Steel Lizal Bow
Steel Lizal Bows are recurring Items and Objects in The Legend of Zelda series.[1][2]
Location and Uses
Breath of the Wild
339 (344) Steel Lizal Bow |
Description |
Common Locations Akkala Highlands | |
Properties |
Steel Lizal Bows are Bows mostly found in the Hebra Mountains and Akkala Highlands, where they are used by Black Lizalfos, Silver Lizalfos, and Golden Lizalfos. Elemental Lizalfos such as Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos also use them. The Lizalfos that wield them are known to be expert marksmen.[1] While the metal reinforcements of Steel Lizal Bows increase their durability, they also end up adding weight.[1] They belong to the Lizalfos Gear equipment archetype, a series of Weapons created and utilized by Lizalfos.[3]
Due to their metallic components, Steel Lizal Bows will attract Lightning if they are equipped during Thunderstorms and conduct Electricity. They also sink if they are dropped in Water, but they can be picked up and manipulated with the Magnesis Rune. Finally, Steel Lizal Bows will not burn if they are exposed to Fire or a Scorching Climate.
Name | ActorName |
---|---|
Value | "Weapon_Bow_030" |
Description | Internal name |
Name | Life |
Value | 50 |
Description | Durability of the weapon |
Name | Power |
Value | 36 |
Description | Damage dealt with the weapon |
Name | Range |
Value | 20.0 |
Description | Distance (m) fired arrows travel straightly before getting affected with the gravity |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 6 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 10 |
Description | Maximal value for level 1 durability up modifier |
Name | PoweredSharpAddAtkMin |
Value | 7 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 11 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 11 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 25 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddSpreadFire |
Value | false |
Description | Whether or not the bow can get the five-short burst modifier |
Name | PoweredSharpAddZoomRapid |
Value | false |
Description | Whether or not the bow can get the quick zoom modifier |
Name | PoweredSharpAddRapidFireMin |
Value | 1.1 |
Description | Minimal value for the quick shot multiplier |
Name | PoweredSharpAddRapidFireMax |
Value | 1.3 |
Description | Maximal value for the quick shot multiplied |
Name | ArrowName |
Value | "" |
Description | Type of arrow to shoot if specified. Overrides the equipped Arrow |
Name | IsLeadShot |
Value | false |
Description | Whether or not the bow fires more than one arrow in a horizontal spread |
Name | LeadShotNum |
Value | 5 |
Description | Number of arrows to fire if IsLeadShot is set to true |
Name | LeadShotAng |
Value | 20.0 |
Description | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
Name | IsRapidFire |
Value | false |
Description | Whether or not the bow fires more than one arrow at the same spot |
Name | RapidFireNum |
Value | 3 |
Description | Number of arrows to fire if IsRapidFire is set to true |
Name | ArrowGravity |
Value | -9.8 |
Description | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
Name | ArrowChargeRate |
Value | 1.0 |
Description | Multiplier applying on the bow charge rate |
Name | ArrowReloadRate |
Value | 1.0 |
Description | Multiplier applying on the bow cooldown (after a shot) |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Bow_030" | Internal name |
Life | 50 | Durability of the weapon |
Power | 36 | Damage dealt with the weapon |
Range | 20.0 | Distance (m) fired arrows travel straightly before getting affected with the gravity |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 10 | Maximal value for level 1 durability up modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 11 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 11 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 25 | Maximal value for level 2 durability up modifier |
PoweredSharpAddSpreadFire | false | Whether or not the bow can get the five-short burst modifier |
PoweredSharpAddZoomRapid | false | Whether or not the bow can get the quick zoom modifier |
PoweredSharpAddRapidFireMin | 1.1 | Minimal value for the quick shot multiplier |
PoweredSharpAddRapidFireMax | 1.3 | Maximal value for the quick shot multiplied |
ArrowName | "" | Type of arrow to shoot if specified. Overrides the equipped Arrow |
IsLeadShot | false | Whether or not the bow fires more than one arrow in a horizontal spread |
LeadShotNum | 5 | Number of arrows to fire if IsLeadShot is set to true |
LeadShotAng | 20.0 | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
IsRapidFire | false | Whether or not the bow fires more than one arrow at the same spot |
RapidFireNum | 3 | Number of arrows to fire if IsRapidFire is set to true |
ArrowGravity | -9.8 | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
ArrowChargeRate | 1.0 | Multiplier applying on the bow charge rate |
ArrowReloadRate | 1.0 | Multiplier applying on the bow cooldown (after a shot) |
Tears of the Kingdom
Other Appearances
Hyrule Warriors: Age of Calamity
Steel Lizal Bows reappear in Hyrule Warriors: Age of Calamity, being wielding by the strongest variety of Lizalfos. Unlike in Breath of the Wild, they cannot be wielded nor picked up by players as Weapons.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
鋼鉄リザルボウ (Kōtetsu rizaru bō) | ||
鋼鐵蜥蜴弓 (Gāngtiě xīyì gōng) | ||
Stalen Lizal-boog[4] | Same as English. | |
Arc lézal en acier | Steel lizal bow | |
Stahl-Echsalbogen | ||
Arco lizal d'acciaio | ||
강철 리잘버 (Gangcheol rijalbeo) | ||
Стальной завролюк (Stalʹnoy zavrolyuk) | ||
Arco lizal de acero | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1 1.2 "Steel Lizal Bow
This bow is wielded by lizalfos who are expert marksmen. The metal that reinforces much of the weapon adds some additional weight but offers heightened durability." — Inventory (Breath of the Wild) - ↑ "Steel Lizal Bow
This bow is wielded by Lizalfos who are expert marksmen. The metal that reinforces much of the weapon adds some additional weight but offers heightened durability." — Inventory (Tears of the Kingdom) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Stalen Lizal-boog" — Inventory (Breath of the Wild)