Spring-Loaded Hammer
The Spring-Loaded Hammer is an Item in Breath of the Wild.[1]
Location and Uses
The Spring-Loaded Hammer is a Hammer that can be obtained from Kilton's Store, the Fang and Bone, for 199 Mon. It can only be purchased after Link has freed at least one Divine Beast from Calamity Ganon's control. When spoken to after doing so, Kilton will announce the development of the Spring-Loaded Hammer and describe its effects.[2] Unlike other Hammers in Breath of the Wild, the Spring-Loaded Hammer is held with one hand.
When the Spring-Loaded Hammer is used, the fourth hit from a chain of regular attacks will send certain Enemies flying.[1] As it has little strength, it is primarily meant for entertainment. The Spring-Loaded Hammer is not magnetic and cannot be retrieved with Magnesis. This also means that it will not attract Lightning during a Thunderstorm, and it will not conduct Electricity. When dropped into Water, it will float on the surface. When exposed to an open flame, such as a Campfire or a Scorching Climate, it will catch Fire.
Name | ActorName |
---|---|
Value | "Weapon_Sword_040" |
Description | Internal name |
Name | Life |
Value | 80 |
Description | Durability of the weapon |
Name | Power |
Value | 1 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | true |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 1 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 1 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 9 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 17 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 2 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 2 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 18 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 41 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 2 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 15 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_040" | Internal name |
Life | 80 | Durability of the weapon |
Power | 1 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | true | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 1 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 1 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 9 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 17 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 2 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 2 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 18 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 41 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 2 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 15 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Trivia
- An unused icon and description for Spring-Loaded Hammer exist within the files of Hyrule Warriors: Age of Calamity.[3]
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
ボヨーンハンマー (Boyōn hanmā) | ||
彈簧錘 (Tánhuáng chuí) | ||
Springveerhamer[4] | ||
Maillet ressort | Spring mallet | |
Scherzhammer | ||
Martello sbong | ||
뿅 망치 (Ppyong mangchi) | ||
Пружинный молот (Pruzhinnyy molot) | ||
Martillo resorte | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Unused icon for a Spring-Loaded Hammer from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1
Spring-Loaded Hammer
— Inventory (Breath of the Wild)
This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying. - ↑
Da da...DAAAAAAAA! I've developed a new piece of monster gear! I call it the... Spring-loaded hammer! Whack a small monster with this thing, and...BOING! It'll launch the monster into the distance! It's really useful for getting rid of pesky monsters that you don't feel like fighting. Plus, it's just fun to use!
— Kilton (Breath of the Wild) - ↑
This strange hammer is one of the specialties of the merchant from Skull Lake. Being struck by it doesn't hurt much.
(Hyrule Warriors: Age of Calamity v1.0.0, Nintendo Switch (United States)) - ↑
Springveerhamer
— Inventory (Breath of the Wild)