Sea-Breeze Boomerang
The Sea-Breeze Boomerang,(BotWBreath of the Wild | TotKTears of the Kingdom)[1][2] also known as the Boomerang,(TWWThe Wind Waker)[name references needed] is a recurring Item in The Legend of Zelda series.
Location and Uses
The Wind Waker
The Boomerang can be found inside the Forbidden Woods in The Wind Waker. It now can lock onto up to five different targets,[3] which is used in various puzzles involving Switches or for collecting multiple items at the same time.
The Boomerang primarily stuns enemies, though it can kill Boko Babas in one hit.
Breath of the Wild
The Sea-Breeze Boomerang is obtained by scanning either the Super Smash Bros. or The Legend of Zelda series Toon Link amiibo with the amiibo Rune. It is the Boomerang used by a hero during the Era of the Great Sea, and it consequently retains the scent of saltwater.[1] Despite this, Link can obtain multiple Sea-Breeze Boomerangs from repeatedly scanning the Toon Link amiibo.
Since it is made of wood, the Sea-Breeze Boomerang will burn and disintegrate if exposed to Fire or a Scorching Climate. It will not attract Lightning during Thunderstorms or conduct Electricity like metallic Weapons, and it will also float if it is dropped on Water. After Link throws the Boomerang, it will return to him after a short while. If he does not catch it when it does so, it will hit him and he will take damage.
Name | ActorName |
---|---|
Value | "Weapon_Sword_059" |
Description | Internal name |
Name | Life |
Value | 20 |
Description | Durability of the weapon |
Name | Power |
Value | 20 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | true |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | false |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 20.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 4 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 7 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 4 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 8 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 12 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 5 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 10 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.0 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 1.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 1500.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 25 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 100 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_059" | Internal name |
Life | 20 | Durability of the weapon |
Power | 20 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | true | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | false | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 20.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 4 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 7 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 4 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 8 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 12 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 10 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 1500.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 25 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 100 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
The Sea-Breeze Boomerang is a One-Handed Weapon that can be obtained from a Treasure Chest in the Hebra Canyon Mine. It can also be obtained by scanning either the Super Smash Bros. or The Legend of Zelda series Toon Link amiibo with the amiibo. Once it is obtained, it will then be available to buy from the Bargainer Statues in the Depths for 100 Poes.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
Boomerang du vent marin | Sea-wind boomerang | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1
Sea-Breeze Boomerang
— Inventory (Breath of the Wild)
A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water. - ↑
Sea-Breeze Boomerang
— Inventory (Tears of the Kingdom)
A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water. - ↑
You got the Boomerang! Set it to and throw it with [Y], [Z], or [X]. Target specific objects by holding the button you set it to and aiming at something until the red targeting cursor changes to a [Target lock mark]. You can target up to five objects at once.
— N/A (The Wind Waker)