Spring-Loaded Hammer

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

The Spring-Loaded Hammer is an Item in Breath of the Wild.[1]

Location and Uses

Hyrule Compendium Entry
203 (208) Spring-Loaded Hammer
BotW Hyrule Compendium Spring-Loaded Hammer.png
Description
This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying.
Common Locations
Unknown
Properties
Atk 1

The Spring-Loaded Hammer is a Hammer that can be obtained from Kilton's Shop, the Fang and Bone, for 199 Mon. It can only be purchased after Link has freed at least one Divine Beast from Calamity Ganon's control. When spoken to after doing so, Kilton will announce the development of the Spring-Loaded Hammer and describe its effects.[2] Unlike other Hammers in Breath of the Wild, the Spring-Loaded Hammer is held with one hand.

When the Spring-Loaded Hammer is used, the fourth hit from a chain of regular attacks will send certain Enemies flying.[1] As it has little strength, it is primarily meant for entertainment. The Spring-Loaded Hammer is not magnetic and cannot be retrieved with Magnesis. This also means that it will not attract Lightning during a Thunderstorm, and it will not conduct Electricity. When dropped into Water, it will float on the surface. When exposed to an open flame, such as a Campfire or a Scorching Climate, it will catch Fire.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_040"
Description
Internal name
Name
Life
Value
80
Description
Durability of the weapon
Name
Power
Value
1
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
true
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
1
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
1
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
9
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
17
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
2
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
2
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
18
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
41
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
2
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
15
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_040"
Internal name
Life
80
Durability of the weapon
Power
1
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
true
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
1
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
1
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
9
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
17
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
2
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
2
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
18
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
41
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
2
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
15
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Trivia

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
ボヨーンハンマー (Boyōn hanmā) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
彈簧錘 (Tánhuáng chuí) 
The Kingdom of the Netherlands
Dutch
Springveerhamer[4] 
The French Republic
FrenchEU
Maillet ressortSpring mallet
The Federal Republic of Germany
German
Scherzhammer 
The Italian Republic
Italian
Martello sbong 
The Republic of Korea
Korean
뿅 망치 (Ppyong mangchi) 
The Russian Federation
Russian
Пружинный молот (Pruzhinnyy molot) 
Latin America
SpanishLA
Martillo resorte 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Spring-Loaded Hammer
    This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying.
    " — Inventory (Breath of the Wild)
  2. "Da da...DAAAAAAAA! I've developed a new piece of monster gear! I call it the... Spring-loaded hammer! Whack a small monster with this thing, and...BOING! It'll launch the monster into the distance! It's really useful for getting rid of pesky monsters that you don't feel like fighting. Plus, it's just fun to use!" — Kilton (Breath of the Wild)
  3. "This strange hammer is one of the specialties of the merchant from Skull Lake. Being struck by it doesn't hurt much." (Hyrule Warriors: Age of Calamity v1.0.0, Nintendo Switch (United States))
  4. "Springveerhamer" — Inventory (Breath of the Wild)