Swimming

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Swimming is a recurring ability in The Legend of Zelda series.

Names in the American English canon

For terminology in other regions, see § Nomenclature below.

Overview

A Link to the Past



Link's Awakening

If Link attempts to enter Deep Water without first having obtained the Flippers, he will sink to the bottom and drown, before coming back on land and taking damage.[how many?] After obtaining them, he will be able to Swim and Dive underwater.[3] By using his Swimming and Diving ability combined, Link can find some treasures like Pieces of Heart.[20] Link can also swim underwater for a short period of time to avoid being hit by Enemies.[21] Additionally, some places can only be accessed by Link through the use of Swimming and Diving, for example the Catfish's Maw,[22] or the spot under the bridge where the Fisherman is Fishing, making Swimming and the Flippers necessary in order to complete the Trading Quest.[23]

Despite learning how to Swim, Link is unable to escape from Koholint Island simply by Swimming.

Ocarina of Time



Majora's Mask



While wearing the Zora Mask, Zora Link can glide through Water at high speeds and Dolphin Jump to leap out of it.

Oracle of Seasons



Oracle of Ages



Four Swords



The Wind Waker



Four Swords Adventures



The Minish Cap

After Link obtains the Flippers in The Minish Cap, he can Swim in Deep Water, speeding up with the A Button and Diving with the B Button.[24]

Twilight Princess



Skyward Sword



Link can Swim from the start of his quest but initially cannot go underwater. After he obtains the Water Dragon's Scale, he becomes able to Dive below the surface as well as perform a spinning attack that can destroy obstacles.

A Link Between Worlds



Tri Force Heroes



Breath of the Wild



Link can Swim as soon as he exits the Shrine of Resurrection. Unlike in Skyward Sword, Swimming consumes Stamina. He is also not able to go underwater. When Link Targets an Enemy while Swimming, his animation will change to the sidestroke he uses in Ocarina of Time, Twilight Princess, and Skyward Sword.

Tears of the Kingdom



Echoes of Wisdom



Other Appearances

Ancient Stone Tablets

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
(およ)ぐ (Oyogu) (OoTOcarina of Time)[25]Swim
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
游泳 (Yóuyǒng) (OoTOcarina of Time)[26] 
CanadaCanada
FrenchCACanadian
Nage (FSAFour Swords Adventures)[27] 
The French RepublicThe French Republic
FrenchEUEuropean
Nager (OoTOcarina of Time | BotWBreath of the Wild)[28][29]Swim
The Federal Republic of GermanyThe Federal Republic of Germany
German
Schwimmen (BotWBreath of the Wild)[30] 
The Italian RepublicThe Italian Republic
Italian
Nuotare (BotWBreath of the Wild)[31] 
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Nadar (BotWBreath of the Wild)[32] 
This table was generated from Zelda Wiki's translation data.

See Also

References

  1. Swim: Once you find Zora's Flippers, you can swim. (See page 21.) Press the B Button to submerge briefly. (A Link to the Past & Four Swords manual, pg. 19)
  2. SWIMMING AND DIVING <Flippers>
    You do not have to select the Flippers―you will use them automatically when you enter the water. You can swim using the A Button and dive by pressing the B Button. Try diving in suspicious places. You never can tell what lies hidden in the watery depths.
    (Link's Awakening manual, pg. 15)
  3. 3.0 3.1 SWIMMING AND DIVING
    You do not have to select the Flippers. You will use them automatically when you enter the water. You can swim using the A Button and dive by pressing the B Button. Try diving in suspicious places. You never can tell what lies hidden in the watery depths.
    (Link's Awakening DX manual, pg. 21)
  4. Swim
    Move the Control Stick in the dirction you want to swim.
    (Ocarina of Time manual, pg. 16)
  5. The Legend of Zelda: Ocarina of Time 3D—Prima Official Game Guide, Prima Games, pg. 7
  6. Swim
    (on the surface)

    Control Stick Tilt in the direction you want to swim.
    Press B Button to swim faster.
    (Majora's Mask manual, pg. 19)
  7. Move/Jump/Swim
    Tilt Circle Pad in any direction to move in that direction. If you run toward the edge of a platform or ledge, you will automatically jump in the direction you are running.
    (Majora's Mask 3D manual, pg. 7 (Basic Controls))
  8. Zora's Flippers: Swim & Dive
    Press the + Control Pad to swim and the B Button to dive. By repeatedly pressing the A Button, you can swim faster than normal.
    (Oracle of Seasons manual, pg. 27)
  9. Zora's Flippers: Swim & Dive
    Press the + Control Pad to swim and the B Button to dive. By repeatedly pressing the A Button, you can swim faster than normal.
    (Oracle of Ages manual, pg. 27)
  10. Swim
    Press the A Button while in the water to swim. You can also press the B Button to dive for a short time.
    (A Link to the Past & Four Swords manual, pg. 41)
  11. Walk / Run / Swim / Jump
    Link can only swim for a short period of time. A meter will appear in the bottom-right corner of the screen whenever you swim, so pay attention to it.
    (The Wind Waker manual, pg. 16)
  12. If you want to get to Dragon Roost Cavern, I've got some bad news for you... The bridge is out. There's no way to even get inside. I'm sure you'll understand once you've seen it for yourself. As for swimming across, well... You need water for that, and the pond's all dried up... No need to panic, though! I'm sure the chieftain will think of something. — Basht (The Wind Waker HD)
  13. -Swimming Basics-
    Don't be timid! Jump on in! Press the A Button to swim! Pres the B Button to dive! Don't stay under too long!
    — Sign (Four Swords Adventures)
  14. Did you know the flippers Librari gave you let you dive as well as swim? — Ezlo (The Minish Cap)
  15. Control Stick
    Walk/Run/Swim/Jump
    Cycle through options
    (Twilight Princess manual, pg. 3)
  16. Walk/Run/Swim/Jump
    Move and swim using L Stick. Link's movement speed depends on how far you tilt L Stick in a direction. Link will jump automatically when he runs off a ledge. Additionally, you can press A Button while moving to roll quickly in the direction you're heading, letting you slam into walls and other things.
    (Twilight Princess HD manual, pg. 12 (Basic Actions))
  17. Swim
    While pressing A Button, use Left Stick to swim.
    — Game Screen (Skyward Sword HD)
  18. The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 12
  19. Mini Guide - The Legend of Zelda: Breath of the Wild § Navigation, Piggyback Interactive Limited
  20. The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 108
  21. The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 54
  22. The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 59
  23. The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 112
  24. You got the flippers! Press A Button to glide through the water and B Button to dive! — N/A (The Minish Cap)
  25. Ocarina of Time Japanese manual, pg. 15
  26. Ocarina of Time manual, iQue version, pg. 16
  27. Four Swords Adventures manual, Canadian version, pg. 39
  28. Ocarina of Time European French manual, pg. 17
  29. Mini Guide - The Legend of Zelda: Breath of the Wild § L’exploration, Piggyback Interactive Limited
  30. Mini Guide - The Legend of Zelda: Breath of the Wild § Die Welt entdecken, Piggyback Interactive Limited
  31. Mini Guide - The Legend of Zelda: Breath of the Wild § Spostamenti, Piggyback Interactive Limited
  32. Mini Guide - The Legend of Zelda: Breath of the Wild § Desplazamiento, Piggyback Interactive Limited