Possessed Zelda

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Possessed Zelda is a recurring Boss in The Legend of Zelda series.[1]

Characteristics

Twilight Princess

Ganon's Puppet Zelda is one of the final bosses in Twilight Princess. Ganondorf possesses Princess Zelda in order to fight Link when the two meet at Hyrule Castle.

She has three core attacks which she randomly uses in cycles:

  • She will dive at Link with her sword extended. This attack can be either blocked with the Shield or dodged using strategic rolls, jumps, or strafing techniques.
  • Secondly, she will make a large triangle of light appear on the floor. Link should quickly leave its area of influence the moment it materializes to avoid damage.
  • Finally, her third and main attack consists of an energy ball which she will fire at Link. This attack is the only way that Link can damage her, which he can do by rebounding the energy ball back to her by swinging his sword or an Empty Bottle. Zelda will deflect the ball back towards him, and Link must continue to volley it back until it finally hits her. At least seven attack cycles must elapse before Zelda may use this attack for a third time.

There is a strategy that can prevent Puppet Zelda from being able to deflect the ball at all. While she is readying it, Link can get underneath her and charge a Spin Attack or a Jump Strike. If Link releases his attack right as Zelda launches the ball, it is hit back to her instantly, giving her no time to deflect it.

After being hit three times, Puppet Zelda is defeated, and Midna returns her to normal with the help of the Fused Shadows.

Spirit Tracks

Zelda possessed by Malladus

Princess Zelda's body is involved in the second-to-last boss fight of the game as the Possessed Zelda, where the princess's body is inhabited by the essence of Malladus, the Demon King. This fight takes place on the roof of the Demon Train within the Dark Realm as Link and Zelda seek to reclaim her body and stop the plots of Chancellor Cole and Malladus.

In this fight, Cole floats around the roof of the train attempting to take control of Zelda's Phantom body by sending demonic rats to attack her while Malladus awaits at the head of the train, sending lasers streaming toward the pair. To best the evil duo, Zelda, possessing a Phantom, must lead the way as only her armored body is strong enough to repel Malladus's laser attacks. Link must keep Zelda moving toward the head of the train to where her possessed body awaits, all the while protecting her from the demonic rats Cole unleashes as he attempts to prevent Zelda from reaching her body.

In the event of Zelda coming into contact with one of the rats, Link must use the boomerang to cut the evil puppet-strings Cole uses to control her like a puppeteer by sending it flying behind Zelda to cut the strings. Once Zelda comes into contact with her body, she will seize Malladus and the two will float off around the head of the train. Link must then strike Malladus truly with an arrow from the Bow of Light to purge Zelda's true body of Malladus's essence, ending the fight.

Trivia

  • While fighting Zelda in Twilight Princess, the "Song of Time" and "Zelda's Lullaby" from Ocarina of Time can both be clearly heard in her battle theme.
  • The opening notes of Puppet Zelda's battle music in Twilight Princess are the same as the opening notes of Ganondorf's battle music in Ocarina of Time.
  • Puppet Zelda and Blizzeta are the only bosses in Twilight Princess that do not have a Critical Point.
  • In Super Smash Bros. Brawl's Subspace Emissary, one of the fights pits the player against a "False" Zelda. This character, unlike the other false characters, has a grayish tone to her skin, similar to Puppet Zelda from Twilight Princess.

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
French-speaking countries French Zelda, possédée par Ganondorf (TP) Zelda, possessed by Ganondorf
Germany German Ganons Marionette: Zelda (TP) Ganon's Puppet: Zelda
Italy Italian Zelda, fantoccio di ganondorf

Gallery

See Also

References

  1. Art & Artifacts, Dark Horse Books, pg. 274 (TP)