The Legend of Zelda: Echoes of Wisdom
The Legend of Zelda: Echoes of Wisdom is the twenty-first main installment in The Legend of Zelda series. The game has the player control Princess Zelda and has a similar art style to Link's Awakening for Nintendo Switch. The game was first announced on June 18, 2024 and was released on September 26, 2024.
Game Information
Story
With the goal of saving Princess Zelda from Ganon, Link infiltrates the Suthorn Ruins and fights his way through the Monsters within. Eventually, Link comes face-to-face with Ganon, who has trapped Zelda inside of a Crystal. After Link defeats Ganon, he laughs and disappears in a cloud of purple smoke, leaving his Trident behind. However, a Rift forms from the Trident. As Link disappears into the Rift, he shoots an Arrow at the Crystal and cracks it.

With the Crystal damaged, Zelda is able to break free. A Light floats toward Link's abandoned hood, which Zelda retrieves. When she does so, the Rift begins to grow rapidly, forcing Zelda to flee as the Suthorn Ruins crumble around her. The Light she previously saw guides her to an exit. After she escapes the Ruins, the Rift stops expanding. As the sun rises, Zelda stands on the edge of a cliff overlooking Hyrule. She is reunited with a pair of Hyrulean Soldiers, who escort her back to Hyrule Castle Town.
Upon her return to Hyrule Castle Town, the Soldiers urge Zelda to report her well-being to her father, the King of Hyrule.[1] Inside Hyrule Castle, Zelda meets with Impa, who is relieved to see her.[2] She then reveals to Zelda that Rifts have been appearing more frequently since Zelda was kidnapped.[3] Inside the Throne Room, Zelda finds the King in counsel with his advisors, General Wright and Minister Lefte. All three are shocked and happy to see that Zelda is safe, though Wright and Lefte express how regretful they are for being unable to save her.[4] Upon examining Zelda, the King confirms she is safe and asks what happened to her.[5]
After hearing what happened to Zelda so far, the four of them discuss how the situation with Rifts has worsened lately.[6] A Soldier then enters the Throne Room with news about the Rifts.[7] He reports two items: that a villager from Suthorn Village has fallen into a Rift and dark Monsters are appearing in Hyrule Field.[8] The Soldier leaves soon after, and the King of Hyrule gives orders to General Wright and Minister Lefte in response to the news.[9] Before they can act, however, a Rift forms behind them. The King is able to push Zelda out of the way, but he, Wright, and Lefte are all stolen away. Duplicates of the three of them emerge from the Rift, and the false King of Hyrule? calls the Soldiers standing guard into the Throne Room.[10] He accuses Zelda of creating the new Rift and orders that she be imprisoned.[11] As a result, the Soldiers apprehend Zelda and escort her away.

Zelda is locked up in a cell in the Hyrule Castle Underground. During this time, she overhears two Soldiers discussing the fake King's plans to execute her.[12] After a moment, the Light from Suthorn Ruins returns, and a Fairy named Tri appears from it.[13] They reveal that they were also captured by Ganon, and they have been watching Zelda since her own kidnapping.[14] After hearing that the King of Hyrule? wants to execute Zelda, Tri came to warn her.[15] Tri suggests that by saving the real King, General Wright, and Minister Lefte, they would be able to prove Zelda's innocence.[16] To aid Zelda in her escape, Tri creates the Tri Rod and lends it to Zelda.[17] The Rod gives her the ability to create Echoes of Objects and Enemies that she has defeated in battle.[18]
As she is sneaking out of the Hyrule Castle Underground, Zelda encounters Impa.[19] Using a dress provided by Impa and the hood that Link left behind, they create the Disguise to hide Zelda's identity.[20][21] Impa also gives Zelda the Log, which contains a Map with a destination marked for Zelda to visit.[22] With Soldiers approaching, Impa urges Zelda to escape via the Royal-Family Shortcut while she fights them off.[23]
After helping Tri mend the Rift in Suthorn Forest, Zelda is able to save Minister Lefte from the Still World and meet with Impa's brother, Lueburry. Lueburry reveals that he has been helping Link in his efforts to fight against Rifts, which included making weaponry for him.[24][25] The group discusses the recent influx of Rifts, as well as the fact that the King of Hyrule, General Wright, and Link have not been found yet.[26] Tri reveals that their fellow Tris informed them of oversized Rifts elsewhere in Hyrule, and they believe those who are still missing could be inside of them.[27] Since Zelda is able to help Tri free their friends and mend Rifts, she leaves to investigate the Rifts in the Gerudo Desert and Jabul Waters.[28] She rescues General Wright from the Rift in Jabul Waters, but the King of Hyrule and Link remain missing.

When Princess Zelda returns to Hyrule Castle Town with Minister Lefte and General Wright, they are barred entry by a group of Soldiers who accuse them of being impostors.[29] However, their argument is interrupted by the expansion of the Rift on Hyrule Castle, which steals away several people and summons dark Monsters.[30] Zelda is tasked with mending the Rift while Lefte and Wright work to evacuate Castle Town.[31] In the Still World version of Hyrule Castle, Zelda finds her father petrified in the Throne Room.[32][33] She also discovers that Impa was imprisoned in the Hyrule Castle Underground for aiding in her escape.[34][35] After Zelda defeats the Echo of Ganon at the end of the Dungeon, an entity breaks down one of the walls and attempts to lunge at her. At that moment, Link suddenly appears and fights it off. Although Zelda reaches out for him, he is captured within a Crystal and disappears again.

Upon returning to the Throne Room in Hyrule, Zelda is reunited with the King of Hyrule.[36] After Zelda explains what happened, he thanks her for saving him from the Still World and praises her for helping protect Hyrule while he was gone.[37] The King also clears Zelda's name when he hears about the accusations spread by his impostor.[38] He then sends her to rest in her Room.[38] While she sleeps, Impa speaks to Tri and thanks them for helping Zelda, though they require her to explain the meaning behind the phrase "thank you".[39] When Zelda wakes up, she and Tri meet with the King of Hyrule, Minister Lefte, General Wright, Lueburry, and Impa in the Throne Room.
During this meeting, a Soldier brings news of large Rifts forming on Eldin Volcano, within the Faron Wetlands, and on Holy Mount Lanayru.[40] Hearing this, the King of Hyrule realizes that the three targeted regions are all connected to the Golden Goddesses and the Triforce, which is known as the Prime Energy.[41] He also recounts a legend passed down by the Royal Family of Hyrule, which states that a priestess and a hero will defeat an evil that covets the Prime Energy.[42] Tri suggests that Zelda could be the priestess from the legend, which everyone believes.[43] In turn, the King speculates that Link is likely the hero.[43] As a result, he orders Zelda to fulfill the legend by mending the Rifts and finding Link, all with the goal of thwarting the force behind the Rifts.[44] He and Impa also give Zelda the Royal Travel Attire to wear.[45][46]
As Zelda mends the three large Rifts, she meets with Din, Farore, and Nayru, all of whom grant her their sanction.[47][48][49] The first of the Golden Goddesses that she meets states that she needs all three sanctions in order to reach the Prime Energy.[50] The second Goddess reveals the identity behind the force creating the Rifts.[51] Before the Creation of the World, Null existed in Emptiness and would consume any life that took form.[52] As a result, the Golden Goddesses created the world in order to contain Null, who began making Rifts to revert Hyrule to a void.[53] The final Goddess tells Zelda she can find the Prime Energy by speaking to a "sacred tree" in an "ancient forest", hinting that she may find Link there.[54]

After Zelda obtains her final sanction, she is ambushed by Null.[55] They use their powers to create Tekom, an Echo of Zelda. The process leaves Zelda unconscious. Tekom plans on using Zelda's identity to access the Prime Energy.[56] As she approaches Zelda, Tri attempts to wake her, although they are forced to Warp her back to Hyrule Castle.[57] After some time, Zelda wakes up in her Room, where the King of Hyrule and Impa are speaking with each other. Zelda shares what she has learned from the Golden Goddesses, Impa states that her next destination must be the Eternal Forest.[58] When Zelda informs General Wright of her destination, he leaves to secure her route before Zelda or Tri can tell him about Tekom.[59]
In the Eternal Forest, Zelda finds General Wright and a pair of Soldiers collapsed. When they come to their senses, they accuse Zelda of attacking them.[60] Upon learning about Tekom, however, Wright is angry that he was deceived, and he notes that he last saw them examining the tablet nearby.[61] The tablet describes a trial that Zelda must undertake in order to reveal a path.[62] When Zelda returns to the tablet, a new path appears. She is forced to leave Wright and his Soldiers behind, as they have not been sanctioned by the Golden Goddesses.[63]

Deeper in the Eternal Forest, Princess Zelda meets with the Deku Tree, who notes that Zelda has returned quickly from obtaining the Prime Energy.[64] He is angered to learn that the Zelda he met previously was her Echo, though he claims that Tekom will be unable to deceive the Prime Energy.[65] He then opens the entrance to the Ancient Ruins for Zelda.[66] Inside, Tekom is able to bypass a series of protections, and the Prime Energy appears. She then reveals that Null wants to return the world to nothingness.[67] However, when she touches the Prime Energy, it splits into three pieces. One piece remains with Tekom, the second piece goes to Zelda, and the third heads into the Still World. Suspecting where the final piece went, Tekom leaves Zelda behind and enters the Still World.[68]
After trailing Tekom through the Stilled Ancient Ruins, Zelda and Tri find her standing in front of Link, who is still trapped inside of a Crystal. Tekom confirms that Link has the final piece of the Prime Energy.[69] Upon seeing that Zelda followed her, Tekom decides to take the opportunity to collect the remaining pieces of the Prime Energy at the same time.[70] Once Tekom has been defeated, she flees back to Null with her piece of the Prime Energy.[71] Afterwards, Zelda is able to crack the Crystal, allowing Link to break free.

Tri ensures that Link is well, after which they declare that the three of them must work together to retrieve the last piece of the Prime Energy from Null.[72] Since Link does not have any of his weaponry, Zelda must return his Sword of Might, Bow of Might, and Bombs of Might to him before they continue.[73] With his Sword, Link is able to create an entrance into Null's Body. Eventually, the three of them find Tekom collapsed in front of Null, who soon after absorbs her. This grants Null her piece of the Prime Energy, which they use to create widespread Rifts across Hyrule.[74] Afterwards, Null expresses a desire for Zelda and Link's Prime Energy, which starts their final battle.[75]
After subduing Null, Zelda, Link, and Tri work together to retrieve the final piece of the Prime Energy. All three portions of the Prime Energy combine with each other again. Zelda and Link place their hands on it, which causes to glow and makes both Null and Null's Body disappear. In the Still World, the rest of the Tris gather around the Prime Energy. Using its power, Tri and their friends are able to mend all of the remaining Rifts throughout Hyrule, restoring those who had been stolen away.

Zelda wakes up in a white void surrounded by the Tris. As the other Tris disappear, Tri floats down in front of her. They inform Zelda that no more Rifts will appear now that Null is gone, allowing peace to return to Hyrule.[76] However, the Tris no longer have a purpose, and so they are to return to slumber with the Golden Goddesses.[77] Noticing that Zelda is saddened by the prospect of parting ways, Tri tells Zelda that they feel "thank you".[78] Before they leave, Tri expresses how grateful they are to have met Zelda, before holding onto her hand briefly.[79] Afterwards, they float away.
Zelda and Link are Warped to Hyrule Castle Town, where they are greeted by its residents. Lueburry runs out from Hyrule Castle to reunite with Link, and Impa follows him to check on Zelda. The King of Hyrule then comes, followed by Minister Lefte and General Wright. Link is shown speeking to the gathered crowd, much to the shock of those who know him. After mourning Tri's absence, Zelda clutches the Tri Rod and looks to the sky. After the Credits, the Tri Rod can be seen hanging on the wall of Zelda's Room.
Gameplay
-
Princess Zelda learning an Echo
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Princess Zelda summoning a Table Echo to scale a cliff
Princess Zelda can use the Tri Rod to create Echoes, imitations of common Objects such as Tables and Old Beds that can be used to solve puzzles. Echoes of Objects can be stacked on top of each other to build makeshift stairways for Princess Zelda to climb. Enemies that have been defeated may sometimes leave behind Shimmers of themselves, which can be learned and recreated as Echoes that will fight for her.
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Zelda learning a Moblin Echo
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Zelda summoning Moblins to help her fight
Each Echo has a cost, which is represented by the triangle shapes that follow Tri. These shapes disappear from Tri's trail when an Echo is summoned to hover over the Echo. The cost for each Echo is displayed in a menu when selecting them, as well as when summoned. The menu for these Echoes is displayed in a horizontal row with five sorting options: Last Used, Most Used, Last Learned, Cost, and Type. Echoes are learned by standing near a compatible Object or Enemy Shimmer and pressing the ZR Button.
As with previous games, Rupees and Pieces of Heart also appear throughout the world. An Oxygen Gauge appears whenever Princess Zelda is submerged in Water, limiting her ability to dive and swim beneath the surface. In addition to swimming, Princess Zelda can jump at any time while standing on a surface. Echoes of flying Enemies can be summoned to allow Zelda to fly and glide through the air. Zelda can Rest on any Old Bed, although the exact uses for this mechanic are unknown. Cracked Walls also appear, which can be destroyed with explosive Echoes such as Bombfish.
In the Suthorn Ruins, Tri teaches Zelda new two abilities. The first ability is Bind, which allows Zelda to move Objects and Enemies in tandem with herself. Zelda can also use Bind to pull out stuck objects, such as half-buried Treasure Chests or the Seismic Talus's ball hinge. The second ability is Reverse Bond, which functions similarly to Bind, although it instead moves Zelda in relation to other Objects and Enemies. By using Reverse Bond, Zelda can glide through the air or climb vertical surfaces with Enemies with these abilities.
Though Hyrule is depicted in a top-down perspective, certain segments of the game such as the Beach Cave are also shown in a side-scrolling fashion. Certain Echoes have unique properties in these segments, such as Strandtulas, which form vertical silk strands that Zelda can climb up to reach high ledges or hold onto to cross gaps.
The Rifts that appear throughout Hyrule often act as barriers, preventing passage through or to certain areas. Terrain and people that fall within a Rift appear inside the Still World where they float in a void before eventually disappearing forever. With Tri's aid, Princess Zelda can enter these Rifts and traverse the terrain that has been transported across space. Because of the properties of the Still World, certain Echoes can be obtained that are otherwise impossible, such as Water Blocks which do not follow the normal rules of Gravity.
When playing as Link, he can use a Sword and a Bow to defeat Enemies.[80] After encountering a malicious version of Link inside the Suthorn Ruins, Zelda finds the Mysterious Sword which allows her to adopt the Swordfighter Form. In this Form, Zelda can use Link's arsenal for a short time. The Swordfighter Form is powered by Energy which can be found in the Still World.
Zelda is capable of Jumping, Swimming, Diving, and Climbing rock walls without the aid of any additional Items. Zelda can augment her capabilities with Added Effects with the aid of Accessories, Clothing, and Smoothies. Smoothies can be made by exchanging Ingredients and Rupees at Smoothie Shops throughout Hyrule. Zelda is also able to obtain Horses to ride around Hyrule. Like Breath of the Wild and Tears of the Kingdom, many of Zelda's interactions with the people of Hyrule are tracked through the Adventure Log, which records both Main Quests and Side Quests.
At any point, the difficulty can be changed through the System menu. In addition to normal difficulty, there is also a Hero Mode which increases the Damage dealt to Zelda, removes Hearts from being found in the world, and nullifies certain Accessory effects.[81]
Development
The idea for a new 2D top-down The Legend of Zelda game came from Eiji Aonuma wanting to establish a series separate from 3D entries, as he felt they had different styles and feeling. At the start of development, Grezzo employees were asked to pitch ideas for a new The Legend of Zelda game, which led to the main gameplay focus of copy-and-pasting with a combination of top-down and side view gameplay. In one of the first approaches for the game, the playable character was still Link, who could copy and paste various objects to create original dungeons. This idea was dubbed "edit dungeon". While testing it, Aonuma thought of also placing these objects on the field and using them to fight enemies.[82]
When creating Echoes, the developers where challenged with finding the right balance, making them both helpful and a hindrance, working properly in both top-down and side-view perspectives, all while considering every different place they could be used in. Each Echo was given its own characteristic so players could easily remember and understand how and where they could be used. A 20 Echoes limit per Dungeon was planned during development but was later scrapped. Instead, developers created the "being mischievous" key phrase as they wanted to create things that were "really out there". For it, there were three rules: "Be able to paste things however, wherever, and whenever you like," "make it possible to complete puzzles using things that aren't there," and "being able to find uses for echoes that are so ingenious it almost feels like cheating should be part of what makes this game fun."[83]
Link was eventually replaced by Princess Zelda as his Sword and Shield would get in the way of the Echoes gameplay, since Link could simply fight using his usual weapons instead. After having trouble deciding Princess Zelda's outfit for her adventure, they settled on Link's hood used at the beginning of the game as she goes on a secret journey to find him. Since the developers still wanted to implement Sword and Shield gameplay, the Swordfighter Form came about as they thought it would make sense for Princess Zelda to imitate Link using Echoes. For the setting of the game, Rifts swallowing Link and other characters that could fight for Princess Zelda were used as motivation for her to go on an adventure. A boot camp lasting nine days was held in order to finish the story.[84]
To create a The Legend of Zelda-like feeling for the game, the developers added so many ideas, like Dungeons and Boss fights, that the map ended up being eight times the size of the one found in Link's Awakening for Nintendo Switch.[85]
Echoes of Wisdom was revealed and announced to be releasing on September 26, 2024, during the June 18, 2024 Nintendo Direct.
Timeline Placement
Echoes of Wisdom takes place in the branch of the Timeline that follows Link's defeat at Ganon's hands in Ocarina of Time. Its placement is after Tri Force Heroes and before the Decline of Hyrule Kingdom.[86]
amiibo Support
Echoes of Wisdom is compatible with The Legend of Zelda amiibo which grant Zelda alternate colors for her Clothing.[87]
Post-launch Content
Updates
Multiple free patches for Echoes of Wisdom have been released since its launch to fix bugs.[88]
Update | Version 1.0.0 |
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Release Date | September 26, 2024 |
Content |
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Update | Version 1.0.1 |
Release Date | September 25, 2024 |
Content |
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Update | Version 1.0.2 |
Release Date | October 20, 2024 |
Content |
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Update | Release Date | Content |
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Version 1.0.0 | September 26, 2024 |
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Version 1.0.1 | September 25, 2024 |
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Version 1.0.2 | October 20, 2024 |
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Trailers and Marketing
Bundles
- The My Nintendo Store in the United Kingdom has advertised four bundles for Echoes of Wisdom, both of which include their keyring pre-order bonus.
- One includes a wall scroll featuring the game's key art.
- One includes the Link's Awakening-style Link amiibo.
- One includes Tears of the Kingdom-style Zelda amiibo.
- One includes the The Wind Waker-style Zelda amiibo.
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Wall Scroll bundle
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Link's Awakening-style Link amiibo bundle
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Tears of the Kingdom-style Zelda amiibo bundle
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The Wind Waker-style Zelda amiibo bundle
Pre-Order Bonuses
GameStop offered two separate pre-order bonuses based on region. In the United States, those who pre-ordered Echoes of Wisdom received a fabric poster featuring Zelda and Tri with their purchase.[89] In Canada, pre-orders included one of three art prints based on Echoes of Wisdom.[90]
Best Buy offered an acrylic stand.[91]
The My Nintendo Store in the United Kingdom offered a keyring, which was included in its bundles as well.[92]
Target is offering one of three free mystery puzzles alongside in-store purchases of Echoes of Wisdom.[93]
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GameStop pre-order bonus for the United States
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GameStop pre-order bonus for Canada
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Best Buy pre-order bonus
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My Nintendo Store UK pre-order bonus
Audience Reception
Sales
During September 2024, Echoes of Wisdom became the best selling game on a Nintendo platform in the United Stated.[94] In Japan, the game sold over 200,000 copies in its debut week, becoming the best selling game of said period.[95] As of December 31, 2024, Echoes of Wisdom has sold a total of 3.91 million copies.[96]
Awards
Echoes of Wisdom has been nominated for several awards. It was nominated for Console Game of the Year at the Golden Joystick Awards in 2024, but it did not win.[97] It was also nominated for two categories at The Game Awards 2024.[98][99]
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The Game Awards nomination for Best Action/Adventure Game
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The Game Awards nomination for Best Family Game
Event | Award | Result |
---|---|---|
Golden Joystick Awards 2024 | Console Game of the Year | Nominated |
The Game Awards 2024 | Best Action/Adventure Game | Nominated |
The Game Awards 2024 | Best Family Game | Nominated |
New York Game Awards 2025 | Central Park Children's Zoo Award for Best Kids Game | Nominated |
D.I.C.E. Awards 2025 | Adventure Game of the Year | Nominated |
Speedrun Records
Category | Runner | Time | Date |
---|---|---|---|
Any% (Unrestricted) | Ruben_ls3 | 34m 20s | November 20, 2024 |
Any% (Restricted) | TGH | 42m 53s | December 14, 2024 |
Any% (Glitchless) | TGH | 3h 35m 25s | November 2, 2024 |
All Dungeons (Unrestricted) | TGH | 1h 44m 53s | December 6, 2024 |
All Dungeons (Restricted) | Glan | 2h 56m 54s | October 11, 2024 |
100% | purplephoton | 7h 21m 17s | November 20, 2024 |
Defeat Ganon | yukisakura | 1h 49m 46s | November 30, 2024 |
Listings
Other Listings
Trivia

- Echoes of Wisdom is the first mainline game in The Legend of Zelda series to feature Princess Zelda as the primary playable protagonist. However, it is not the first game in the series overall to feature her in a playable capacity: she was previously temporarily playable in Spirit Tracks, a playable warrior in the Hyrule Warriors series, the main character of The Wand of Gamelon and Zelda's Adventure, and one of the main playable characters in Cadence of Hyrule.
- The Nintendo Switch Lite - Hyrule Edition was announced alongside Echoes of Wisdom, and both released on the same day.[100]
- A playable demo of Echoes of Wisdom was available at PAX West 2024, alongside demos for Super Mario Party Jamboree, Nintendo World Championships: NES Edition, and Star Wars: Hunters.[101] Visitors who checked in at the booth were able to receive a Legend of Zelda: Echoes of Wisdom Lapel Pin.[102]
- Echoes of Wisdom is the first top-down The Legend of Zelda game in which the main character can move in full 3D. In other top-down games, Link's height above the ground was restricted to only a few possible values, if he could be above the ground at all.
Nomenclature
![]() ![]() | ||
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Language | Names | Meanings |
ゼルダの伝説 知恵のかりもの (Zeruda no Densetsu Chie no Kari Mono)[104] | The Legend of Zelda: Borrowed Wisdom | |
薩爾達傳說 智慧的再現 (Sàěrdá Chuánshuō Zhìhuì De Zàixiàn)[103] | ||
젤다의 전설 지혜의 투영 (Jelda-ui Jeonseol Jihyeui Tuyeong)[105] | ||
This table was generated from Zelda Wiki's translation data. |
Gallery
References
- ↑
Princess Zelda, now that we've arrived, please allow me to welcome you back as well. May I suggest you promptly speak with the king? I'm sure he'll be deeply relieved to hear that you've returned safe and sound.
— Soldier (Echoes of Wisdom) - ↑
Ah, sweet child! Such a relief to see you safe! Welcome home, Princess! I must say... Your loyal Impa felt so flustered that I could not save you myself.
— Impa (Echoes of Wisdom) - ↑
On top of your kidnapping, rifts have been appearing all over—it's a source of much fear... I am certain your return will be a great comfort to the people during these troubling times...
— Impa (Echoes of Wisdom) - ↑
Princess! I'm so relieved you're back!
— General Wright (Echoes of Wisdom)Oh, Princess! What an absolute joy to see you safe and well! Despite that joy, I...feel ashamed that we were unable to find you...
— Minister Lefte (Echoes of Wisdom)On behalf of Minister Lefte and me, please accept our apologies, Princess!
— General Wright (Echoes of Wisdom) - ↑
Ah, I am so relieved... You are healthy and whole and well. So, tell us, Zelda. What happened to you?
— King of Hyrule (Echoes of Wisdom) - ↑
Now, I've been receiving reports about people disappearing from every corner of Hyrule.
— King of Hyrule (Echoes of Wisdom)And it isn't just children anymore. Adults are disappearing too.
— Minister Lefte (Echoes of Wisdom) - ↑
Your majesty!
— Soldier (Echoes of Wisdom)What is it, soldier?
— General Wright (Echoes of Wisdom)Urgent news! The rifts! They're causing serious trouble!
— Soldier (Echoes of Wisdom) - ↑
Firstly, we received word that someone from Suthorn Village was swallowed up by a rift. Then we also received news of dark monsters attacking people in Hyrule Field.
— Soldier (Echoes of Wisdom) - ↑
Minister Lefte, continue your investigations into the rift phenomenon. I am expecting you to find a way to save any and all who have vanished into the rifts.
— King of Hyrule (Echoes of Wisdom)You can count on me, Sire.
— Minister Lefte (Echoes of Wisdom)General Wright, I leave the monsters to you. Prepare your troops, and head into battle.
— King of Hyrule (Echoes of Wisdom)On my honor, Sire!
— General Wright (Echoes of Wisdom)This crisis must be dealt with. Continue looking into the rifts, and locate those who've been lost!
— King of Hyrule (Echoes of Wisdom) - ↑
Guards!
— King of Hyrule? (Echoes of Wisdom) - ↑
Lock her up immediately.
— King of Hyrule? (Echoes of Wisdom)Lock up...the princess?
— Soldier (Echoes of Wisdom)My daughter created the rift you see behind me. We cannot leave such horrible power unchecked.
— King of Hyrule? (Echoes of Wisdom) - ↑
Why did we lock up the princess? What could the king be thinking...
— Soldier (Echoes of Wisdom)You haven't heard? Apparently she's the one who created the rift in the throne room.
— Soldier (Echoes of Wisdom)What?! There's no way! So then...she might also be responsible for all the other rifts?
— Soldier (Echoes of Wisdom)Yeah... They'll just keep popping up so long as she's around. There's even word the king plans on putting her to death to save the kingdom.
— Soldier (Echoes of Wisdom) - ↑
You can see me? My name's Tri.
— Tri (Echoes of Wisdom) - ↑
That blue monster? He caught me too. I've been watching you since then. I followed you here, to this castle.
— Tri (Echoes of Wisdom) - ↑
Zelda, your life is in danger if you stay here. The person who put you here is the king, right? He told someone to hurry and prepare for your execution. Once I heard that, I figured I'd better tell you.
— Tri (Echoes of Wisdom) - ↑
I think if we could save the people who've been taken into rifts, we could reveal the truth. But none of those people will be able to get out on their own. We have to save them together, Zelda.
— Tri (Echoes of Wisdom) - ↑
You borrowed the Tri Rod! It's a mysterious rod the same color as Tri. It's warm to the touch.
— Game Screen (Echoes of Wisdom) - ↑
I can create echoes of things in this world. I'm not sure what will be most useful to you, but I'm sure this will come in handy.
— Tri (Echoes of Wisdom) - ↑
Princess?! I'm so glad you're safe! You're not hurt, are you?
— Impa (Echoes of Wisdom) - ↑
You'll stand out in your current attire, so I've brought something for you to change into. Oh, what is that blue fabric sticking out from your pocket there? I see! It's the cloak the swordsman was wearing! The size seems workable... It will do a fine job of shrouding you. Quickly now—before we're spotted.
— Impa (Echoes of Wisdom) - ↑
You got a disguise! It's light and flowy and conceals your identity nicely. It smells like a musty dresser.
— Game Screen (Echoes of Wisdom) - ↑
Here, Princess. Take this with you. Make your way to the house marked with [Marker]Icon . Tell them Impa sent you—they'll surely help you.
— Impa (Echoes of Wisdom) - ↑
This way!
— Soldier (Echoes of Wisdom)Ahead you'll find a shortcut that leads out of the castle. Use it to make your escape! Hurry now, Princess. We will see each other later!
— Impa (Echoes of Wisdom) - ↑
Oh, yeah! Guess I should introduce myself. The name's Lueburry. I'm Impa's older brother. And the swordsman who saved you is Link. I made his weapon: the Sword of Might.
— Lueburry (Echoes of Wisdom) - ↑
See, I spend my time researching Hyrule's history and its rifts. For ages now, rifts have appeared, and sometimes folks have ended up in them. Those unfortunate enough to be pulled into a rift vanished without a trace... After which townsfolk would say they'd been stolen away. Anyhow, Link made it his mission to fight the monsters that come crawling out of the rifts. He also tried to prevent folks from going missing. And I've been helping as I'm able to. Which I why I made him a sword—one that's effective against the rift monsters. The Sword of Might Princess Zelda's wielding is the very one I hoped would be of use to Link.
— Lueburry (Echoes of Wisdom)So Link was helping out with the rifts as well...
— Minister Lefte (Echoes of Wisdom) - ↑
The rift in the forest is gone, but Link's not back. What we need is more information.
— Lueburry (Echoes of Wisdom)I may have something useful. When I was taken by the rift in Hyrule Castle, it felt like I was flown somewhere far away. The rift I was pulled into was at Hyrule Castle, but Princess Zelda found me in a rift in the forest. So how did I end up over there?
— Minister Lefte (Echoes of Wisdom) - ↑
Rifts don't follow the same rules as your world. Things connect differently inside them. My friends had mentioned something about oversized rifts in other areas. We might end up finding the king and other missing people in far-off rifts.
— Tri (Echoes of Wisdom) - ↑
The king of Hyrule and the others might be inside different large rifts. Head to the rifts in the Gerudo Desert and Jabul Waters.
— Adventure Log (Echoes of Wisdom) - ↑
Why won't you believe me?! Look at me! Listen to me! Behold me! Clearly you can see that I'm your general!
— General Wright (Echoes of Wisdom)It's just as I said, General... The impostors have taken control of our kingdom.
— Minister Lefte (Echoes of Wisdom)The king told us to be on the lookout for impostors like YOU wandering around.
— Soldier (Echoes of Wisdom) - ↑
Oh no! The castle town!
— Soldier (Echoes of Wisdom)The rift! It's pulled people in!
— Soldier (Echoes of Wisdom)What should we do?!
— Beecher (Echoes of Wisdom) - ↑
Hyrule Castle Town has been swallowed by a giant rift. Minister Lefte and General Wright rushed in to save those who haven't escaped yet. They asked you to save anyone else who has been taken by the rift.
— Adventure Log (Echoes of Wisdom) - ↑
So your father was here all along. Don't worry, Zelda. Once we mend the rift, he'll go back to normal.
— Tri (Echoes of Wisdom) - ↑
You finally found the king of Hyrule in the throne room inside the rift! Mend the Hyrule Castle rift and save everyone.
— Adventure Log (Echoes of Wisdom) - ↑
Hey, she's... She's the one who helped you escape from the dungeon. The rift took her too... She'll be back to normal soon though. We'll get this rift sorted out.
— Tri (Echoes of Wisdom) - ↑
After the princess escaped from the castle, I was captured by the soldiers and thrown into a cell. I was outnumbered. I did what I could, but in the end, I succumbed to them.
— Book (Echoes of Wisdom) - ↑
Zelda! Where... Where am I? The castle? Everything feels hazy...
— King of Hyrule (Echoes of Wisdom) - ↑
Ah, I recall it now! I was pulled into a rift! Ah, my dear daughter... You saved me. Thank you. What has happened to Hyrule in my absence? I... I see. You have put your own safety at risk. You have done so to protect our people—to save Hyrule. Zelda. My brave and selfless daughter. I am so very, very proud of you. Well done.
— King of Hyrule (Echoes of Wisdom) - ↑ 38.0 38.1
My daughter? Creating rifts? It seems the impostor posing as me has spread some damaging untruths. I will clear up the misunderstandings. Please, go rest for now. You have done well. Thank you, Zelda.
— King of Hyrule (Echoes of Wisdom) - ↑
Master Tri. I find it interesting that I can see you now, where I was not able to before... Ah, and I know that the princess has been safe because she's had you as her guide. So now that I can see you, I can say this to your face: thank you for everything.
— Impa (Echoes of Wisdom)I've been wondering for a while... What does "thank you" mean? Everyone keeps saying it to Zelda.
— Tri (Echoes of Wisdom)Oh! Well, it's an expression of gratitude. I've been both happy and relieved that you have aided the princess. So to express that feeling of gratitude, I say "thank you."
— Impa (Echoes of Wisdom) - ↑
Your Majesty! Large rifts are opening up all across Hyrule again! Three of them at once this time...
— Soldier (Echoes of Wisdom)No... Where are these rifts appearing?
— King of Hyrule (Echoes of Wisdom)They have appeared in Eldin Volcano, Faron Wetlands, and Holy Mount Lanayru, Sire.
— Soldier (Echoes of Wisdom) - ↑
Eldin, Faron, and Lanayru. I wonder. Considering those locations, then could it be...
— King of Hyrule (Echoes of Wisdom)What is it, Sire?
— Minister Lefte (Echoes of Wisdom)Those regions connect directly with the Prime Energy!
— King of Hyrule (Echoes of Wisdom)With the what now?
— General Wright (Echoes of Wisdom)The Prime Energy—a source of power beyond our understanding, left behind by the goddesses. The knowledge of its existence has been passed down through the royal family since long ago. Those three regions connect to the three goddesses and, in turn, to the Prime Energy.
— King of Hyrule (Echoes of Wisdom) - ↑
There are yet more legends passed down by the royal family of Hyrule... "When evil strives for the Prime Energy, a wise priestess and a courageous hero will appear." "Together, the priestess and the hero will rend this evil asunder."
— King of Hyrule (Echoes of Wisdom) - ↑ 43.0 43.1
Zelda has gotten rid of many rifts... Could Zelda be the priestess of legend?
— Tri (Echoes of Wisdom)She... She must be! But then, who is the hero?
— Minister Lefte (Echoes of Wisdom)Perhaps it is the swordsman, Link?
— King of Hyrule (Echoes of Wisdom) - ↑
Zelda. Mend the three rifts in the regions connected to the goddesses. This will thwart our enemy. In order to stop the enemy completely, however, you must do even more than that. You have to find the hero Link, and the two of you must join forces, fighting together. My daughter. I have only ever wished for a peaceful life for you. But it seems that fate has other plans. You are the priestess of legend, the hope of Hyrule. We will do everything in our power to support you on this most dire journey.
— King of Hyrule (Echoes of Wisdom) - ↑
Impa. It is time. Provide Zelda with the garments.
— King of Hyrule (Echoes of Wisdom)I will do so with haste, Sire.
— Impa (Echoes of Wisdom) - ↑
These are your ancestral vestments—passed down through the royal family. They will be perfect for your needs as you continue on your quest.
— King of Hyrule (Echoes of Wisdom) - ↑
Priestess. Your power has freed this land, which was swallowed by nothingness. I am the goddess Din, one of the three who created your world. You have demonstrated true power, thus I grant my sanction unto you.
— Din (Echoes of Wisdom) - ↑
Priestess. Your courage has freed this land, which was swallowed by nothingness. I am the goddess Farore, one of the three who created your world. You have demonstrated true courage, thus I grant my sanction unto you.
— Farore (Echoes of Wisdom) - ↑
Priestess. Your wisdom has freed this land, which was swallowed by nothingness. I am the goddess Nayru, one of the three who created your world. You have demonstrated true wisdom, thus I grant my sanction unto you.
— Nayru (Echoes of Wisdom) - ↑
This sanction extols your deeds. The path to the Prime Energy
— Golden Goddess (Echoes of Wisdom) - ↑
Priestess, I will tell you of the one who has torn this land asunder with the rifts.
— Golden Goddess (Echoes of Wisdom) - ↑
Before the creation of the skies and the lands, there was a void—a vast nothingness. In the void, some things would begin taking form, only to be devoured by the one who dwelt there. The name of this one is Null. Null desired the world in its entirety and consumed all life indiscriminately.
— Golden Goddess (Echoes of Wisdom) - ↑
We three goddesses could not abide this and created the skies and the lands to contain Null. All the while, Null continued creating rifts working ceaselessly to return the world to a void.
— Golden Goddess (Echoes of Wisdom) - ↑
Priestess. We three have borne witness to your true nature. Now, to open the path to the Prime Energy, go to the ancient forest guarded by the sacred tree. There you may also encounter the hero you seek.
— Golden Goddess (Echoes of Wisdom) - ↑
Long have I awaited this moment.
— Null (Echoes of Wisdom) - ↑
The goddesses have provided their sanctions, so I should be able to approach the Prime Energy. Yes, this identity should suffice.
— Tekom (Echoes of Wisdom) - ↑
Zelda...
— Tri (Echoes of Wisdom) - ↑
The goddesses spoke of an ancient forest with a sacred tree... Impa, do you know anything of this?
— King of Hyrule (Echoes of Wisdom)Hm, yes yes. It must be the Eternal Forest. As for the sacred tree, well, that must be the beautiful large tree located there.
— Impa (Echoes of Wisdom) - ↑
Yes, we're leaving. We're going to the Eternal Forest.
— Tri (Echoes of Wisdom)Oho! The Eternal Forest, you say! Well then, allow me to ensure that the Eternal Forest is safe for passage! If I leave everything to you, then I won't be worthy of my office. Please, I insist! Right, then! With that, I'm off!
— General Wright (Echoes of Wisdom)Uh...oh. We didn't have a chance to tell Wright the important part—that Null made an echo of you...
— Tri (Echoes of Wisdom) - ↑
Ughhh... Princess, why would you do such a thing? You didn't need to be so forceful...
— General Wright (Echoes of Wisdom) - ↑
That was...an echo?! Argh! I couldn't tell the difference, and I certainly learned a painful lesson. Now where has the fraudulent princess gone? Wait, wait... I'm recalling now. Last I saw, she was examining that stone monument.
— General Wright (Echoes of Wisdom) - ↑
The path will open when the six pedestals are crowned. To crown each pedestal, demonstrate the power of echoes, and prove your wisdom.
— N/A (Echoes of Wisdom) - ↑
A path! Right! My soldiers and I are off to secure the path ahead for you!
— General Wright (Echoes of Wisdom)No, you can't. Only those sanctioned by the goddesses can go through here.
— Tri (Echoes of Wisdom) - ↑
You have returned quickly, Priestess. So, have you already obtained the Prime Energy?
— Deku Tree (Echoes of Wisdom) - ↑
Oh? The person earlier was an echo of you? She managed to fool this old tree! Hum! I, the Deku Tree, have long watched over and protected this forest. One so ancient as myself is not easily deceived, and yet. My bark overgrew my eyes, it seems. However, while she deceived me, she won't be able to deceive the Prime Energy.
— Deku Tree (Echoes of Wisdom) - ↑
Enter, and bear witness to divine judgement. May you be strong of heart, Priestess of Wisdom.
— Deku Tree (Echoes of Wisdom) - ↑
So this is the Prime Energy left behind by the three goddesses. Long, long ago, before time ever was, Null drifted in the void of nothingness. This was a pleasant place for Null. The void needed only Null. All was well and in its right order. Until the goddesses came and created the world, stealing away Null's peaceful void. Null relentlessly tore at the fabric of the world, but the goddesses' servants always repaired it... Until now. Now Null can return things to how they were meant to be—back to nothingness. It is time—time to return all to the void. Back to the state in which Null prospers!
— Tekom (Echoes of Wisdom) - ↑
Though, I did receive one... If I can gather the other two... One went to you. And the last one... Could it have gone to him? Unfortunately, I do not have time to deal with you right now. I will take yours last.
— Tekom (Echoes of Wisdom) - ↑
The Prime Energy... So you were the hero after all.
— Tekom (Echoes of Wisdom) - ↑
Hmph. Well, here you are. I didn't have time to deal with you earlier. But I suppose I'll make the time now. All of the Prime Energy has gathered here. And the great Null will consume it.
— Tekom (Echoes of Wisdom) - ↑
Oh no! There she goes with the Prime Energy...
— Tri (Echoes of Wisdom) - ↑
Link! You're not hurt? You're all right? I'm glad. So the hero of legend and the priestess of wisdom are you two. And the Prime Energy resides in you, Zelda and Link. Null absorbed the last one... Each part of the Prime Energy is incredibly potent. So we have to take Null down. We've all got to work together to take back the Prime Energy from Null.
— Tri (Echoes of Wisdom) - ↑
Oh, but, Link, you're unarmed. We can't defeat Null like this. Zelda, let's give Link his weapons you recovered.
— Tri (Echoes of Wisdom) - ↑
Null is creating massive rifts! The towns... Everyone's being pulled in!
— Tri (Echoes of Wisdom) - ↑
I understand now. I understand all that is the Prime Energy! Yet it is insufficient. I hunger for more. I must have everything. I must have all of the Prime Energy... Give it to me!
— Null (Echoes of Wisdom) - ↑
Zelda... The rifts will disappear, and your world will return to a state of peace. Me and my friends came here to heal an injured world. Now that Null isn't around creating rifts, everything will be OK.
— Tri (Echoes of Wisdom) - ↑
With Null gone, there's no need for us anymore. So we will return to the goddesses to slumber. This is where we part.
— Tri (Echoes of Wisdom) - ↑
What's wrong, Zelda? Hyrule is back to normal, and me and my friends have finished our work here. But you seem...like you're not happy? Oh, I understand now. We won't be together anymore. And... And that's kind of sad, huh... Zelda, when I look at you, I feel all warm inside. I think...I want to tell you about this feeling. I'm feeling "thank you." I didn't understand this feeling before. But I do now.
— Tri (Echoes of Wisdom) - ↑
I... I have to go. Zelda. I'm grateful to have known you. Thank you.
— Tri (Echoes of Wisdom) - ↑ "As Link, players use a sword and arrows to defeat enemies; Zelda can use a magic wand to summon creatures (e.g., wind-up knights, pig soldiers, slime) for battle." — The Legend of Zelda: Echoes of Wisdom , ESRB, retrieved July 15, 2024.
- ↑
Difficulty Settings
— System (Echoes of Wisdom)
You can change the game's difficulty at any time. Hero mode is for advanced players and has certain adjustments, like taking twice the damage and no hearts dropping. (Also, some accessory effects won't be applied.) - ↑ Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1 , Nintendo.com, published September 23, 2024, retrieved September 25, 2024.
- ↑ Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 2 , Nintendo.com, published September 23, 2024, retrieved September 25, 2024.
- ↑ Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 3 , Nintendo.com, published September 24, 2024, retrieved September 25, 2024.
- ↑ Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 4 , Nintendo.com, published September 25, 2024, retrieved September 25, 2024.
- ↑ History , Zelda Portal, retrieved November 26, 2024.
- ↑ "冒険に役立つアイテムのほか、ゲーム内で入手できる「洋服」の色違いが手に入ることがあります。" — n.a, amiibo対応ソフト ゼルダの伝説 知恵のかりもの | 任天堂 , Nintendo.co.jp, published n.d., retrieved September 6, 2024.
- ↑ How to Update The Legend of Zelda: Echoes of Wisdom , Nintendo, retrieved October 23, 2024.
- ↑ "Save Hyrule—this time with the wisdom of Princess Zelda!
The Legend of #Zelda: #EchoesofWisdom releases September 26th.
Get the GameStop Exclusive fabric poster with purchase.
Pre-order today!" — @GameStop on Twitter, August 1, 2024 - ↑ "Gear up for an epic quest! Pre-order Legend of Zelda: Echoes of Wisdom for Nintendo Switch and score 1 of 3 exclusive, individually numbered art prints for FREE.
Offer ends September 25. Terms apply*" — @GameStopCanada on Twitter, August 14, 2024 - ↑ The Legend of Zelda: Echoes of Wisdom GWP - Nintendo Switch (web archive), Best Buy, retrieved September 16, 2024.
- ↑ The Legend of Zelda: Echoes of Wisdom , My Nintendo Store UK, retrieved September 16, 2024.
- ↑ Target Weekly Ad Preview – Sneak Peek for Next Week 9/22 Through 9/28 (web archive), Target, published September 20, 2024, retrieved October 9, 2024.
- ↑ Mat Piscatella, September 2024 Top 10 Best-Selling Premium Games on Nintendo Platforms - U.S. , Bluesky, published October 23, 2024, retrieved October 24, 2024.
- ↑ 【ソフト&ハード週間販売数】『ゼルダの伝説 知恵のかりもの』が20万本を売り上げ首位に! , Famitsu, published October 10, 2024, retrieved October 24, 2024.
- ↑ Financial Results Explanatory Material , nintendo.co.jp, published February 4, 2025, retrieved February 4, 2025.
- ↑ Matt Patches, Astro Bot, Final Fantasy 7 Rebirth top Golden Joystick Awards nominees, with key indies close behind (web archive), Polygon, published October 7, 2024, retrieved December 7, 2024.
- ↑ "The Legend of #Zelda: #EchoesofWisdom is nominated for Best Action/Adventure Game at #TheGameAwards!
Thank you for supporting Princess Zelda and Tri’s adventure through Hyrule!" — @NintendoAmerica on Twitter, December 6, 2024 - ↑ "Check out the Best Family Game nominees on #NintendoSwitch at this year’s #TheGameAwards!
⭐ The Legend of #Zelda: #EchoesofWisdom
⭐ #SuperMarioPartyJamboree
⭐ #PrincessPeachShowtime
Have you played all 3?" — @NintendoAmerica on Twitter, December 6, 2024 - ↑ "This special The Legend of #Zelda-themed #NintendoSwitchLite system arrives September 26th!" — @NintendoAmerica on Twitter, June 18, 2024
- ↑ "We’re here at #PAXWest! Drop by the Nintendo booth! We have demos for The Legend of #Zelda: #EchoesofWisdom, #SuperMarioPartyJamboree, #NintendoWorldChampionshipsNES Edition, and #StarWarsHunters!" — @NintendoAmerica on Twitter, August 30, 2024
- ↑ "Are you headed to PAX West 2024? My Nintendo will be! Stop by the Nintendo booth for a check-in opportunity to score a piece of swag.
While you’re at our booth on the show floor, check in with My Nintendo to receive a Legend of Zelda™: Echoes of Wisdom lapel pin. These are only available while supplies last.
To check in with My Nintendo, scan your My Nintendo QR Code® at the designated location. You can take a screenshot or print out your QR Code before the event to check in smoothly! You can also access and display your QR Code from the User Settings menu in your Nintendo Switch™ system." — Check in at PAX West for a collectible pin, while supplies last! (web archive), Nintendo, published August 27, 2024, retrieved August 30, 2024. - ↑ "薩爾達傳說 智慧的再現" — 【6.21更新】《薩爾達傳說 智慧的再現》的最新資訊公開!本作預定於2024年9月26日(四)發售。 , Nintendo Hong Kong, published June 18, 2024, retrieved June 25, 2024.
- ↑ "ゼルダの伝説 知恵のかりもの" — ゼルダの伝説 知恵のかりもの Nintendo Switch 任天堂 , Nintendo, published June 18, 2024, retrieved June 18, 2024.
- ↑ "젤다의 전설 지혜의 투영" — 『젤다의 전설 지혜의 투영』, 『메트로이드 프라임 4 비욘드』, 『슈퍼 마리오 파티 잼버리』, 『마리오&루이지 RPG 브라더십!』, 『동키콩 리턴즈 HD』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달 , Nintendo Korea, published June 19, 2024, retrieved June 25, 2024.