 | Multiplier applying on the bow cooldown (after a shot) |
Tears of the Kingdom
Phrenic Bows reappear in Tears of the Kingdom.[2]
Trivia
- Due to a glitch, Cado's Phrenic Bow may become unequipped when he is not on guard duty. However, it can be easily fixed by sitting at a Campfire or sleeping at the Shuteye Inn.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
一心の弓 (Isshin no yumi) | ||
一心之弓 (Yīxīn zhī gōng) | ||
一心之弓 (Yīxīn zhī gōng) | ||
Focusboog[4] | Focus Bow | |
Arc de la dévotion | Devotion bow | |
Isshin-Bogen | ||
Arco della concentrazione | Concentration bow | |
일심의 활 (Ilsimui hwal) | ||
Лук средоточия (Luk sredotochiya) | ||
Arco del vigilante | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1 1.2 "Phrenic Bow
A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby." — Inventory (Breath of the Wild) - ↑ 2.0 2.1 "Phrenic Bow
A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby." — Inventory (Tears of the Kingdom) - ↑ Creating a Champion, Dark Horse Books, pg. 170
- ↑ "Focusboog" — Inventory (Breath of the Wild)