Traveler's Sword
Traveler's Swords are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | HWAoCHyrule Warriors: Age of Calamity)[1][2][3]
Locations and Uses
Breath of the Wild
204
(209Master Mode) Traveler's Sword |
Description |
Common Locations West Necluda | |
Properties |
In Breath of the Wild, Traveler's Swords are a common, weak sword often used by travelers to defeat small Enemies.[1] Though it is fairly durable, it is unreliable due to its low attack power.[1] They are often found in Hyrule Field and West Necluda, either abandoned or in use by Monsters.
Traveler's Swords can also be obtained by using the amiibo Basic Rune to scan the following amiibo:
- Super Smash Bros. Series Link amiibo
- Super Smash Bros. Series Young Link amiibo
- Super Smash Bros. Series Toon Link amiibo
- The Legend of Zelda Series Link (The Legend of Zelda) amiibo
- The Legend of Zelda series Series Link (Link's Awakening) amiibo
- The Legend of Zelda Series Toon Link (The Wind Waker) amiibo
- The Legend of Zelda Series Link (Twilight Princess) amiibo
- The Legend of Zelda Series Link (Skyward Sword) amiibo
- Breath of the Wild Series Link (Rider) amiibo
- Breath of the Wild Series Urbosa amiibo
During "The Weapon Connoisseur" Side Quest, Nebb in Hateno Village will ask Link to bring him several different Weapons to see. The first Weapon he asks for is a Traveler's Sword.[4] As a reward for bringing him a Traveler's Sword, Nebb gives Link a Red Rupee.[5]
Traveler's Swords are made from metal and will therefore attract Lightning if they are equipped during a Thunderstorm, and they will also conduct Electricity. They are magnetic, which means they can be picked up and manipulated using the Magnesis Basic Rune on the Sheikah Slate. If they are dropped in the Water, they will sink.
Traveler's Swords art part of the Traveler's Gear archetype of equipment, which is known to be used by travelers for self-defense.[6]
Name | ActorName |
---|---|
Value | "Weapon_Sword_001" |
Description | Internal name |
Name | Life |
Value | 20 |
Description | Durability of the weapon |
Name | Power |
Value | 5 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 5 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 1 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 2 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | false |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 6 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 8 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 3 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 3 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 5 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 20 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_001" | Internal name |
Life | 20 | Durability of the weapon |
Power | 5 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | false | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 3 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 5 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 20 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Traveler's Swords reappear in Tears of the Kingdom.[2]
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Traveler's Sword from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Traveler's Sword
— Inventory (Breath of the Wild)
A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters. - ↑ 2.0 2.1
Traveler's Sword
— Inventory (Tears of the Kingdom)
An average sword used largely by travelers. The blade has decayed, but it can still serve its purpose. - ↑
Traveler's Sword
— Allies (Hyrule Warriors: Age of Calamity)
A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters. - ↑
Hmm, where should we start? Have you heard of the traveler's sword? I've seen it in books, but never in real life before! If you find it, please let me see it!
— Nebb (Breath of the Wild) - ↑
Whoooa! The real thing is really the real deal! Thank you! Take this as a token of my thanks!
— Nebb (Breath of the Wild) - ↑ Creating a Champion, Dark Horse Books, pg. 169