Soldier's Claymore

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Soldier's Claymores are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][3][name references needed]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
251  (256Master Mode) Soldier's Claymore
Description
A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
Common Locations
Hyrule Field
Faron Grasslands
Properties
Atk 20

Soldier's Claymores are two-handed swords that were designed to be used in combat.[1] They are heavy, and therefore difficult to use, but have a decent quality and durability.[1] They are commonly used by Enemies in Hyrule Field and the Faron Grasslands, though they can also be found abandoned.

Scanning the following amiibo with the amiibo Rune have a chance to drop a Treasure Chest containing a Soldier's Claymore

Due to being made of metal, Soldier's Claymores will conduct Electricity and attract Lightning when equipped during a Thunderstorm. They can also be picked up using the Magnesis Rune, and they will sink if dropped in the Water. If they are exposed to Fire or a Scorching Climate, they will not burn like a wooden Weapon would.

Soldier's Claymores belong to the Soldier's Gear equipment archetype, which were designed for the soldiers of Hyrule Kingdom.[4]

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_002"
Description

Internal name

Name
Life
Value
25
Description

Durability of the weapon

Name
Power
Value
20
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
9
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
1
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
2
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
10
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
17
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
3
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
3
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
18
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
75
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_002"

Internal name

Life
25

Durability of the weapon

Power
20

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
9

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
1

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
2

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
10

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
17

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
3

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
3

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
18

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
75

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
377  Soldier's Claymore
Description
A lightweight metal weapon forged for royal soldiers. It's decayed now, but still easy to wield, so it consumes less stamina during charge attacks.
Common Locations
Hyrule Field
Eldin Canyon
Properties
Atk: 9

Charge Atk. Stamina Up



Soldier's Claymores reappear in Tears of the Kingdom.

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Age of Imprisonment



An ancient version of the Soldier's Claymore appears as a One-Handed Weapon. By default, Quino wields a Soldier's Claymore. The Knight Construct is also able to fight with a Soldier's Claymore.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
兵士の両手剣 (Heishi no ryōte ken) 
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
士兵双手剑 (Shìbīng shuāngshǒu jiàn) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
士兵雙手劍 (Shìbīng shuāngshǒu jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Soldaten grootzwaard[5]Soldier's Greatsword
The French RepublicThe French Republic
FrenchEUEuropean
Espadon de soldat 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Soldaten-Zweihänder 
The Italian RepublicThe Italian Republic
Italian
Spadone da soldato 
The Republic of KoreaThe Republic of Korea
Korean
병사의 양손검 (Byeongsaui yangson-geom) 
The Russian FederationThe Russian Federation
Russian
Боевой клеймор (Boyevoy kleymor) 
Latin AmericaLatin America
SpanishLALatin American
Mandoble de soldado 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Soldier's Claymore
    A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
    — Inventory (Breath of the Wild)
  2. Soldier's Claymore
    A lightweight metal weapon forged for royal soldiers. It's decayed now, but still easy to wield, so it consumes less stamina during charge attacks.
    — Inventory (Tears of the Kingdom)
  3. Soldier's Claymore
    A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
    — Allies (Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 169
  5. Soldaten grootzwaard — Inventory (Breath of the Wild)