Rusty Broadsword

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Rusty Broadswords are recurring Items in The Legend of Zelda series.[1][name references needed][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
216  (221Master Mode) Rusty Broadsword
Description
This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly.
Common Locations
Hyrule Field
Eldin Canyon
Properties
Atk 6

Rusty Broadswords are a type of Weapon known to break easily due to their age.[1] They can commonly found in Hyrule Field and Eldin Canyon, where they either have been abandoned or are wielded by low-level Enemies. One spawns in a stone on a small island in a lake near the Temple of Time on the Great Plateau. They also have a chance to appear in Treasure Chests that spawn when the Breath of the Wild Series Guardian amiibo is scanned with the amiibo Basic Rune.

Rock Octoroks will inhale Rusty Broadswords when they are placed in front of them, spitting back out a cleaned counterpart.[3] There's a 50% chance for a Traveler's Sword, a 35% chance for a Soldier's Broadsword, a 10% chance for a Knight's Broadsword, and a 5% chance for a Royal Broadsword.

Rusty Broadswords are made of metal, so they can attract Lightning during Thunderstorms and conduct Electricity. They will sink in Water and can be picked up using the Magnesis Basic Rune. If they are exposed to Fire or a Scorching Climate, they will not burn like wooden Weapons do.

Rusty Broadswords belong to the Rusty Gear equipment archetype, which includes Weapons that have become deteriorated.[3]

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_021"
Description
Internal name
Name
Life
Value
8
Description
Durability of the weapon
Name
Power
Value
6
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
6
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
1
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
false
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
7
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
10
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
3
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
4
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
5
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
20
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_021"
Internal name
Life
8
Durability of the weapon
Power
6
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
6
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
1
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
2
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
false
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
7
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
10
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
3
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
4
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
5
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
20
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Rusty Broadswords reappear as Weapons in Tears of the Kingdom.

Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
錆びた剣 (Sabita ken) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
生鏽的劍 (Shēngxiù de jiàn) 
The Kingdom of the Netherlands
Dutch
Verroest zwaard[4]Rusty Sword
The French Republic
FrenchEUEuropean
Épée rouillée 
The Federal Republic of Germany
German
Verrostetes Schwert 
The Italian Republic
Italian
Spada arrugginita 
The Republic of Korea
Korean
녹슨 검 (Nokseun geom) 
The Russian Federation
Russian
Ржавый меч (Rzhavyy mech) 
Latin America
SpanishLALatin American
Espada oxidada 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 Rusty Broadsword
    This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly.
    — Inventory (Breath of the Wild)
  2. Rusty Broadsword
    A sword that has become so thoroughly rusted, it is impossible to discern its original shape.
    — Allies (Hyrule Warriors: Age of Calamity)
  3. 3.0 3.1 Creating a Champion, Dark Horse Books, pg. 169
  4. Verroest zwaard — Inventory (Breath of the Wild)