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Swimming
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Swimming is a recurring ability in The Legend of Zelda series.
Names in the American English canon
For terminology in other regions, see § Nomenclature below.
Overview
A Link to the Past
Link's Awakening
If Link attempts to enter Deep Water without first having obtained the Flippers, he will sink to the bottom and drown, before coming back on land and taking damage.[how many?] After obtaining them, he will be able to Swim and Dive underwater.[3] By using his Swimming and Diving ability combined, Link can find some treasures like Pieces of Heart.[20] Link can also swim underwater for a short period of time to avoid being hit by Enemies.[21] Additionally, some places can only be accessed by Link through the use of Swimming and Diving, for example the Catfish's Maw,[22] or the spot under the bridge where the Fisherman is Fishing, making Swimming and the Flippers necessary in order to complete the Trading Quest.[23]
Despite learning how to Swim, Link is unable to escape from Koholint Island simply by Swimming.
Ocarina of Time
Majora's Mask
While wearing the Zora Mask, Zora Link can glide through Water at high speeds and Dolphin Jump to leap out of it.
Oracle of Seasons
Oracle of Ages
Four Swords
The Wind Waker
Four Swords Adventures
The Minish Cap
After Link obtains the Flippers in The Minish Cap, he can Swim in Deep Water, speeding up with the A Button and Diving with the B Button.[24]
Twilight Princess
Skyward Sword
Link can Swim from the start of his quest but initially cannot go underwater. After he obtains the Water Dragon's Scale, he becomes able to Dive below the surface as well as perform a spinning attack that can destroy obstacles.
A Link Between Worlds
Tri Force Heroes
Breath of the Wild
Link can Swim as soon as he exits the Shrine of Resurrection. Unlike in Skyward Sword, Swimming consumes Stamina. He is also not able to go underwater. When Link Targets an Enemy while Swimming, his animation will change to the sidestroke he uses in Ocarina of Time, Twilight Princess, and Skyward Sword.
Tears of the Kingdom
Echoes of Wisdom
Other Appearances
Ancient Stone Tablets
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| 泳ぐ (Oyogu) (OoTOcarina of Time)[25] | Swim | |
| 游泳 (Yóuyǒng) (OoTOcarina of Time)[26] | ||
| Nage (FSAFour Swords Adventures)[27] | ||
| Nager (OoTOcarina of Time | BotWBreath of the Wild)[28][29] | Swim | |
| Schwimmen (BotWBreath of the Wild)[30] | ||
| Nuotare (BotWBreath of the Wild)[31] | ||
| Nadar (BotWBreath of the Wild)[32] | ||
| This table was generated from Zelda Wiki's translation data. | ||
See Also
References
- ↑
Swim: Once you find Zora's Flippers, you can swim. (See page 21.) Press the B Button to submerge briefly.
(A Link to the Past & Four Swords manual, pg. 19) - ↑
SWIMMING AND DIVING <Flippers>
(Link's Awakening manual, pg. 15)
You do not have to select the Flippers―you will use them automatically when you enter the water. You can swim using the A Button and dive by pressing the B Button. Try diving in suspicious places. You never can tell what lies hidden in the watery depths. - ↑ 3.0 3.1
SWIMMING AND DIVING
(Link's Awakening DX manual, pg. 21)
You do not have to select the Flippers. You will use them automatically when you enter the water. You can swim using the A Button and dive by pressing the B Button. Try diving in suspicious places. You never can tell what lies hidden in the watery depths. - ↑
Swim
(Ocarina of Time manual, pg. 16)
Move the Control Stick in the dirction you want to swim. - ↑ The Legend of Zelda: Ocarina of Time 3D—Prima Official Game Guide, Prima Games, pg. 7
- ↑
Swim
(Majora's Mask manual, pg. 19)
(on the surface)
Tilt in the direction you want to swim.
Press
to swim faster. - ↑
Move/Jump/Swim
(Majora's Mask 3D manual, pg. 7 (Basic Controls))
Tilt
in any direction to move in that direction. If you run toward the edge of a platform or ledge, you will automatically jump in the direction you are running. - ↑
Zora's Flippers: Swim & Dive
(Oracle of Seasons manual, pg. 27)
Press the + Control Pad to swim and the B Button to dive. By repeatedly pressing the A Button, you can swim faster than normal. - ↑
Zora's Flippers: Swim & Dive
(Oracle of Ages manual, pg. 27)
Press the + Control Pad to swim and the B Button to dive. By repeatedly pressing the A Button, you can swim faster than normal. - ↑
Swim
(A Link to the Past & Four Swords manual, pg. 41)
Press the A Button while in the water to swim. You can also press the B Button to dive for a short time. - ↑
Walk / Run / Swim / Jump
(The Wind Waker manual, pg. 16)
Link can only swim for a short period of time. A meter will appear in the bottom-right corner of the screen whenever you swim, so pay attention to it. - ↑
If you want to get to Dragon Roost Cavern, I've got some bad news for you... The bridge is out. There's no way to even get inside. I'm sure you'll understand once you've seen it for yourself. As for swimming across, well... You need water for that, and the pond's all dried up... No need to panic, though! I'm sure the chieftain will think of something.
— Basht (The Wind Waker HD) - ↑
-Swimming Basics-
— Sign (Four Swords Adventures)
Don't be timid! Jump on in! Press the A Button to swim! Pres the B Button to dive! Don't stay under too long! - ↑
Did you know the flippers Librari gave you let you dive as well as swim?
— Ezlo (The Minish Cap) - ↑
Control Stick
(Twilight Princess manual, pg. 3)
Walk/Run/Swim/Jump
Cycle through options - ↑
Walk/Run/Swim/Jump
(Twilight Princess HD manual, pg. 12 (Basic Actions))
Move and swim using
. Link's movement speed depends on how far you tilt
in a direction. Link will jump automatically when he runs off a ledge. Additionally, you can press
while moving to roll quickly in the direction you're heading, letting you slam into walls and other things. - ↑
Swim
— Game Screen (Skyward Sword HD)
While pressing
, use
to swim. - ↑ The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 12
- ↑ Mini Guide - The Legend of Zelda: Breath of the Wild § Navigation, Piggyback Interactive Limited
- ↑ The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 108
- ↑ The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 54
- ↑ The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 59
- ↑ The Legend of Zelda: Link's Awakening DX—Prima's Official Strategy Guide, Prima Games, pg. 112
- ↑
You got the flippers! Press
— N/A (The Minish Cap)
to glide through the water and
to dive! - ↑ Ocarina of Time Japanese manual, pg. 15
- ↑ Ocarina of Time manual, iQue version, pg. 16
- ↑ Four Swords Adventures manual, Canadian version, pg. 39
- ↑ Ocarina of Time European French manual, pg. 17
- ↑ Mini Guide - The Legend of Zelda: Breath of the Wild § L’exploration, Piggyback Interactive Limited
- ↑ Mini Guide - The Legend of Zelda: Breath of the Wild § Die Welt entdecken, Piggyback Interactive Limited
- ↑ Mini Guide - The Legend of Zelda: Breath of the Wild § Spostamenti, Piggyback Interactive Limited
- ↑ Mini Guide - The Legend of Zelda: Breath of the Wild § Desplazamiento, Piggyback Interactive Limited
Categories:
- Abilities
- Abilities in A Link to the Past
- Abilities in Link's Awakening
- Abilities in Link's Awakening DX
- Abilities in Link's Awakening (Nintendo Switch)
- Abilities in Ocarina of Time
- Abilities in Ocarina of Time 3D
- Abilities in Majora's Mask
- Abilities in Majora's Mask 3D
- Abilities in Oracle of Seasons
- Abilities in Oracle of Ages
- Abilities in Four Swords
- Abilities in The Wind Waker
- Abilities in The Wind Waker HD
- Abilities in Four Swords Adventures
- Abilities in The Minish Cap
- Abilities in Twilight Princess
- Abilities in Twilight Princess HD
- Abilities in Skyward Sword
- Abilities in Skyward Sword HD
- Abilities in A Link Between Worlds
- Abilities in Tri Force Heroes
- Abilities in Breath of the Wild
- Abilities in Tears of the Kingdom
- Abilities in Echoes of Wisdom
- Abilities in Ancient Stone Tablets