Dusk Claymore

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The Dusk Claymore,(TotKTears of the Kingdom)[1] also known as the Sword of the Six Sages,(BotWBreath of the Wild)[2] is a recurring Item and Object in The Legend of Zelda series. The Dusk Claymore goes unnamed in Twilight Princess, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS / Wii U.

Location and Uses

Twilight Princess

Prior to the events of Twilight Princess, the six Sages forged the Dusk Claymore to execute the Demon King, Ganondorf.[2] When this execution took place, the six Sages gathered at the Mirror Chamber with Ganondorf in chains. The Sage of Water thrust the Dusk Claymore into Ganondorf's chest.[citation needed] However, the attempt was in vain, as the Triforce of Power kept him alive. Ganondorf withdrew the Sword from his body and broke free from his chains to kill the Sage of Water. Despite failing to kill him, it did inflict a glowing wound on Ganondorf that never healed. The wound later acts as Dark Beast Ganon and Ganondorf's weak point. During the final sword battle between Link and Ganondorf, Link plunges the Master Sword into the wound, defeating him. Even though the Sages banish Ganondorf to the Twilight Realm, he manages to keep the Dusk Claymore and use it against Link in the final battle. Ganondorf wishes to blot out the light forever with this blade.[3] Link never wields the Dusk Claymore in Twilight Princess.

Breath of the Wild

The Sword of the Six Sages appears in Breath of the Wild as an exclusive amiibo Item. It has a rare chance of appearing in a Treasure Chest after scanning the Super Smash Bros. Series Ganondorf amiibo with the amiibo Rune, although only after Link has tamed at least one of the Divine Beasts. The Sword of the Six Sages functions as a two-handed Weapon, and its description refers to it as a longsword.[2] Additionally, its sheath is the same one used by Ganondorf in Twilight Princess. It shines with a holy luster that causes it to glow in dark areas such as the Thyphlo Ruins. Link can acquire replacements via using the Ganondorf amiibo if it breaks or if it is lost.

Being made of metal, the Sword of the Six Sages will conduct Electricity and attract Lightning if it is equipped during a Thunderstorm. It will also sink if dropped in Water, but it can be picked back up and manipulated using the Magnesis Rune. If it is exposed to Fire or a Scorching Climate, it will not burn as wooden Weapons do.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_057"
Description

Internal name

Name
Life
Value
50
Description

Durability of the weapon

Name
Power
Value
48
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
10
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
8
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
25
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
11
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
19
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
26
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
43
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
8
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
30
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_057"

Internal name

Life
50

Durability of the weapon

Power
48

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
10

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
8

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
25

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
11

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
19

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
26

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
43

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
8

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
30

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
393  Dusk Claymore
Description
A slender claymore thought to have been handed down to the kingdom of Hyrule ages ago. The blade shines with a holy luster.
Common Locations
Unknown
Properties
Atk: 34


In contrast to Breath of the Wild, the Dusk Claymore's damage has been reduced to 32 and its Durability has been reduced to 50. It can be obtained as a reward for completing all four stages of the "Investigate the Thyphlo Ruins" Side Quest. It can also be found from scanning the Super Smash Bros. series Ganondorf amiibo. Once it has been obtained, it can be purchased from any Bargainer Statue for 140 Poes.

Other Appearances

Super Smash Bros. Brawl

The following section is not part of the Zelda canon and should not be taken as such.

In Super Smash Bros. Brawl, Ganondorf shows the Sword during one of his taunts.

Super Smash Bros. for Nintendo 3DS / Wii U

The following section is not part of the Zelda canon and should not be taken as such.

In Super Smash Bros. for Nintendo 3DS / Wii U, Ganondorf shows the Sword as a taunt. He can also attack with it by using the Warlock Blade, a custom neutral special move that replaces the Warlock Punch.

Trivia

  • While Ganondorf is wielding the sword in Twilight Princess, the color changes from white to a glowing red; while this may be just due to the lighting, its similar coloration in Super Smash Bros. could mean the color change is intentional.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
The French RepublicThe French Republic
FrenchEUEuropean
Épée des six SagesSword of the six Sages
This table was generated from Zelda Wiki's translation data.

Gallery

References

  1. Dusk Claymore
    A slender claymore thought to have been handed down to the kingdom of Hyrule ages ago. The blade shines with a holy luster.
    — Inventory (Tears of the Kingdom)
  2. 2.0 2.1 2.2 Sword of the Six Sages
    The Six Sages are said to have forged this longsword to seal a demon king in the world where the hero fought against the beasts of twilight. The blade shines with a holy luster.
    — Inventory (Breath of the Wild)
  3. Would you hear my desire? To take this foul blade...and use it to blot out the light forever! — Ganondorf (Twilight Princess)