Royal Guard's Spear

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Royal Guard's Spears are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
300  (305Master Mode) Royal Guard's Spear
Description
This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high, but a critical design flaw left it with poor durability.
Common Locations
Unknown
Properties
Atk 32

Royal Guard's Spears are Weapons that are part of the Royal Guard's Series.[4] They were crafted by the Sheikah using Ancient Technology to fight the Great Calamity, and while they have a high attack power, a design flaw left them with low durability.[1] They can be found in the interior of Hyrule Castle as they are intended to be wielded by the Soldiers who previously served as guards. In the Castle, a Royal Guard's Spear can be found hidden in the fireplace in the Dining Hall, and another can be found wielded by a Black Moblin.

If Link speaks to Parcy at Riverside Stable, she will reveal that she wants to find the gear that belonged to the Royal Guards of Hyrule Castle.[5] The Royal Guard's Spear is one of the Weapons Link can bring to her for a reward, which Parcy immediately recognizes.[6] She will be grateful and give Link a Gold Rupee in return.[7][8] Following this exchange, Link can continue to trade Royal Guard's Spears to Parcy for a Topaz, a Ruby, or a Sapphire.[9][10][11]

Royal Guard's Spears are made of metal, and they will therefore attract Lightning during Thunderstorms and conduct Electricity. If Link drops them in Water, they will sink, but they are incapable of burning when exposed to Fire or a Scorching Climate. They can also be manipulated using the Magnesis Rune on the Sheikah Slate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_047"
Description

Internal name

Name
Life
Value
15
Description

Durability of the weapon

Name
Power
Value
32
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
7
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
13
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
2
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
3
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
14
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
25
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
4
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
7
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.5
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
100.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
100
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
120
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Spear_047"

Internal name

Life
15

Durability of the weapon

Power
32

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
7

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
13

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
2

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
3

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
14

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
25

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
4

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
7

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.5

Initial speed of the weapon when thrown

ThrowRotSpeed
100.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
100

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
120

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
430  Royal Guard's Spear
Description
A prototype spear wielded by knights. It's made from a special metal with low durability, but which yields massive destructive power just before it breaks.
Common Locations
Unknown
Properties
Atk: 11

Breaking Point



Royal Guard's Spears reappear in Tears of the Kingdom.[2]

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


The Royal Guard's Spear is a Weapon Link can use in Age of Calamity.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
近衛の槍 (Konoe no yari) (BotWBreath of the Wild) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
近衛之槍 (Jìnwèi zhī qiāng) (BotWBreath of the Wild) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Sheikah-hellebaard (BotWBreath of the Wild)[12]Sheikah Halberd
The French RepublicThe French Republic
FrenchEUEuropean
Hallebarde de garde royal (BotWBreath of the Wild | AoCAge of Calamity)[13] 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Garde-Hellebarde (BotWBreath of the Wild) 
The Italian RepublicThe Italian Republic
Italian
Alabarda da guardia reale (BotWBreath of the Wild) 
The Republic of KoreaThe Republic of Korea
Korean
근위의 창 (Geunwiui chang) (BotWBreath of the Wild) 
The Russian FederationThe Russian Federation
Russian
Гвардейская алебарда (Gvardeyskaya alebarda) (BotWBreath of the Wild) 
Latin AmericaLatin America
SpanishLALatin American
Lanza de la guardia (BotWBreath of the Wild) 
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. 1.0 1.1 Royal Guard's Spear
    This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high, but a critical design flaw left it with poor durability.
    — Inventory (Breath of the Wild)
  2. 2.0 2.1 Royal Guard's Spear
    A prototype spear wielded by knights. It's made from a special metal with low durability, but which yields massive destructive power just before it breaks.
    — Inventory (Tears of the Kingdom)
  3. Royal Guard's Spear
    This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high.
    — Allies (Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 168
  5. Have you gone to the giant castle north of here? That's Hyrule Castle. It's said to have fallen to ruin over a hundred years ago. I used to sneak in there to salvage ancient treasures, but it's too dangerous to go in there now. These days it's surrounded by an eerie mist and savage machine-like creatures. Back when it was safer, I went in looking for this ultra-rare equipment that once belonged to the royal guard. It's legendary among collectors, but I was never able to find any... — Parcy (Breath of the Wild)
  6. Wait just a minute! Can you show me that spear you've got there?! — Parcy (Breath of the Wild)
  7. Thank you. You have shown me something truly spectacular. I need to go out and find one of these myself. — Parcy (Breath of the Wild)
  8. Here's a token of my appreciation. — Parcy (Breath of the Wild)
  9. Hey, that spear... Will you trade it for a topaz? — Parcy (Breath of the Wild)
  10. Hey, that spear... Will you trade it for a ruby? — Parcy (Breath of the Wild)
  11. Hey, that spear... Will you trade it for a sapphire? — Parcy (Breath of the Wild)
  12. Sheikah-hellebaard — Inventory (Breath of the Wild)
  13. Hallebarde de garde royal — Allies (Age of Calamity, European French version)
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