Rohta Chigah Shrine

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

The Rohta Chigah Shrine,[1] designated by the Trial name Stop to Start,[1] is an Ancient Shrine in Breath of the Wild. It is exclusive to The Champions' Ballad Downloadable Content Pack.

Entrance to the Shrine

Rohta Chigah Shrine during "EX The Champions' Ballad".
The exterior of Rohta Chigah Shrine

Related Quests

Rohta Chigah Shrine during "EX The Champions' Ballad".
The exterior of Rohta Chigah Shrine

The Rohta Chigah Shrine is located on the Great Plateau, between the Great Plateau Tower and the Eastern Abbey. It is one of the four Ancient Shrines that appear on the Great Plateau as part of the "EX The Champions' Ballad" Main Quest. To access the Ancient Shrine, Link must defeat certain Enemies that appear in the Monster Encampment north of the Eastern Abbey during the trial.[2] These Enemies are as follows:

After the last Enemy has been defeated, Rohta Chigah Shrine will rise up from beneath the ground. As Link enters the Ancient Shrine, he is greeted by its Monk, Rohta Chigah.[3]

Themes and Navigation

The Rohta Chigah Shrine features three long corridors arranged in a U-shape. Rohta Chigah waits on the Monk's Pedestal in a chamber at the end of the third corridor. In front of the entrance to the Ancient Shrine are several Floor Spikes arranged in a checkerboard pattern. The floor rhythmically alternates between half of the spikes being raised and the other half being lowered. A climbable metal block and long metal platform lie on top of the Floor Spikes while a smaller metal platform lies nearby. Using the Magnesis Rune, Link must create a path over the Floor Spikes. Beyond the gate at the end of the room is the second chamber.

In the second chamber are two Gears spinning clockwise as walls covered in Floor Spikes are positioned to hurt Link if he does not navigate the Gears quickly enough. Though the Gears be walked across, Link may use the Stasis Rune to ensure his safety.

Past the Gears are three Conveyor Belts. The first is moving toward Link and will push him into another wall of Floor Spikes. The second and third Conveyor Belts move to the left and right, directing Link towards a rotating wall of Floor Spike. By using Stasis on the second Conveyor Belt, Link will be able to hang to the right when he steps off of it, preventing the third Conveyor Belt from pushing him into the Floor Spikes before he reaches the next platform. It is possible to simply run through these Conveyor Belts as well, but it requires precise movement.

In the third chamber, three Spiked Iron Balls are suspended from the ceiling as they swing back and forth over a large chasm. The first Spiked Iron Ball is suspended by a Rope that can be cut while the second and third are suspended by unbreakable chains. Link must use the Paraglider to cross the chasm and avoid the Spiked Iron Balls. The Stasis Rune can also be used to stop one of the Spiked Iron Balls from moving, though it is possible to glide across without hitting any of them. In the next chamber, a Floor Switch is located on a level below Link's current position.

Link running from a wall of Floor Spikes in the Rohta Chigah Shrine

Stepping on the Floor Switch will open the portcullis in front of Link, but it will also open the wall behind him. This a large wall of Floor Spikes that begins advancing down the third corridor. The third corridor has a narrow walkway with small stone blocks on the path. A number of Floor Spikes connected to Tilted Platforms line the walls of this corridor. As Link advances, some of these Tilted Platforms will jut out, but the retract themselves as the wall of Floor Spikes approaches. Link can use Stasis on the stone blocks in order to suspend the advance of the approaching wall of Floor Spikes.

Further down the corridor, two Tilted Platforms will launch forward and then quickly retract, but a third Tilted Platform replaces them. Near the end of the corridor, the narrow walkway ends and four Tilted Platforms with Floor Spikes will jut outward into the gap between the walkway and the next platform. Link can climb one of these Tilted Platforms and use the Paraglider to reach the chamber where the Monk's Pedestal is located.

Upon approaching Rohta Chigah, the Monk will present Link with a Spirit Orb for completing the Trial.[4] Following this, Rohta Chigah will wish Link well before fading away.[5]

Enemies

 In the first chamber
 In the second chamber
 In the third chamber
 In the fourth chamber

Inhabitants

Treasure Chests

Treasure Chest
Contents
Notes

On a ledge to the right of the doorway in the first chamber

Treasure ChestContentsNotes

On a ledge to the right of the doorway in the first chamber

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
  • ロヒッタ・チグの祠 (Rohitta Chigu no Hokora)
  • 止めるが安全の策 (Tomeruga Anzen no Saku)
  • Rohitta Chigu Shrine
  •  
The Kingdom of the Netherlands
Dutch
  • Tempel van Rohta Chigah[6]
  • Stoppen is het beste plan[7]
  • Temple of Rohta Chigah
  • Stopping is the Best Plan
This table was generated from Zelda Wiki's translation data.

See Also

References

  1. 1.0 1.1 Rohta Chiga Shrine
    Stop to Start
    — Map (Breath of the Wild)
  2. The One-Hit Obliterator, as the name suggests, can defeat enemies in one-hit. However, the wielder will also be defeated in one hit. Defeat the monsters at the locations marked on the map within the Great Plateau. — Adventure Log (Breath of the Wild)
  3. To you who sets foot in this shrine... I am Rohta Chigah. In the name of the Goddess Hylia, I offer this trial. — Rohta Chigah (Breath of the Wild)
  4. Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb. — Rohta Chigah (Breath of the Wild)
  5. May the Goddess smile upon you. — Rohta Chigah (Breath of the Wild)
  6. Tempel van Rohta Chigah — Map (Breath of the Wild)
  7. Stoppen is het beste plan — Map (Breath of the Wild)
Dungeons in The Legend of Zelda Series
hide ▲