Rusty Claymore

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Rusty Claymores are recurring Items in The Legend of Zelda series.[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
262 (267) Rusty Claymore
BotW Hyrule Compendium Rusty Claymore.png
Description
A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
Common Locations
Hyrule Field
Eldin Canyon
Properties
Atk 12

Rusty Claymores are two-handed Weapons known for their low durability.[1] They are commonly found in Hyrule Field and Eldin Canyon, either abandoned or being used by Enemies. They also have a chance of appearing in Treasure Chests that spawn from scanning the Breath of the Wild Series Guardian amiibo with the amiibo Rune.

If a Rusty Claymore is placed in front of a Rock Octorok, it will inhale the sword and then spit out its cleaned counterpart.[4] There is a 50% chance for a Traveler's Claymore, a 35% for a Soldier's Claymore, a 10% chance for a Knight's Claymore, and a 5% chance for a Royal Claymore.

Since they are made of metal, Rusty Claymores will conduct Electricity and attract Lightning if equipped during a Thunderstorm. They are also unable to burn when exposed to Fire or a Scorching Climate. They will sink if they are dropped in Water, but they can be picked up using the Magnesis Rune.

Rusty Claymores are part of the Rusty Gear equipment archetype, which consists of Weapons that have been left exposed to the elements.[4]

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_020"
Description
Internal name
Name
Life
Value
10
Description
Durability of the weapon
Name
Power
Value
12
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
6
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
11
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
1
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
12
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
22
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
3
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
5
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
-1
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
-1
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_020"
Internal name
Life
10
Durability of the weapon
Power
12
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
6
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
11
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
1
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
2
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
12
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
22
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
3
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
5
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
-1
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
-1
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Rusty Claymores are set to return as Two-Handed Weapons that can be wielded by some Enemies.

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
錆びた両手剣 (Sabita ryōte ken) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
生鏽的雙手劍 (Shēng xiù de shuāngshǒu jiàn) 
The Kingdom of the Netherlands
Dutch
Verroest slagzwaard[5]Rusty Broadsword
The French Republic
FrenchEU
Espadon rouillé 
The Federal Republic of Germany
German
Rostiger 
The Italian Republic
Italian
Spadone arrugginito 
The Republic of Korea
Korean
녹슨 양손검 (Nokseun yangson-geom) 
The Russian Federation
Russian
Ржавый клеймор (Rzhavyy kleymor) 
Latin America
SpanishLA
Mandoble oxidado 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Rusty Claymore
    A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
    " — Inventory (Breath of the Wild)
  2. "Rusty Claymore
    A weapon left unmaintained for so long, it has rusted right through, making it unusable in battle.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. "Rusty Claymore
    A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
    " — Inventory (Tears of the Kingdom)
  4. 4.0 4.1 Creating a Champion, Dark Horse Books, pg. 169
  5. "Veroest slagzwaard" — Inventory (Breath of the Wild)