Traveler's Sword

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Traveler's Swords are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][3]

Locations and Uses

Breath of the Wild

Hyrule Compendium Entry
204  (209Master Mode) Traveler's Sword
Description
A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters.
Common Locations
Hyrule Field
West Necluda
Properties
Atk 5

In Breath of the Wild, Traveler's Swords are a common, weak sword often used by travelers to defeat small Enemies.[1] Though it is fairly durable, it is unreliable due to its low attack power.[1] They are often found in Hyrule Field and West Necluda, either abandoned or in use by Monsters.

Traveler's Swords can also be obtained by using the amiibo Rune to scan the following amiibo:

During "The Weapon Connoisseur" Side Quest, Nebb in Hateno Village will ask Link to bring him several different Weapons to see. The first Weapon he asks for is a Traveler's Sword.[4] As a reward for bringing him a Traveler's Sword, Nebb gives Link a Red Rupee.[5]

Traveler's Swords are made from metal and will therefore attract Lightning if they are equipped during a Thunderstorm, and they will also conduct Electricity. They are magnetic, which means they can be picked up and manipulated using the Magnesis Rune on the Sheikah Slate. If they are dropped in the Water, they will sink.

Traveler's Swords art part of the Traveler's Gear archetype of equipment, which is known to be used by travelers for self-defense.[6]

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_001"
Description

Internal name

Name
Life
Value
20
Description

Durability of the weapon

Name
Power
Value
5
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
3
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
5
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
1
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
2
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
false
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
6
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
8
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
3
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
3
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
5
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
20
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_001"

Internal name

Life
20

Durability of the weapon

Power
5

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
3

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
5

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
1

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
2

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
false

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
6

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
8

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
3

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
3

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
5

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
20

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
336  Traveler's Sword
Description
An average sword used largely by travelers. The blade has decayed, but it can still serve its purpose.
Common Locations
Hyrule Field
Central Hyrule Depths
Properties
Atk: 5


Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
旅人の剣 (Tabibito no Ken) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
旅人之劍 (Lǚrén zhī jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Reizigerszwaard[7]Same as English.
The French RepublicThe French Republic
FrenchEUEuropean
Épée de voyageur 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Reiseschwert 
The Italian RepublicThe Italian Republic
Italian
Spada da viandante 
The Republic of KoreaThe Republic of Korea
Korean
여행자의 검 (Yeohaengjaui geom) 
The Russian FederationThe Russian Federation
Russian
Походный меч (Pohodnyy mech) 
Latin AmericaLatin America
SpanishLALatin American
Espada de viajero 
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Espada de viajero 
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. 1.0 1.1 1.2 Traveler's Sword
    A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters.
    — Inventory (Breath of the Wild)
  2. Traveler's Sword
    An average sword used largely by travelers. The blade has decayed, but it can still serve its purpose.
    — Inventory (Tears of the Kingdom)
  3. Traveler's Sword
    A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters.
    — Allies (Age of Calamity)
  4. Hmm, where should we start? Have you heard of the traveler's sword? I've seen it in books, but never in real life before! If you find it, please let me see it! — Nebb (Breath of the Wild)
  5. Whoooa! The real thing is really the real deal! Thank you! Take this as a token of my thanks! — Nebb (Breath of the Wild)
  6. Creating a Champion, Dark Horse Books, pg. 169
  7. Reizigerszwaard — Inventory (Breath of the Wild)