Rusty Broadsword

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Rusty Broadswords are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
216  (221Master Mode) Rusty Broadsword
Description
This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly.
Common Locations
Hyrule Field
Eldin Canyon
Properties
Atk 6

Rusty Broadswords are a type of Weapon known to break easily due to their age.[1] They can commonly found in Hyrule Field and Eldin Canyon, where they either have been abandoned or are wielded by low-level Enemies. One spawns in a stone on a small island in a lake near the Temple of Time on the Great Plateau. They also have a chance to appear in Treasure Chests that spawn when the Breath of the Wild Series Guardian amiibo is scanned with the amiibo Rune.

Rock Octoroks will inhale Rusty Broadswords when they are placed in front of them, spitting back out a cleaned counterpart.[4] There's a 50% chance for a Traveler's Sword, a 35% chance for a Soldier's Broadsword, a 10% chance for a Knight's Broadsword, and a 5% chance for a Royal Broadsword.

Rusty Broadswords are made of metal, so they can attract Lightning during Thunderstorms and conduct Electricity. They will sink in Water and can be picked up using the Magnesis Rune. If they are exposed to Fire or a Scorching Climate, they will not burn like wooden Weapons do.

Rusty Broadswords belong to the Rusty Gear equipment archetype, which includes Weapons that have become deteriorated.[4]

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_021"
Description

Internal name

Name
Life
Value
8
Description

Durability of the weapon

Name
Power
Value
6
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
4
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
6
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
1
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
2
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
false
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
7
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
10
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
3
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
4
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
5
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
20
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_021"

Internal name

Life
8

Durability of the weapon

Power
6

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
4

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
6

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
1

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
2

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
false

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
7

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
10

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
3

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
4

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
5

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
20

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
355  Rusty Broadsword
Description
This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly.
Common Locations
Hyrule Field
East Necluda Depths
Properties
Atk: 5


Rusty Broadswords reappear as Weapons in Tears of the Kingdom.

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
錆びた剣 (Sabita ken) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
生鏽的劍 (Shēngxiù de jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Verroest zwaard[5]Rusty Sword
The French RepublicThe French Republic
FrenchEUEuropean
Épée rouillée 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Verrostetes Schwert 
The Italian RepublicThe Italian Republic
Italian
Spada arrugginita 
The Republic of KoreaThe Republic of Korea
Korean
녹슨 검 (Nokseun geom) 
The Russian FederationThe Russian Federation
Russian
Ржавый меч (Rzhavyy mech) 
Latin AmericaLatin America
SpanishLALatin American
Espada oxidada 
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. 1.0 1.1 Rusty Broadsword
    This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly.
    — Inventory (Breath of the Wild)
  2. Rusty Broadsword
    This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly.
    — Inventory (Tears of the Kingdom)
  3. Rusty Broadsword
    A sword that has become so thoroughly rusted, it is impossible to discern its original shape.
    — Allies (Age of Calamity)
  4. 4.0 4.1 Creating a Champion, Dark Horse Books, pg. 169
  5. Verroest zwaard — Inventory (Breath of the Wild)
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