Royal Claymores are a Weapon used by King Rhoam.
Royal Claymore
Royal Claymores are recurring Items in The Legend of Zelda series.[1][2][3]
Location and Uses
Breath of the Wild
253
(258Master Mode) Royal Claymore |
Description |
Common Locations Gerudo Desert | |
Properties |
Royal Claymores are part of the Royal Gear series. They are two-handed Weapons intended to be wielded by the Royal Family of Hyrule and the Royal Guard.[1] Being struck by one of these Claymores is said to destroy one's body and their resolve.[1] They have a base attack damage of 52.
Royal Claymores are scattered throughout Hyrule Kingdom. They can be found on the necklaces of Hinoxes. Stalnox can also drop Royal Claymores when they are defeated, particularly the one within Lockup. Other high-tier enemies, such as Silver Moblins, make use of them.
Royal Claymores can also be found in the following locations:
- Woodland Tower
- Nero Hill
- Hyrule Castle
- Various Ancient Shrines
- Coliseum Ruins (If only three Divine Beasts have been completed)
When the following amiibo are scanned with the amiibo Rune, they have a chance to spawn a Treasure Chest containing a Royal Claymore:
- Super Smash Bros. Series Young Link amiibo
- The Legend of Zelda series Series Link (Link's Awakening) amiibo
If a Royal Claymore is equipped during a Thunderstorm, it will attract Lightning due to being made of metal. Similarly, they are capable of conducting Electricity. They can also be picked up using the Magnesis Rune on the Sheikah Slate, and they will sink if they are dropped in Water. They are incapable of burning, which means they can be exposed to Fire and Scorching Climates without issue.
Royal Claymores belong to the Royal Gear equipment archetype, an intricate set of Weapons designed for the Royal Family of Hyrule.[4]
Name | ActorName |
---|---|
Value | "Weapon_Lsword_024" |
Description | Internal name |
Name | Life |
Value | 40 |
Description | Durability of the weapon |
Name | Power |
Value | 52 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 10 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 9 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 11 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 20 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 10 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 18 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 75 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 300 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_024" | Internal name |
Life | 40 | Durability of the weapon |
Power | 52 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 10 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 11 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 20 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 10 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 18 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 75 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 300 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
381
Royal Claymore |
Description |
Common Locations Hyrule Castle | |
Properties Improved Flurry Rush |
Royal Claymores reappear as Weapons in Tears of the Kingdom.
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
王家の両手剣 (Ōke no ryōte ken) | ||
王族雙手劍 (Wángzú shuāngshǒu jiàn) | ||
王族双手剑 (Wángzú shuāngshǒu jiàn)[5] | ||
Koninklijk slagzwaard[6] | Royal Broadsword | |
Espadon royal | ||
Königs-Zweihänder | ||
Spadone reale | ||
왕가의 양손검 (Wanggaui yangson-geom) | ||
Королевский клеймор (Korolevskiy kleymor) | ||
Mandoble real | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Concept artwork of a Royal Claymore from Breath of the Wild
-
Artwork of King Rhoam with a Royal Claymore from Hyrule Warriors: Age of Calamity
-
Icon for the Royal Claymore from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Royal Claymore
— Inventory (Breath of the Wild)
A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike. - ↑
Royal Claymore
— Inventory (Tears of the Kingdom)
A large sword, now decayed, issued to the royal family's guard. It's tuned for skilled users and yields a powerful flurry rush during a perfect dodge. - ↑
Royal Claymore
— Allies (Hyrule Warriors: Age of Calamity)
A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike. - ↑ Creating a Champion, Dark Horse Books, pg. 168
- ↑
王族双手剑
— Inventory (Breath of the Wild, Simplified Chinese version) - ↑
Koninklijk slagzwaard
— Inventory (Breath of the Wild)