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Soldier's Bow
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Soldier's Bows are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][3]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Soldier's Bows are Bows designed for armed conflict, and they will therefore deal more damage than their civilian counterparts.[1] They are used by Enemies across Hyrule Kingdom, especially in Hyrule Field and the Faron Grasslands.
The following amiibo have a chance to spawn a Treasure Chest containing a Soldier's Bow when they are scanned with the amiibo Rune:
- Super Smash Bros. Series Princess Zelda amiibo
- Breath of the Wild Series Link (Archer) amiibo
- Breath of the Wild Series Revali amiibo
Despite their upgrades, Soldier's Bows will burn if they are exposed to Fire or a Scorching Climate, and they cannot be picked up using the Magnesis Rune.[1] They will float if they are dropped in Water, and they will not attract Lightning during Thunderstorms or conduct Electricity.
Soldier's Bows belong to the Soldier's Gear equipment archetype, which is associated with the Hylian Knights from before the Great Calamity.[4]
Bow Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Bow_002" |
| Description | Internal name |
| Name | Life |
| Value | 36 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 14 |
| Description | Damage dealt with the weapon |
| Name | Range |
| Value | 20.0 |
| Description | Distance (m) fired arrows travel straightly before getting affected with the gravity |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | SharpWeaponAddAtkMin |
| Value | 3 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 6 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 3 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 6 |
| Description | Maximal value for level 1 durability up modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 7 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 11 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 7 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 11 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddSpreadFire |
| Value | false |
| Description | Whether or not the bow can get the five-short burst modifier |
| Name | PoweredSharpAddZoomRapid |
| Value | false |
| Description | Whether or not the bow can get the quick zoom modifier |
| Name | PoweredSharpAddRapidFireMin |
| Value | 1.1 |
| Description | Minimal value for the quick shot multiplier |
| Name | PoweredSharpAddRapidFireMax |
| Value | 1.3 |
| Description | Maximal value for the quick shot multiplied |
| Name | ArrowName |
| Value | "" |
| Description | Type of arrow to shoot if specified. Overrides the equipped Arrow |
| Name | IsLeadShot |
| Value | false |
| Description | Whether or not the bow fires more than one arrow in a horizontal spread |
| Name | LeadShotNum |
| Value | 0 |
| Description | Number of arrows to fire if IsLeadShot is set to true |
| Name | LeadShotAng |
| Value | 45.0 |
| Description | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
| Name | IsRapidFire |
| Value | false |
| Description | Whether or not the bow fires more than one arrow at the same spot |
| Name | RapidFireNum |
| Value | 0 |
| Description | Number of arrows to fire if IsRapidFire is set to true |
| Name | ArrowGravity |
| Value | -9.8 |
| Description | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
| Name | ArrowChargeRate |
| Value | 1.0 |
| Description | Multiplier applying on the bow charge rate |
| Name | ArrowReloadRate |
| Value | 1.0 |
| Description | Multiplier applying on the bow cooldown (after a shot) |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Bow_002" | Internal name |
Life | 36 | Durability of the weapon |
Power | 14 | Damage dealt with the weapon |
Range | 20.0 | Distance (m) fired arrows travel straightly before getting affected with the gravity |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 6 | Maximal value for level 1 durability up modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 11 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 7 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 11 | Maximal value for level 2 durability up modifier |
PoweredSharpAddSpreadFire | false | Whether or not the bow can get the five-short burst modifier |
PoweredSharpAddZoomRapid | false | Whether or not the bow can get the quick zoom modifier |
PoweredSharpAddRapidFireMin | 1.1 | Minimal value for the quick shot multiplier |
PoweredSharpAddRapidFireMax | 1.3 | Maximal value for the quick shot multiplied |
ArrowName | "" | Type of arrow to shoot if specified. Overrides the equipped Arrow |
IsLeadShot | false | Whether or not the bow fires more than one arrow in a horizontal spread |
LeadShotNum | 0 | Number of arrows to fire if IsLeadShot is set to true |
LeadShotAng | 45.0 | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
IsRapidFire | false | Whether or not the bow fires more than one arrow at the same spot |
RapidFireNum | 0 | Number of arrows to fire if IsRapidFire is set to true |
ArrowGravity | -9.8 | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
ArrowChargeRate | 1.0 | Multiplier applying on the bow charge rate |
ArrowReloadRate | 1.0 | Multiplier applying on the bow cooldown (after a shot) |
Tears of the Kingdom
Hyrule Compendium Entry
Soldier's Bows appear in Tears of the Kingdom.
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| 兵士の弓 (Heishi no Yumi) (BotWBreath of the Wild) | Soldier's Bow | |
| 士兵之弓 (Shìbīng zhī gōng) (BotWBreath of the Wild) | ||
| 士兵之弓 (Shìbīng zhī gōng) (BotWBreath of the Wild) | ||
| Soldatenboog (BotWBreath of the Wild)[5] | Same as English. | |
| Arc de soldat (BotWBreath of the Wild | AoCAge of Calamity)[6] | ||
| Soldatenbogen (BotWBreath of the Wild) | ||
| Arco da soldato (BotWBreath of the Wild) | ||
| 병사의 활 (Byeongsaui hwal) (BotWBreath of the Wild) | ||
| Боевой лук (Boyevoy luk) (BotWBreath of the Wild) | ||
| Arco de soldado (BotWBreath of the Wild) | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Age of Calamity
Icon of the Soldier's Bow
See Also
References
- ↑ 1.0 1.1 1.2
Soldier's Bow
— Inventory (Breath of the Wild)
A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. - ↑
Soldier's Bow
— Inventory (Tears of the Kingdom)
A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. - ↑
Soldier's Bow
— Allies (Age of Calamity)
A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. - ↑ Creating a Champion, Dark Horse Books, pg. 169
- ↑
Soldatenboog
— Inventory (Breath of the Wild) - ↑
Arc de soldat
— Allies (Age of Calamity)

