Sea-Breeze Boomerang

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The Sea-Breeze Boomerang,(BotWBreath of the Wild | TotKTears of the Kingdom)[1][2] also known as the Boomerang,(TWWThe Wind Waker)[name references needed] is a recurring Item in The Legend of Zelda series.

Location and Uses

The Wind Waker

The Boomerang can be found inside the Forbidden Woods in The Wind Waker. It now can lock onto up to five different targets,[3] which is used in various puzzles involving Switches or for collecting multiple items at the same time.

The Boomerang primarily stuns enemies, though it can kill Boko Babas in one hit.

Breath of the Wild

The Sea-Breeze Boomerang is obtained by scanning either the Super Smash Bros. or The Legend of Zelda series Toon Link amiibo with the amiibo Rune. It is the Boomerang used by a hero during the Era of the Great Sea, and it consequently retains the scent of saltwater.[1] Despite this, Link can obtain multiple Sea-Breeze Boomerangs from repeatedly scanning the Toon Link amiibo.

Since it is made of wood, the Sea-Breeze Boomerang will burn and disintegrate if exposed to Fire or a Scorching Climate. It will not attract Lightning during Thunderstorms or conduct Electricity like metallic Weapons, and it will also float if it is dropped on Water. After Link throws the Boomerang, it will return to him after a short while. If he does not catch it when it does so, it will hit him and he will take damage.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_059"
Description
Internal name
Name
Life
Value
20
Description
Durability of the weapon
Name
Power
Value
20
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
true
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
false
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
20.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
7
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
4
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
8
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
12
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
5
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
10
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
1500.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
25
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
100
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_059"
Internal name
Life
20
Durability of the weapon
Power
20
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
true
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
false
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
20.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
7
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
4
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
8
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
12
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
5
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
10
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
1500.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
25
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
100
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



The Sea-Breeze Boomerang is a One-Handed Weapon that can be obtained from a Treasure Chest in the Hebra Canyon Mine. It can also be obtained by scanning either the Super Smash Bros. or The Legend of Zelda series Toon Link amiibo with the amiibo. Once it is obtained, it will then be available to buy from the Bargainer Statues in the Depths for 100 Poes.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
The French Republic
FrenchEUEuropean
Boomerang du vent marinSea-wind boomerang
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. 1.0 1.1 Sea-Breeze Boomerang
    A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water.
    — Inventory (Breath of the Wild)
  2. Sea-Breeze Boomerang
    A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water.
    — Inventory (Tears of the Kingdom)
  3. You got the Boomerang! Set it to and throw it with [Y], [Z], or [X]. Target specific objects by holding the button you set it to and aiming at something until the red targeting cursor changes to a [Target lock mark]. You can target up to five objects at once. — N/A (The Wind Waker)