Dusk Claymore

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The Dusk Claymore,(TotK)[1] also known as the Sword of the Six Sages,(BotW)[2] is a recurring Item and Object in The Legend of Zelda series. The Dusk Claymore goes unnamed in Twilight Princess, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS / Wii U.

Location and Uses

Twilight Princess

Prior to the events of Twilight Princess, the six Sages forged the Dusk Claymore to execute the Demon King, Ganondorf.[2] When this execution took place, the six Sages gathered at the Mirror Chamber with Ganondorf in chains. The Sage of Water thrust the Dusk Claymore into Ganondorf's chest.[citation needed] However, the attempt was in vain, as the Triforce of Power kept him alive. Ganondorf withdrew the Sword from his body and broke free from his chains to kill the Sage of Water. Despite failing to kill him, it did inflict a glowing wound on Ganondorf that never healed. The wound later acts as Dark Beast Ganon and Ganondorf's weak point. During the final sword battle between Link and Ganondorf, Link plunges the Master Sword into the wound, defeating him. Even though the Sages banish Ganondorf to the Twilight Realm, he manages to keep the Dusk Claymore and use it against Link in the final battle. Ganondorf wishes to blot out the light forever with this blade.[3] Link never wields the Dusk Claymore in Twilight Princess.

Breath of the Wild

The Sword of the Six Sages appears in Breath of the Wild as an exclusive amiibo Item. It has a rare chance of appearing in a Treasure Chest after scanning the Super Smash Bros. Series Ganondorf amiibo with the amiibo Rune, although only after Link has tamed at least one of the Divine Beasts. The Sword of the Six Sages functions as a two-handed Weapon, and its description refers to it as a longsword.[2] Additionally, its sheath is the same one used by Ganondorf in Twilight Princess. It shines with a holy luster that causes it to glow in dark areas such as the Thyphlo Ruins. Link can acquire replacements via using the Ganondorf amiibo if it breaks or if it is lost.

Being made of metal, the Sword of the Six Sages will conduct Electricity and attract Lightning if it is equipped during a Thunderstorm. It will also sink if dropped in Water, but it can be picked back up and manipulated using the Magnesis Rune. If it is exposed to Fire or a Scorching Climate, it will not burn as wooden Weapons do.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_057"
Description
Internal name
Name
Life
Value
50
Description
Durability of the weapon
Name
Power
Value
48
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
10
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
8
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
25
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
11
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
19
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
26
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
43
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
8
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
30
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_057"
Internal name
Life
50
Durability of the weapon
Power
48
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
10
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
8
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
25
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
11
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
19
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
26
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
43
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
8
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
30
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Descriptionshide ▲
TotK Dusk Claymore Icon.png
Dusk Claymore
A slender claymore thought to have been handed down to the kingdom of Hyrule ages ago. The blade shines with a holy luster.

Other Appearances

Super Smash Bros. Series

In Super Smash Bros. Brawl, Ganondorf shows the Sword during one of his taunts. In Super Smash Bros. for Nintendo 3DS / Wii U, Ganondorf shows the Sword as a taunt once again. He can also attack with it by using the Warlock Blade, a custom neutral special move that replaces the Warlock Punch.

Trivia

  • While Ganondorf is wielding the sword in Twilight Princess, the color changes from white to a glowing red; while this may be just due to the lighting, its similar coloration in Super Smash Bros. could mean the color change is intentional.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "Dusk Claymore
    A slender claymore thought to have been handed down to the kingdom of Hyrule ages ago. The blade shines with a holy luster.
    " — Inventory (Tears of the Kingdom)
  2. 2.0 2.1 2.2 "Sword of the Six Sages
    The Six Sages are said to have forged this longsword to seal a demon king in the world where the hero fought against the beasts of twilight. The blade shines with a holy luster.
    " — Inventory (Breath of the Wild)
  3. "Would you hear my desire? To take this foul blade...and use it to blot out the light forever!" — Ganondorf (Twilight Princess)