Soldier's Claymore

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Soldier's Claymores are recurring Items in The Legend of Zelda series.[1][2][name references needed]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
251  (256) Soldier's Claymore
Description
A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
Common Locations
Hyrule Field
Faron Grasslands
Properties
Atk 20

Soldier's Claymores are two-handed swords that were designed to be used in combat.[1] They are heavy, and therefore difficult to use, but have a decent quality and durability.[1] They are commonly used by Enemies in Hyrule Field and the Faron Grasslands, though they can also be found abandoned.

Scanning the following amiibo with the amiibo Rune have a chance to drop a Treasure Chest containing a Soldier's Claymore

Due to being made of metal, Soldier's Claymores will conduct Electricity and attract Lightning when equipped during a Thunderstorm. They can also be picked up using the Magnesis Rune, and they will sink if dropped in the Water. If they are exposed to Fire or a Scorching Climate, they will not burn like a wooden Weapon would.

Soldier's Claymores belong to the Soldier's Gear equipment archetype, which were designed for the soldiers of Hyrule Kingdom.[3]

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_002"
Description
Internal name
Name
Life
Value
25
Description
Durability of the weapon
Name
Power
Value
20
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
9
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
1
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
10
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
17
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
3
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
3
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
18
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
75
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_002"
Internal name
Life
25
Durability of the weapon
Power
20
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
9
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
1
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
2
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
10
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
17
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
3
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
3
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
18
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
75
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
兵士の両手剣 (Heishi no ryōte ken) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
士兵雙手劍 (Shìbīng shuāngshǒu jiàn) 
The People's Republic of China
ChineseSI
士兵双手剑 (Shìbīng shuāngshǒu jiàn) 
The Kingdom of the Netherlands
Dutch
Soldaten grootzwaard[4]Soldier's Greatsword
The French Republic
FrenchEU
Espadon de soldat 
The Federal Republic of Germany
German
Soldaten-Zweihänder 
The Italian Republic
Italian
Spadone da soldato 
The Republic of Korea
Korean
병사의 양손검 (Byeongsaui yangson-geom) 
The Russian Federation
Russian
Боевой клеймор (Boyevoy kleymor) 
Latin America
SpanishLA
Mandoble de soldado 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Soldier's Claymore
    A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
    " — Inventory (Breath of the Wild)
  2. "Soldier's Claymore
    A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 169
  4. "Soldaten grootzwaard" — Inventory (Breath of the Wild)