Stone Smasher

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Stone Smashers are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
256 (261) Stone Smasher
BotW Hyrule Compendium Stone Smasher.png
Description
A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat.
Common Locations
Eldin Canyon
Hyrule Field
Properties
Atk 42

Stone Smashers are two-handed Weapons made by the Gorons in Goron City.[1] They belong to the Goron Gear equipment archetype, a series of Weapons created and used by the Gorons.[3] Their center of gravity is at their tip, so it uses centrifugal force to deal damage.[1] A Stone Smasher has the attack damage of 42. Like other hammer-type Weapons, the Smashers can break Ore Deposits with one hit. Mining ores in this manner was the Gorons' intended purpose when crafting them, as the name suggests. Because Gorons are much stronger and larger than Hylian, they can wield these Weapons one-handed. Link, however, needs both hands to use one.[1]

Stone Smashers have a hidden property which causes their damage output to be doubled when used on the Ore Deposit atop a Stone Talus. Similarly, they are capable of immediately destroying Stone Pebblits.

Though they are commonly found around Goron City in Eldin Canyon, two Stone Smashers can be found in Hyrule Castle. One of them is wielded by a Black Moblin in the Dining Hall, and the other is in a hidden chamber connected to the Library. A Stone Smasher can also be found when a Breath of the Wild Series Daruk amiibo is scanned with the amiibo Rune.

Stone Smashers are made from metal, and they will therefore conduct Electricity and attract Lightning if they are equipped during Thunderstorms. They will also sink if dropped in the Water, but they can be picked up again using the Magnesis Rune. Finally, they will not burn if exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_037"
Description
Internal name
Name
Life
Value
40
Description
Durability of the weapon
Name
Power
Value
42
Description
Damage dealt with the weapon
Name
SpHitActor
Value
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint"
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
true
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
9
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
4
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
8
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
10
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
17
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
9
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
18
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
80
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
325
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_037"
Internal name
Life
40
Durability of the weapon
Power
42
Damage dealt with the weapon
SpHitActor
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint"
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
true
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
9
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
4
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
8
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
10
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
17
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
9
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
18
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
80
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
325
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity

The Stone Smasher is a two handed Goron Weapon wielded by Daruk. It is Daruk's Tier 2 Weapon, serving as an improvement over Cobble Crushers.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
岩砕き (Iwa kudaki) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
碎岩劍 (Suì yán jiàn) (BotW) 
The People's Republic of China
ChineseSI
碎岩剑 (Suì yán jiàn) (BotW) 
The Kingdom of the Netherlands
Dutch
Steenbreker (BotW)[5]Stone Breaker
The French Republic
FrenchEU
Brise-roc (BotW | HWAoC)[4] 
The Federal Republic of Germany
German
Felsenspalter (BotW) 
The Italian Republic
Italian
Fendirocce (BotW) 
The Republic of Korea
Korean
바위 크러셔 (Bawi keureosyeo) (BotW) 
The Russian Federation
Russian
Камнелом (Kamnelom) (BotW) 
Latin America
SpanishLA
Aplastarrocas (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 1.3 "Stone Smasher
    A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat.
    " — Inventory (Breath of the Wild)
  2. "Stone Smasher
    A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 171
  4. "Brise-roc" — Allies (Hyrule Warriors: Age of Calamity)
  5. "Steenbreker" — Inventory (Breath of the Wild)