Rat Hole

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Rat Holes are small openings in walls that serve as homes to Rats in several games of The Legend of Zelda series.[name references needed]

Appearances

The Wind Waker

In The Wind Waker, Rat Hole appear in Dungeons such as Dragon Roost Cavern. If Link tosses some All-Purpose Bait in front of a Rat Hole, a Rat will come out and offer to sell him something.[1] Potions and All-Purpose Bait are the wares most frequently sold by these Rats. Doing this will also prevent Rats from appearing in the room, whether Link buys something from the Rat or not.

Not every location with Rats feature Rat Hole, as seen within the Submarines floating around the Great Sea.

Four Swords Adventures

Rat hole from Phantom Hourglass and Spirit Tracks

In Four Swords Adventures, Rat Hole appear in the Temple of Ice and Tower of Winds. Real Bombchu will keep coming out unless the Links solve a specific Puzzle in the room where the Rat Hole is.

Phantom Hourglass

In Phantom Hourglass, only four Rat Hole appear. In these, a Rat holding a small Small Key will emerge from one hole and run to the other. In order to get the Small Key from the first Rat (located in the Mountain Passage on Mercay Island), Link must push a Block in front of one hole. Then, once the Rat runs to it, Link must corner it. In order to get the Small Key from the second Rat (located in the Temple of Fire on the Isle of Ember), Link needs to defeat it with the Boomerang while it is running from one hole to the other.

Similar holes also appear, which serve as doorways only accessible by Bombchus and Gongoron.

Spirit Tracks

In Spirit Tracks, Rat Hole are occasionally seen in the Tower of Spirits. If a Rat comes out of its hole and is seen by Phantom Zelda, she will cower in fear until Link defeats them. Rats will keep coming out unless Link pushes a Block in front of their hole, thus preventing any more from emerging.

References

  1. "Deeeee-licious! Hey! I got somethin' real good I'll sell to ya! For real!" — Rat (The Wind Waker)