Soldier's Broadsword
Soldier's Broadswords are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]
Location and Uses
Breath of the Wild
205 (210) Soldier's Broadsword |
Description |
Common Locations Faron Grasslands | |
Properties |
Soldier's Broadswords are Weapons that Link can use to defeat Enemies, destroy Barrels and Jars, and cut down Trees. Soldier's Broadswords will usually deal 14, but that increases to 28 damage when they are thrown and broken. They were once brandished by those who once defended Hyrule Castle prior to the Great Calamity.[1] They are considered a good and durable Weapon to use against Monsters.[1] Link can find them commonly in Hyrule Field and the Faron Grasslands. A Soldier's Broadsword can be found planted in the ground of the cave located behind the Waterfall that feeds the River of the Dead.
Scanning the following amiibos with the amiibo Rune has a chance to spawn a Treasure Chest containing a Soldier's Broadsword:
- Super Smash Bros. Series Link amiibo
- Super Smash Bros. Series Young Link amiibo
- Super Smash Bros. Series Toon Link amiibo
- The Legend of Zelda Series Link (The Legend of Zelda) amiibo
- The Legend of Zelda Series Link (Link's Awakening) amiibo
- The Legend of Zelda Series Toon Link (The Wind Waker) amiibo
- The Legend of Zelda Series Link (Twilight Princess) amiibo
- The Legend of Zelda Series Link (Skyward Sword) amiibo
- Breath of the Wild Series Link (Rider) amiibo
- Breath of the Wild Series Urbosa amiibo
Soldier's Broadswords are made of metal, and they will attract Lightning if they are equipped during a Thunderstorm. This also means that they will conduct Electricity. They will sink if they are dropped in Water, but they can be picked up and manipulated with the Magnesis Rune. Finally, Soldier's Broadswords will not burn near Fire or in a Scorching Climate.
Soldier's Broadswords belong to the Soldier's Gear equipment archetype, which were all utilized by the Knights of Hyrule prior to the Great Calamity.[4] A Soldier's Broadsword is part of an unnamed set of equipment used by Link in promotional media, alongside a Traveler's Bow and a Traveler's Shield.
Name | ActorName |
---|---|
Value | "Weapon_Sword_002" |
Description | Internal name |
Name | Life |
Value | 23 |
Description | Durability of the weapon |
Name | Power |
Value | 14 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 6 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 1 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 2 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 7 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 11 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 3 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 3 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 18 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 70 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_002" | Internal name |
Life | 23 | Durability of the weapon |
Power | 14 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 11 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 3 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 18 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 70 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Soldier's Broadswords return as Weapons.
Other Appearances
Hyrule Warriors: Age of Calamity
Link starts the game with this weapon. It is also the weapon that gets broken in a chapter 3 cutscene.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
兵士の剣 (Heishi no ken) (BotW) | ||
士兵之劍 (Shìbīng zhī jiàn) (BotW) | ||
Soldatenzwaard (BotW)[6] | Soldier's Sword | |
Épée de soldat (BotW | HWAoC)[5] | ||
Soldatenschwert (BotW) | ||
Spada da soldato (BotW) | ||
병사의 검 (Byeongsaui geom) (BotW) | ||
Боебой меч (Boyeboy mech) (BotW) | ||
Espada de soldado (BotW) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Link using a Soldier's Broadsword against a Guardian Scout II in Breath of the Wild
-
Link attacking a Cucco with a Soldier's Broadsword in Breath of the Wild
-
Link fighting a Yiga Blademaster with a Soldier's Broadsword in Breath of the Wild
-
Concept art of Link wielding a Soldier's Broadsword for Breath of the Wild
-
Artwork of Link with a Soldier's Broadsword for Breath of the Wild
-
Artwork of Link riding a Horse with a Soldier's Broadsword for Breath of the Wild
-
Artwork of Link using a Soldier's Broadsword from Hyrule Warriors: Age of Calamity
-
Icon of the Soldier's Broadsword from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2 "Soldier's Broadsword
A sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters." — Inventory (Breath of the Wild) - ↑ "Soldier's Broadsword
A light, thin metal sword used by the guards of Hyrule Castle. Its light weight makes it easy to handle and enables quicker charged attacks." — Inventory (Tears of the Kingdom) - ↑ "Soldier's Broadsword
A sword brandished by the soldiers who protect Hyrule Castle. Its durable blade is well tuned for slaying monsters." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 169
- ↑ "Épée de soldat" — Allies (Hyrule Warriors: Age of Calamity)
- ↑ "Soldatenzwaard" — Inventory (Breath of the Wild)