The Battle of Hyrule Field

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This article is about the Scenario. For the Narration, see The Battle of Hyrule Field.

The Battle of Hyrule Field

Game Hyrule Warriors: Age of Calamity
Stage Hyrule Field
Era Era of the Wilds
Playable Character(s)
Main Item Sheikah Slate
Completion Reward(s) Impa
Victory Conditions
Repel the monsters attacking Hyrule Field
Defeat Conditions
Link flees
Next Scenario
"Road to the Ancient Lab"
Map

"The Battle of Hyrule Field" is a Scenario in Hyrule Warriors: Age of Calamity.[1] It is the first Scenario of Chapter 1 set in Hyrule Field.

Overview

Win condition Repel the monsters attacking Hyrule Field
Lose condition Link flees

"The Battle of Hyrule Field" begins after King Rhoam delivers a speech to inspire the Hyrulean Army in anticipation of a battle with an unprecedented horde of monsters that is approaching Hyrule Field.[2] As a common soldier, Link takes part in the defense of Hyrule Field, stationed at the Sacred Ground to repel the Bokoblins acting as infantry while the nearby Hylian Captain readies their Cannons.[3]

Objective Defeat the Moblin

After two minutes of fighting, troops of Moblins accompanied by Bokoblins will enter through the gate to the south in time for it to close as the Hylian Captain commands the Cannons to fire upon them.[note 1][4] In response, a Moblin will open the Outpost to the northwest and begin attacking the Hyrulean Army from the flank, providing the first Objective with the goal of its defeat.[5]

Objective Capture the Outposts

When the Moblin is defeated, King Rhoam expresses his surprise that a single person managed to slay one.[6] With the opportunity for a counteroffensive open, the Hylian Captain instructs the Hyrulean Army to recapture the Outposts, highlighting three key Outposts to the west, east, and south. The Hylian Captain reports that Zelda's attendant, Impa, has been spotted and requests permission to escort her.[7] King Rhoam denies this request, believing her to be capable of navigating the battlefield without aid.[8]

If the Outpost to the west is captured or if Link approaches the plaza to its south, he will find the Diminutive Guardian sitting dormant against a rock. While he inspects the Guardian, he is interrupted by Impa fleeing from a pack of Bokoblins while carrying the Sheikah Slate. She spots Link and calls to him for help only to trip and lose her grip on the Sheikah Slate,[9] which activates midair and awakens the Diminutive Guardian. Link catches the Sheikah Slate and the ground begins to shake as a Sheikah Tower emerges from the ground of the plaza where they met.[10][11]

Despite her shock from the sudden appearance of the Central Tower, Impa thanks Link for his aid and instructs him to fight through the groups of Bokoblins ahead of them.[12] While they are fighting, Impa notices that the Sheikah Slate in Link's possession activated and can now use the Remote Bomb and Cryonis Sheikah Runes.[13]

Once Link resumes his task of capturing the key Outposts, Impa will take position southeast of the Sacred Ground. King Rhoam issues an order for soldiers to investigate the site of the Central Tower and its sudden appearance,[14] though none arrive during the course of the Battle.

After Link captures one of the other mandatory Outposts or the Lizalfos-infested Outpost in the central southeast of the Stage, a Fire Wizzrobe appears to the east of Impa's stationed position.[note 2][15] Impa tasks herself with the responsibility of repelling it,[16] thus allowing for her to be controlled.[17] If the Fire Wizzrobe is slain, it will drop a Fire Rod,[18] which can be used to incinerate enemies in a given area.[19]

Objective Defeat the Moblins

Impa declares that the tide of battle has shifted in favor of the Hyrulean Army as more of the opposing Outposts fall.[20] However, once all three mandatory Outposts have been captured, the Hylian Captain brings a report of multiple Moblins appearing to the southeast that will threaten the progress they made in the Battle.[21][22] Additionally, a Fire Wizzrobe will also appear and cross the Owlan Bridge to attack the Hyrulean Army to the west.

The Battle is won once all three Moblins have been defeated.[23][24] After watching Link's contributions to the Battle, King Rhoam muses that he should appoint Link with an official title in recognition of his prowess.[25]

Link and Impa return to the Central Tower with the Diminutive Guardian, where she inspects them both. She concludes that they will require help from the researchers Purah and Robbie to discern the nature of both the appearance of the Guardian and the Tower.[26] In the moment of calm following the Battle, the Diminutive Guardian takes notice of Hyrule Castle in the distance and runs toward it, prompting the duo to follow suit.[27]

King Rhoam congratulates a contingent of the Hyrulean Army inside the Hyrule Castle Courtyard for their bravery as the three arrive.[28] Zelda greets Impa at the Second Gatehouse nearby and Impa reports the successful delivery of the Sheikah Slate.[29][30]

Before she can share Purah's findings regarding the Sheikah Slate, the Diminutive Guardian interrupts Impa by frantically attempting to communicate with Zelda through whistling.[31] It activates the Sheikah Slate and displays imagery of the Great Calamity and the impending destruction of Hyrule.[32][33] With approval from King Rhoam, Impa makes plans to recruit Purah & Robbie to study both anomalies.[33] King Rhoam charges Link with the responsibility of guarding the newly-emerged Central Tower and working with the two researchers to discern whether the Diminutive Guardian's warning can be trusted.[34] Impa, Link, and Zelda then make for the Road to the Ancient Lab.

Combatants

Start
Enemies Allies

Bokoblin
Boko Club

Soldier
Soldier's Broadsword

Bokoblin
Soldier's Broadsword

Soldier
Soldier's Spear

Chuchu
Objective Defeat the Moblin
All previous units will appear during the following Objective unless they have been defeated.
Powerful Foes
Powerful Foe Entourage

Moblin
Moblin Club

Bokoblin
Boko Club

Bokoblin
Soldier's Broadsword
Objective Capture the Outposts
All previous units will appear during the following Objective unless they have been defeated.
Enemies Allies

Blue Bokoblin
Boko Club

Impa[a]
Kakariko Kodachi

Blue Bokoblin
Soldier's Broadsword

Blue Bokoblin[b]
One-Handed Weapons

Bokoblin
Boko Bows

Lizalfos
Lizal Boomerang
  1. Only appears once the Sheikah Tower has been raised.
  2. These Enemies act as ambuscades that throw their Weapons when an Ally Warrior enters their line of sight.
Powerful Foes
Powerful Foe Entourage

Fire Wizzrobe[a]

Bokoblin
Boko Club

Bokoblin
Soldier's Broadsword
  1. It is possible to delay the appearance of this Powerful Foe by capturing the eastern and southern Outposts in any order before the Sheikah Tower is raised as a result of either capturing the western Outpost or approaching the site of the Tower. This causes the Fire Wizzrobe to appear after the "Defeat the Moblins" Objective when the final, western Outpost is captured. The Fire Wizzrobe will also spawn if the optional east-central Outpost that is occupied by Lizalfos is captured after the Sheikah Tower appears but before all three of the mandatory Outposts are captured.
Objective Defeat the Moblins
All previous units will appear during the following Objective unless they have been defeated.
Powerful Foes
Powerful Foe Entourage

Fire Wizzrobe

Blue Bokoblin
Boko Club

Blue Bokoblin
Soldier's Broadsword

Moblin

Blue Bokoblin
Boko Bows

Moblin
Moblin Spear

Blue Bokoblin
Boko Club

Blue Bokoblin
Soldier's Broadsword

Moblin
Moblin Spear

Blue Bokoblin
Boko Bows

Items

Treasure Chests

Treasure Chest
Contents
Notes

Inside a nook along the Hyrule Castle Town wall northwest of the Sacred Ground

Treasure Chest
Contents
Notes

Outside the northern gates of the western Outpost

Treasure Chest
Contents
Notes

Beside the lone Soldier and Bokoblin east of the Hyrule Garrison's Outpost

Treasure Chest
Contents
Notes

Behind the House in the northwestern part of the Ranch

Treasure Chest
Contents
Notes

Beneath the Tree northeast of Eagus Bridge and southeast of the empty Monster Outpost

Treasure ChestContentsNotes

Inside a nook along the Hyrule Castle Town wall northwest of the Sacred Ground

Outside the northern gates of the western Outpost

Beside the lone Soldier and Bokoblin east of the Hyrule Garrison's Outpost

Behind the House in the northwestern part of the Ranch

Beneath the Tree northeast of Eagus Bridge and southeast of the empty Monster Outpost

Korok Seeds

Korok
Location

Inside the Wooden Box west of the Quarry's Outpost

Korok
Location

In the Flower Trail west of the southern gates of the western Outpost

Korok
Location

In the Tree Stump to the side of the fortified road south-southeast of the Sacred Ground

Korok
Location

In the Flower Trail by the wall to the western side of the road northwest of Owlan Bridge

Korok
Location

In the Balloon in center of the Ranch

Korok
Location

In the Flower Trail west of the Ranch's Outpost

Korok
Location

In the Pinwheel atop Owlan Bridge

KorokLocation

Inside the Wooden Box west of the Quarry's Outpost

In the Flower Trail west of the southern gates of the western Outpost

In the Tree Stump to the side of the fortified road south-southeast of the Sacred Ground

In the Flower Trail by the wall to the western side of the road northwest of Owlan Bridge

In the Balloon in center of the Ranch

In the Flower Trail west of the Ranch's Outpost

In the Pinwheel atop Owlan Bridge

Rewards

Reward
Quantity
×1
Description

A short sword favored by the Sheikah of Kakariko Village. It is said that simply gripping the hilt brings one to a state of spiritual unity, allowing the holder to sense anyone who feels enmity toward them.

Reward
Quantity
×1
Description

Honey straight from the hive is chock-full of nutrients. It's often added to meals to really help bring out the flavors.

Reward
Quantity
×5
Description

These fireflies glow gently in the dark. The compound that causes it to glow is said to improve concentration.

Reward
Quantity
×5
Description

An extremely tough pumpkin raised in village fields. Making it a part of one's diet is said to toughen up the body.

Reward
Quantity
×5
Description

This carrot is cultivated extensively in Kakariko Village. When eaten, it can increase one's movement speed by strengthening the legs and hips.

First Time Clear Rewards
RewardQuantityDescription
×1

A short sword favored by the Sheikah of Kakariko Village. It is said that simply gripping the hilt brings one to a state of spiritual unity, allowing the holder to sense anyone who feels enmity toward them.

×1

Honey straight from the hive is chock-full of nutrients. It's often added to meals to really help bring out the flavors.

×5

These fireflies glow gently in the dark. The compound that causes it to glow is said to improve concentration.

×5

An extremely tough pumpkin raised in village fields. Making it a part of one's diet is said to toughen up the body.

×5

This carrot is cultivated extensively in Kakariko Village. When eaten, it can increase one's movement speed by strengthening the legs and hips.

Reward
Quantity
×10
Description

A common mushroom found near trees around Hyrule. These are known to have healing properties.

Reward
Quantity
×10
Description

This healthy herb grows abundantly in the plains of Hyrule and has been known to have healing properties.

Reward
Quantity
×10
Description

An ordinary fish that can be found all over Hyrule. It can be eaten raw, but cooking it really brings out its best flavors.

Reward
Quantity
×10
Description

Meat obtained from animals in plains and forests. You can eat it raw, but careful preparation will improve the flavor substantially.

Reward
Quantity
×10
Description

Strike it with a metallic weapon to generate a spark. Extremely useful for starting fires, this is a must-have for any adventurer looking to travel across Hyrule.

Reward
Quantity
×3[a]
Description

A chemical curing agent developed by Robbie. It hardens and reinforces ancient-machine parts, which greatly increases their durability.

Subsequent Clear Rewards
RewardQuantityDescription
×10

A common mushroom found near trees around Hyrule. These are known to have healing properties.

×10

This healthy herb grows abundantly in the plains of Hyrule and has been known to have healing properties.

×10

An ordinary fish that can be found all over Hyrule. It can be eaten raw, but cooking it really brings out its best flavors.

×10

Meat obtained from animals in plains and forests. You can eat it raw, but careful preparation will improve the flavor substantially.

×10

Strike it with a metallic weapon to generate a spark. Extremely useful for starting fires, this is a must-have for any adventurer looking to travel across Hyrule.

×3[a]

A chemical curing agent developed by Robbie. It hardens and reinforces ancient-machine parts, which greatly increases their durability.

  1. This Material appears only after the Royal Ancient Lab has been unlocked.

Story

Name
Type
Movie
Description

Since ancient times, Calamity Ganon has threatened the land of Hyrule. As Hyrule Castle falls to his devastating assault, a lone Guardian reacts to Princess Zelda's desperate plea and embarks on a journey through time to save her.

Name
Type
Movie
Description

The king of Hyrule, preparing for the revival of Calamity Ganon, attempts to eliminate the monsters running rampant. Standing among the troops assembled for battle is the fateful knight Link.

Name
Type
Movie
Description

The mysterious Guardian that Link discovered during the battle reacts to the Sheikah Slate Impa has in her possession. Just as the Guardian reacts, a mysterious tower erupts from the ground.

Name
Type
Movie
Description

Impa racks her brain over the mysterious, diminutive Guardian and the tower that suddenly appeared. Meanwhile, the Guardian spots Hyrule Castle and, ignoring Impa's shouts, rushes toward it as fast as it can.

Name
Type
Movie
Description

Link and Impa pursue the Guardian, arriving at Hyrule Castle and meeting Zelda. As Zelda expresses her joy at their safe return, the small Guardian dashes up to her, seemingly desperate to convey something.

Name
Type
Narration
Description

The Sheikah Slate conveyed the little Guardian's purpose. This anomalous visitor had traveled from a future of ruin—a time in the midst of the Calamity—to save Princess Zelda.

NameTypeDescription
Movie

Since ancient times, Calamity Ganon has threatened the land of Hyrule. As Hyrule Castle falls to his devastating assault, a lone Guardian reacts to Princess Zelda's desperate plea and embarks on a journey through time to save her.

Movie

The king of Hyrule, preparing for the revival of Calamity Ganon, attempts to eliminate the monsters running rampant. Standing among the troops assembled for battle is the fateful knight Link.

Movie

The mysterious Guardian that Link discovered during the battle reacts to the Sheikah Slate Impa has in her possession. Just as the Guardian reacts, a mysterious tower erupts from the ground.

Movie

Impa racks her brain over the mysterious, diminutive Guardian and the tower that suddenly appeared. Meanwhile, the Guardian spots Hyrule Castle and, ignoring Impa's shouts, rushes toward it as fast as it can.

Movie

Link and Impa pursue the Guardian, arriving at Hyrule Castle and meeting Zelda. As Zelda expresses her joy at their safe return, the small Guardian dashes up to her, seemingly desperate to convey something.

Narration

The Sheikah Slate conveyed the little Guardian's purpose. This anomalous visitor had traveled from a future of ruin—a time in the midst of the Calamity—to save Princess Zelda.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
The Kingdom of the Netherlands
Dutch
De slag om de Hyrule-vlakte[36]Same as English
The French Republic
FrenchEU
Bataille de la plaine d'Hyrule[35] 
The Federal Republic of Germany
German
Schlacht auf der Ebene von Hyrule 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

Notes

  1. The Moblins can appear earlier if the chosen Warrior advances far enough within the Stage.
  2. It is possible to delay the appearance of this Powerful Foe by capturing the eastern and southern Outposts in any order before the Sheikah Tower is raised as a result of either capturing the western Outpost or approaching the site of the Tower. This causes the Fire Wizzrobe to appear after the "Defeat the Moblins" Objective when the final, western Outpost is captured. The Fire Wizzrobe will also spawn if the optional east-central Outpost that is occupied by Lizalfos is captured after the Sheikah Tower appears but before all three of the mandatory Outposts are captured.

References

  1. "The Battle of Hyrule Field" — Map (Hyrule Warriors: Age of Calamity)
  2. "Chapter 1: The Battle of Hyrule Field (Part 2)
    The king of Hyrule, preparing for the revival of Calamity Ganon, attempts to eliminate the monsters running rampant. Standing among the troops assembled for battle is the fateful knight Link.
    " — System (Hyrule Warriors: Age of Calamity)
  3. "Fire the cannons—now! Blast those monsters off the plain!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
    "Knights, keep the throng at bay while we reload the cannons!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
  4. "Shut the gate! Prevent their retreat!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
    "We've got them now! FIRE!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
  5. "More foul beasts?! Gah! We mustn't falter! Hold strong!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
  6. "Well, well! We have a Moblin slayer among us." — King Rhoam (Hyrule Warriors: Age of Calamity)
  7. "Your Majesty! The princess's aide has been sighted on the battlefield!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
    "Give the word and we can escort her to safety." — Hylian Captain (Hyrule Warriors: Age of Calamity)
  8. "No need. She is more than capable of handling herself." — King Rhoam (Hyrule Warriors: Age of Calamity)
  9. "You! Help!" — Impa (Hyrule Warriors: Age of Calamity)
  10. "Huh? Why is this happening?!" — Impa (Hyrule Warriors: Age of Calamity)
  11. "It's...a tower?" — Impa (Hyrule Warriors: Age of Calamity)
  12. "What is THAT? But no, first I must deal with these enemies!" — Impa (Hyrule Warriors: Age of Calamity)
    "You there—thanks for the help. Now, let's carve our way out!" — Impa (Hyrule Warriors: Age of Calamity)
  13. "And now what's that?! The Sheikah Slate in your hands..." — Impa (Hyrule Warriors: Age of Calamity)
    "It's been activated! Purah said the slate might have powers to help our fight!" — Impa (Hyrule Warriors: Age of Calamity)
  14. "Your Majesty, report from our forces to the west! A giant tower of some kind has appeared." — Hylian Captain (Hyrule Warriors: Age of Calamity)
    "Yes... I see it too. Send soldiers to investigate the site." — King Rhoam (Hyrule Warriors: Age of Calamity)
  15. "A Fire Wizzrobe has appeared!" — Battle Log (Hyrule Warriors: Age of Calamity)
  16. "A fearsome monster has appeared. Please, let me handle this!" — Impa (Hyrule Warriors: Age of Calamity)
  17. "You can now play as Impa!" — Battle Log (Hyrule Warriors: Age of Calamity)
  18. "Hm? That item on the ground... Perhaps an enemy dropped it." — Impa (Hyrule Warriors: Age of Calamity)
  19. "Fire Rod: [L] + [Y]
    Launch a fireball at enemies. Fireballs can set grass on fire, which can seriously damage enemies.
    " — Tutorials (Hyrule Warriors: Age of Calamity)
  20. "The tide of battle has been decided. Let's finish this in one fell swoop" — Impa (Hyrule Warriors: Age of Calamity)
  21. "It's bad. Real bad! A troop of Moblins has appeared!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
  22. "That IS bad. But somehow, we must find a way to stop them." — Impa (Hyrule Warriors: Age of Calamity)
  23. "Look! We did it! The monsters are retreating!" — Hylian Captain (Hyrule Warriors: Age of Calamity)
  24. "You fought well, and victory is your reward. Savor it!" — King Rhoam (Hyrule Warriors: Age of Calamity)
  25. "That young knight served his kingdom well. Perhaps an official appointment is in order..." — King Rhoam (Hyrule Warriors: Age of Calamity)
  26. "Hmm... An inexplicable Guardian... ...and a mysterious tower. I hate to say it, but we have little hope of figuring this out on our own." — Impa (Hyrule Warriors: Age of Calamity)
  27. "Hey, what are you... No. Stop right there!" — Impa (Hyrule Warriors: Age of Calamity)
  28. "Each of you has served your kingdom admirably." — King Rhoam (Hyrule Warriors: Age of Calamity)
  29. "You made it! I'm glad you're safe, Impa." — Zelda (Hyrule Warriors: Age of Calamity)
  30. "Yes, Your Highness. And I've received the Sheikah Slate from Purah!" — Impa (Hyrule Warriors: Age of Calamity)
  31. "Ah... What is that?" — Zelda (Hyrule Warriors: Age of Calamity)
  32. "Hm? Your Highness!" — Impa (Hyrule Warriors: Age of Calamity)
  33. 33.0 33.1 "The Sheikah Slate conveyed the little Guardian's purpose. This anomalous visitor had traveled from a future of ruin—a time in the midst of the Calamity—to save Princess Zelda. Impa proposed recruiting Purah and Robbie, renowned researchers of ancient technology, to study the Guardian and investigate the mysterious tower that had appeared on Hyrule Field. King Rhoam of Hyrule gave his assent." — The Battle of Hyrule Field (Hyrule Warriors: Age of Calamity)
  34. "An order for Link, the Hylian knight:
    "You must guard the mysterious tower that has appeared. I'm told it may be important.
    "As for this time-hopping Guardian... Is it truly deserving of our trust? You must discern this beyond any doubt, with the aid of the researchers.
    "May the Goddess Hylia watch over you, always."

    - Rhoam Bosphoramus Hyrule
    " — King Rhoam (Hyrule Warriors: Age of Calamity)
  35. "Bataille de la plaine d'Hyrule" — Chapters (Hyrule Warriors: Age of Calamity)
  36. "De slag om de Hyrule-vlakte" — Chapters (Hyrule Warriors: Age of Calamity)