Rolling

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Rolling is a recurring ability in The Legend of Zelda series.[1][2][3][4][name references needed]

Overview

The basic Rolling ability was first introduced in Ocarina of Time. In most games, it can be performed by moving forward and pressing the action (A) button.

Rolling is rarely used as an attack, but is instead an action that Link can use to "tackle" some objects, which in prior games was done by Dashing with the Pegasus Boots. In most of its appearances, it can also be used repeatedly to travel faster than walking.

Ocarina of Time

Link can perform a Roll in Ocarina of Time by pressing the A button while moving forward. Rolling into walls or solid objects will momentarily knock him to the ground, but does not harm him.

Rolling can be used to break certain Objects such as Wooden Boxes. Rolling into Trees will sometimes shake things out of them, including Rupees and Gold Skulltulas.

Majora's Mask

Rolling in Majora's Mask functions the same as in Ocarina of Time while Link is in his Hylian and Zora forms. As Goron Link, the young hero can curl into a ball by tapping the A button, then roll continuously by holding the control stick in any direction. While rolling, Goron Link will gradually gain speed and can lean to change his direction. Once reaching full speed, spikes will appear around his body, giving him added protection and traction, though the Magic Meter will begin to drain.

Four Swords



The Wind Waker



Four Swords Adventures



The Minish Cap

Link can Roll in The Minish Cap by pressing the R Button, allowing him to move more quickly, though the Pegasus Boots are faster. In addition, a Sword Technique called the Roll Attack can be learned from Grayblade.

Twilight Princess

Twilight Princess introduces the ability for Link to turn to the left or right while Rolling. Once Link learns the Back Slice, he will be able to perform sideways rolls by pressing the A button when landing from a side jump. If this is done while Targeting and Enemy, he will roll behind their back and be able to perform a rising strike, similarly to one of the Parry Attacks from The Wind Waker.

Phantom Hourglass

Link can Roll in Phantom Hourglass by drawing a small circle at the edge of the Nintendo DS screen while he is running. If Link Rolls four times in a row in, he will momentarily become dizzy and unable to move. This also happens when he attempts to perform a Spin Attack four times consecutively.

While playing as Gongoron inside the Goron Temple or during the Goron Game, moving any faster than a light walk will cause the young Goron to automatically start Rolling. He can also perform a Rolling Jump Attack by tapping on any Object or Enemy.

Spirit Tracks

Link can Roll in Spirit Tracks by double-tapping the edge of the Nintendo DS screen while running. Like in Phantom Hourglass, Rolling four times in a row will briefly make him dizzy.

Skyward Sword



Other Appearances

Hyrule Warriors

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
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References

  1. The Legend of Zelda: Ocarina of Time—Prima's Official Strategy Guide, Prima Games, pg. 12
  2. Four Swords Adventures manual, pg. 27
  3. These armor-clad soldiers are tough. Use your shield and rolling skills to find an opening in their defenses... — Figurine (The Minish Cap)
  4. All you have to do is dash and roll into the tree. — Gully (Skyward Sword HD)