- This article is about Link's alternate forms in the Zelda series. For Hyrule's geographical changes, see Hyrule/Appearances by Game. For Ganon's shapeshifting, see Puppet Ganon and Ganon#In-Game Appearances.
Transformation is a recurring ability in The Legend of Zelda series.
The Adventure of Link
One of the eight Spells Link learns on his quest allows him to turn into a Fairy and, unlike most of the other transformations in the series, it's completely acquired by voluntary means (in this case, as a reward by healing a sick child with the Water of Life in Mido Town). When in fairy form, Link can fly freely through side-scrolling zones, thus being able to cross large chasms, high obstacles and even locked doors without the need of a Small Key. The disadvantages are that he cannot attack enemies by any means, and that he can only retrieve his Hylian form by going out from the place where he is.
A Link to the Past
When Link is in the Dark World, he is transformed into a bunny unless he has the Moon Pearl. According to the legend, this happens because anyone entering the once-prosperous Golden Land will turn into an animal or object that can visually reflect that person's heart or emotions. Though unconfirmed, it's implied that Link is turned into a bunny because of his purity as a person. After retrieving the Moon Pearl, Link retains his original form while in the Dark World; and the only times he's turned into a bunny again are when certain shiny clouds (located in dungeons) touch him (and even then, the process is only temporary). Link is entirely defenseless as a bunny, although he instantly comes back to normal after being injured by an enemy.
Ocarina of Time
Upon acquiring the Master Sword at the Temple of Time, Link is put into suspended animation for seven years, after which he awakens as an adult. He can become a kid again by returning the sword to the pedestal in the Temple, but only after clearing the Forest Temple (regardless of how many of the other dungeons he may have cleared in the meantime). The differences between young and adult Link include: Different items for use (for example, young Link is the only one allowed to use the Boomerang and the Slingshot, while adult Link is the only one who can use the Hookshot and the Fairy Bow), different equipment (young Link cannot change his tunic, boots or sword; and the only extra shield he can use is the Hylian Shield. Adult Link has everything else suitable for him), size advantage (young Link is the only one who can enter a small hole), and means of travel (adult Link is the only one who can ride Epona), among other things.
In Majora's Mask, the concept of transformation develops further, as various masks transform Link into alternate forms. The first of these is Deku Link, who comes through involuntary shapeshifting, after Link loses to Skull Kid during a confrontation. However, Deku Link does have advantages, such as flying with the help of Deku Flower pads, shooting bubbles, hopping a few times on water and spinning. Link, with the help of the Happy Mask Salesman, eventually regains his Hylian form, and keeps the Deku Mask to turn back into a Deku Scrub every time the aforementioned abilities come in handy. It is theorized that Deku Link is related to the long-lost son of the Deku Butler, who is found in the Deku Palace.
The other transformations come by voluntary situations: Goron Link is the result of the ghost of a deceased Goron warrior giving Link his own body (encased into a Mask); in this form, Link can curl up to travel at very high speed, press giant buttons using only his weight, ground-pound and land powerful hits. The Zora Mask materializes after the demise of a Zora guitarist named Mikau, and allows Link to transform into Zora Link. In this form, Link can swim very fluidly underwater, walk on the seafloor, use his fins as boomerangs, attack with electric energy and apply punches and kicks during direct confrontations. There is a Mask that is obtained after defeating an Eyegore in Stone Tower Temple, which transforms Link into a giant while still retaining his physical Hylian form. However, it only works during the battle with Stone Tower Temple's boss Twinmold, not to mention that the Z-Targeting feature is disabled. Finally, there is a secret transformation that is provided by the Fierce Deity's Mask, which allows Link to destroy enemies with extremely devastating attacks, but it only works during boss battles, including the one with Majora's Mask itself.
Unlike in Ocarina of Time, Hylian Link himself can now jump with more ease thanks to his athletic skills. He is also the only form who can use most of the C-items; the exceptions are the Powder Keg (which corresponds to Goron Link), while Deku Link can use Deku Nuts. In addition, most forms can also use Bottles.
As an extra note, every form of Link (except the Giant and Fierce Deity forms) uses a version of the Ocarina of Time: Deku Link has the Pipes of Awakening, Goron Link has the Drums of Sleep, Zora Link has the Guitar of Waves, and Hylian Link has the Ocarina in its usual form.
Oracle of Seasons and Oracle of Ages
In Oracle of Seasons and Oracle of Ages, Magic Rings 43 to 47 transform Link into different forms if worn. While wearing one of these rings, Link cannot attack or use any of his items, and they have little purpose than to change his appearance. The only advantage to using them is Link cannot be eaten by Like-Likes, or slip on ice when wearing them. Link returns to his original form after removing the ring, while swimming, and for a brief moment when moving between rooms.
The Rings, with their resulting transformations, are:
- Octo Ring: transforms Link into an Octorok.
- Moblin Ring: transforms Link into a Moblin.
- Like Like Ring: transforms Link into a Like Like.
- Subrosian Ring: transforms Link into a Subrosian.
- First Gen Ring: transforms Link into the original The Legend of Zelda version of himself.
- Additionally, in Oracle of Ages, Link can be transformed into a baby when struck by the Blue Stalfos' magical attack while fighting him in the Ancient Tomb.
The Minish Cap
In The Minish Cap, Link can change his size significantly, having a miniature height, while still retaining his external Hylian form. This allows him to gain access to places whose size and/or entrance would be too small for him in natural size to enter. He also can speak with animals and (eventually) with the Minish as well. As with most transformations in the series, however, his item repertoire is once again significantly limited.
In Twilight Princess, Link turns into a Wolf whenever he enters the Twilight Realm. During the first half of the game, this transformation occurs three times in total, and after that he is locked into his Wolf form because of a curse cast upon him by Zant. However, thanks to a purge by the Master Sword, the curse is encased in a Shadow Crystal, an item that is kept by Midna. With this Crystal, Link is able to change his form at will anytime. Among Wolf Link's abilities are:
- As the game doesn't feature any instrument, Wolf Link plays melodies with his howl.
- Recording Scents in order to look for objects or people.
- Walking on thin ropes suspended on air.
- Dash while he's running.
- Dig holes when looking for treasures or secret caves.
- Use his senses to witness spirits and the aforementioned scents.
- Create an energy barrier, with the help of Midna, to attack enemy groups.
- Hop and climb between spots, with the help of Midna.
- Warp through portals, with the help of Midna.
- Talk to animals.
A Link Between Worlds
Goron Link, one of the playable transformations from Majora's Mask
Fierce Deity Link is a secret transformation from Majora's Mask
- Infoboxes using captions
- Abilities in The Adventure of Link
- Abilities in A Link to the Past
- Abilities in Ocarina of Time
- Abilities in Ocarina of Time 3D
- Abilities in Majora's Mask
- Abilities in Majora's Mask 3D
- Abilities in Oracle of Seasons
- Abilities in Oracle of Ages
- Abilities in The Minish Cap
- Abilities in Twilight Princess
- Abilities in Twilight Princess HD
- Abilities in A Link Between Worlds