Spiked Moblin Club

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Spiked Moblin Clubs are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
271  (276Master Mode) Spiked Moblin Club
Description
Animal bone has been affixed to this Moblin club to greatly improve its damage.
Common Locations
Hyrule Field
Akkala Highlands
Properties
Atk 27

Spiked Moblin Clubs are upgraded Moblin Clubs that have had Animal bones attached to them to increase their damage.[1] They belong to the Moblin Gear equipment archetype, a series of Weapons created by Moblins.[3] They are wielded most commonly by Blue Moblins, particularly in Hyrule Field and the Akkala Highlands.

Since they are made of wood, Spiked Moblin Clubs will float when dropped in Water. They will also burn when exposed to Fire or a Scorching Climate. They do not conduct Lightning if they are equipped during a Thunderstorm or conduct Electricity, and the Magnesis Rune is unable to pick them up.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_011"
Description
Internal name
Name
Life
Value
18
Description
Durability of the weapon
Name
Power
Value
27
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
9
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
4
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
10
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
17
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
5
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
9
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
25
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
69
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_011"
Internal name
Life
18
Durability of the weapon
Power
27
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
9
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
4
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
10
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
17
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
5
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
9
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
25
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
69
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
トゲモリブリンバット (Toge moriburin batto) (BotWBreath of the Wild) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
尖刺莫力布林棍 (Jiāncì mòlìbùlín gùn) (BotWBreath of the Wild) 
The Kingdom of the Netherlands
Dutch
Moblin-bottenknots (BotWBreath of the Wild)[5]Moblin Bone Club
The French Republic
FrenchEUEuropean
Batte à pointes moblin (BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[4] 
The Federal Republic of Germany
German
Stachel-Mobkeule (BotWBreath of the Wild) 
The Italian Republic
Italian
Clava grublin puntuta (BotWBreath of the Wild) 
The Republic of Korea
Korean
가시 모리블린배트 (Gasi moribeullinbaeteu) (BotWBreath of the Wild) 
The Russian Federation
Russian
Колючая моб-дубина (Kolyuchaya mob-dubina) (BotWBreath of the Wild) 
Latin America
SpanishLALatin American
Garrote moblin punzante (BotWBreath of the Wild) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 Spiked Moblin Club
    Animal bone has been affixed to this Moblin club to greatly improve its damage.
    — Inventory (Breath of the Wild)
  2. Spiked Moblin Club
    Animal bone has been affixed to this Moblin club to greatly improve its damage.
    — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. Batte à pointes moblin — Allies (Hyrule Warriors: Age of Calamity)
  5. Moblin-bottenknots — Inventory (Breath of the Wild)