Secret Fortress

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Secret Fortress is a Level in Tri Force Heroes.[1] It is the first Level in the Riverside Area, and is followed by Abyss of Agony.

Themes and Navigation

The Level takes place in a large, open lake that has a fortress built within. The Level introduces the Water Rod, which is essential to crossing the Level's bodies of Water.

Climbing the hill in Stage 1

In Stage 1, the Links enter the Level at the base a large hill next to a rushing waterfall, and climb up numerous ledges to reach the top. Three Water Rods provided on the lower ledges make climbing easy work, as the Links can use it to create pillars of Water to propel them up. While climbing the hill, the Links encounter several Blobs. At the top of the hill are three lookout posts with Floor Switches on them, watched by a pair of Spear Throwing Moblins. Using the Water Rods to get onto the lookout posts, the Links press the Floor Switches to activate a bridge to the Triforce Gateway, which is on a wooden platform suspended high above the waterfall.

Opening the gate at the start of Stage 2

In Stage 2, the Links appear at the lakeside with the fortress on the other side. Its gate must be opened by hitting the two Shock Switches on its sides. These Shock Switches can be reached by creating bridges of Water with the Water Rod. One Switch is over the Water to the right of the fortress gate, and another is on a grassy island to the left inhabited by a Spear Throwing Moblin. Striking both Switches lowers the fortress gate, which the Links can then enter by creating more Water bridges. Inside the fortress walls, two streams of fire blast from stationary Guruguru Bars and prevent the Link' crossing. These flames can be temporarily extinguished by creating Water pillars in their path. Once the flames are doused with Water, the Links can press the Floor Switches beneath them to lower another gate. Outside, a final waterway leads to the Triforce Gateway. The Links must cross this waterway with the Water Rods while avoiding the flames from two spinning Guruguru Bars to reach the Triforce Gateway, which has a Squiddy beside it.

Crossing the docks in Stage 3

Stage 3 puts the Links at the beginning of a river bridged by docks, which are inhabited by several Tektites and Spear Throwing Moblins. The Links can cross the river to these docks using their Water Rods. They soon come to a large dock that spans the width of the river, beyond which is a pool with Water flowing heavily against them. This dock has several Bomb Flowers growing on it, which can be used to activate a pair of Shock Switches at the sides of the pool, which have metal flaps that protect them if any of the Links get too close. Activating the Shock Switches opens a gate at the far end of the pool, revealing two Cracked Blocks barricading the passage. Two Crows also appear, flying above the pool. Using the Water Rod, the Links must work together to carry a Bomb Flower to the other side of the pool and demolish the Cracked Blocks. Destroying them opens the way to a Triforce Gateway. If the Links only manage to destroy one Block, they can simply cross over the other one using the Water Rod.

The battle in Stage 4

In Stage 4, the Links appear on a dock over a rushing waterfall beneath them. The fast-moving water will push the Links over the waterfall's edge should any of them fall in. The dock leads to a Big Switch in the center of several small platforms. Pressing it with all three Links summons a horde of Spear Throwing Moblins and Keeleons, and the dock leading to the Switch will break away. The Links must defeat all the Enemies by using their Water Rods to reach the platforms they stand on. The Keeleons can likewise also be stunned with the Water Rod. Narrow pathways will emerge from the depths once some of the Enemies are defeated. After all Enemies are defeated, a platform with the Triforce Gateway will rise in the center of the Stage.

Drablands Challenges

Once the Boss of the Riverside has been defeated, Secret Fortress can be replayed with the following Drablands Challenges: "Pop all balloons!", "Clear with halved energy!", and "Evade the Wallmaster!".

In "Pop all balloons!", the four Stages contain five, five, five, and six Balloons respectively, for a total of 21 Balloons.

Materials

At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another, more valuable Material.

Drablands Challenge
Not Applicable
Magical Materials
Drablands Challenge

Pop all balloons!
Magical Materials
Drablands Challenge

Clear with halved energy!
Magical Materials
Drablands Challenge

Evade the Wallmaster!
Magical Materials
Drablands ChallengeMagical Materials
Not Applicable

Pop all balloons!

Clear with halved energy!

Evade the Wallmaster!

Enemies and Traps

No Challenge, "Pop all balloons!", "Clear with halved energy!""Evade the Wallmaster!"
Stage 1
Stage 2
Stage 3
Stage 4
  1. Three Guruguru Bars are stationary, two are rotating.
Stage 1
Stage 2
Stage 3
Stage 4
  1. 1.0 1.1 1.2 1.3 Respawns indefinitely.
  2. Three Guruguru Bars are stationary; two are rotating.

Trivia

  • As alluded to in Vol. 2 of the Drablands Diary, a "Turtle Rock"—a rock resembling a turtle shell—is hidden in each Level of the Riverside. One can be found in Stage 1 of Secret Fortress, in the river to the far right of the Links' starting position.

Nomenclature

Names in Other Regions
LanguageNames
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Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 159