Spacetime Gate

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Spacetime Gates are objects in Spirit Tracks.[1] Link can use them to warp from one location on the Spirit Tracks to another.

Location and Uses

Spacetime Gates are stone arches encircling parts of the Spirit Tracks. They function in pairs. One gate of each pair has a green Force Gem-like triangle mounted on it.[2] Blasting the triangle with the Cannon activates both gates in the pair.[3] The first time Link does so, Princess Zelda reads out faded instructions that appear on the Spacetime Gate.[4] The instructions say to blow the Train Whistle, which causes a portal to slowly open from the center of the gate out to its edge. Link must blow the whistle until the portal becomes wide enough for the Spirit Train to warp through it, out to the sister gate on the other side. Once the gate pair is activated they can be used in either direction.[5] They're almost always located in different Realms.

In total there are 8 Spacetime Gate pairs, labeled A through H. For 6 of them, the triangle gates are located on optional sections of the Spirit Tracks restored by collecting Force Gems. As such, these gate pairs become usable only by collecting the corresponding Force Gem.

Locations
Gate Location Sister Location Requirements
Realm Nearest Stations Realm Nearest Stations
A[6] Snow Realm Anouki Village Forest Realm Whittleton
Hyrule Castle
Song of Restoration duet with Steem
B[7] Forest Realm Trading Post Snow Realm Wellspring Station Force Gem 1
C[8] Snow Realm Bridge Worker's Home Ocean Realm Ocean Sanctuary Force Gem 5
D[9] Snow Realm Wellspring Station
Disorientation Station
Fire Realm Dark Ore Mine Force Gem 6
E[10] Forest Realm Aboda Village Fire Realm Goron Village Force Gem 13
F[11] Fire Realm Goron Target Range Ocean Realm Ocean Floor entrance Force Gem 8
G[12] Ocean Realm Pirate Hideout Forest Realm Whittleton
Trading Post
Force Gem 17
H[13] Sand Realm Sand Temple Sand Realm Sand Sanctuary Song of Restoration duet with Rael

The Locomotive Musings by Ferrus in his house at Wellspring Station explain how Spacetime Gate are activated. In the notes Ferrus says he tried throwing rocks at Gate A but lacked the arm strength to hit the triangle.[14]

Nomenclature

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Other Names

These names, though from official English sources, are not considered Canon by Zelda Wiki as they contradict a name or names from a higher-priority source.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 290
  2. "There seem to be two types of these space-time gates. [...] One type has a triangle at the top of the arch, and the other doesn't." — Ferrus (Spirit Tracks)
  3. "I think they work in pairs and that hitting the triangle does something." — Ferrus (Spirit Tracks)
  4. "Some text is appearing. It's faded, and I can't make out very much. Let's see... "Pass through...the gate either way...steam whistle...will open..." Uh... I don't understand it at all. What does it mean?" — Princess Zelda (Spirit Tracks)
  5. "I'm pretty sure you can use both of them to warp to and from places." — Ferrus (Spirit Tracks)
  6. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 95
  7. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 172
  8. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 204
  9. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 204
  10. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 204
  11. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 266
  12. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 229
  13. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 268
  14. "I tried throwing rocks at a gate triangle to the south of Anouki Village... But bummer of all bummers, I couldn't reach it. I guess my arm is too weak. That's why I'm starting a new push-up regimen until I can hit the darn thing!" — Ferrus (Spirit Tracks)
  15. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, pg. 95