Swallow Bow

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Swallow Bows are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
327 (332) Swallow Bow
BotW Hyrule Compendium Swallow Bow.png
Description
This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow.
Common Locations
Tabantha Frontier
Hebra Mountains
Properties
Bow 9

Swallow Bows are Bows favored among Rito warriors.[1] They belong to the Rito Gear equipment archetype, which consists of Weapons that are made and used by the Rito.[4] Engineered for aerial combat, the bowstring is able to be drawn faster than those of normal Bows.[1] They can be found most commonly in Rito Village, but some are scattered around the Tabantha Frontier and Hebra Mountains, either in Treasure Chests or being used by Enemies. Scanning the Breath of the Wild Series Revali amiibo with the amiibo Rune has a chance to spawn a Treasure Chest containing a Swallow Bow.

If the Great Eagle Bow is ever broken, Harth can remake it with five bundles of Wood, one Diamond, and a Swallow Bow.[5][6] A Swallow Bow can be found on the table next to Harth. If Link tries to take it, Harth will start to scold him.[7] When Link apologizes, Harth decides to let him keep it.[8][9]

Swallow Bows are made of wood, and they will therefore burn if they are exposed to Fire or equipped in a Scorching Climate. They will also float if they are dropped in Water, and they will not conduct Electricity or attract Lightning during Thunderstorms. Finally, Swallow Bows cannot be picked up with the Magnesis Rune.

Bow Parameters
Name
ActorName
Value
"Weapon_Bow_016"
Description
Internal name
Name
Life
Value
30
Description
Durability of the weapon
Name
Power
Value
9
Description
Damage dealt with the weapon
Name
Range
Value
40.0
Description
Distance (m) fired arrows travel straightly before getting affected with the gravity
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
SharpWeaponAddAtkMin
Value
6
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
9
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
6
Description
Maximal value for level 1 durability up modifier
Name
PoweredSharpAddAtkMin
Value
10
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
15
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
7
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
15
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddSpreadFire
Value
false
Description
Whether or not the bow can get the five-short burst modifier
Name
PoweredSharpAddZoomRapid
Value
false
Description
Whether or not the bow can get the quick zoom modifier
Name
PoweredSharpAddRapidFireMin
Value
1.1
Description
Minimal value for the quick shot multiplier
Name
PoweredSharpAddRapidFireMax
Value
1.3
Description
Maximal value for the quick shot multiplied
Name
ArrowName
Value
""
Description
Type of arrow to shoot if specified. Overrides the equipped Arrow
Name
IsLeadShot
Value
false
Description
Whether or not the bow fires more than one arrow in a horizontal spread
Name
LeadShotNum
Value
0
Description
Number of arrows to fire if IsLeadShot is set to true
Name
LeadShotAng
Value
45.0
Description
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
Name
IsRapidFire
Value
false
Description
Whether or not the bow fires more than one arrow at the same spot
Name
RapidFireNum
Value
0
Description
Number of arrows to fire if IsRapidFire is set to true
Name
ArrowGravity
Value
-9.8
Description
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
Name
ArrowChargeRate
Value
1.3
Description
Multiplier applying on the bow charge rate
Name
ArrowReloadRate
Value
1.0
Description
Multiplier applying on the bow cooldown (after a shot)
NameValueDescription
ActorName
"Weapon_Bow_016"
Internal name
Life
30
Durability of the weapon
Power
9
Damage dealt with the weapon
Range
40.0
Distance (m) fired arrows travel straightly before getting affected with the gravity
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
SharpWeaponAddAtkMin
6
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
9
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
6
Maximal value for level 1 durability up modifier
PoweredSharpAddAtkMin
10
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
15
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
7
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
15
Maximal value for level 2 durability up modifier
PoweredSharpAddSpreadFire
false
Whether or not the bow can get the five-short burst modifier
PoweredSharpAddZoomRapid
false
Whether or not the bow can get the quick zoom modifier
PoweredSharpAddRapidFireMin
1.1
Minimal value for the quick shot multiplier
PoweredSharpAddRapidFireMax
1.3
Maximal value for the quick shot multiplied
ArrowName
""
Type of arrow to shoot if specified. Overrides the equipped Arrow
IsLeadShot
false
Whether or not the bow fires more than one arrow in a horizontal spread
LeadShotNum
0
Number of arrows to fire if IsLeadShot is set to true
LeadShotAng
45.0
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
IsRapidFire
false
Whether or not the bow fires more than one arrow at the same spot
RapidFireNum
0
Number of arrows to fire if IsRapidFire is set to true
ArrowGravity
-9.8
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
ArrowChargeRate
1.3
Multiplier applying on the bow charge rate
ArrowReloadRate
1.0
Multiplier applying on the bow cooldown (after a shot)

Tears of the Kingdom

Swallow Bows reappear in Tears of the Kingdom.[2]

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
ツバメの弓 (Tsubame no yumi) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
飛燕弓 (Fēiyàn gōng) 
The Kingdom of the Netherlands
Dutch
Zwaluwboog[10]Same as English.
The French Republic
FrenchEU
Arc de l'hirondelle 
The Federal Republic of Germany
German
Schwalbenbogen 
The Italian Republic
Italian
Arco rondine 
The Republic of Korea
Korean
제비의 활 (Jebiui hwal) 
The Russian Federation
Russian
Ласточный лук (Lastochnyy luk) 
Latin America
SpanishLA
Arco de golondrina 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Swallow Bow
    This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow.
    " — Inventory (Breath of the Wild)
  2. 2.0 2.1 "Swallow Bow
    This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow.
    " — Inventory (Tears of the Kingdom)
  3. "Swallow Bow
    This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow.
    " — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 172
  5. "I cannot help but notice that your Great Eagle Bow is missing." — Harth (Breath of the Wild)
  6. "If you want me to make another one, I will need a swallow bow, a diamond, and five bundles of wood." — Harth (Breath of the Wild)
  7. "Hey..." — Harth (Breath of the Wild)
  8. "[I'm sorry!] Heh... Take it.
    Not like I can use it in my condition.
    " — Harth (Breath of the Wild)
  9. "[I'm sorry!] Sure, go ahead and take it. Consider it a thanks for conquering Medoh." — Harth (Breath of the Wild)
  10. "Zwaluwboog" — Inventory (Breath of the Wild)