User:Darkness@legacy41966669/Sandbox

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Archives of User:Darkness@legacy41966669/Sandbox

1-Up Doll

TAoL Doll Sprite.png

1-Up Dolls are items that appear in The Adventure of Link. The dolls bear a resemblence to Link and their sprites are nearly the same. They are used to provide Link with one extra life per doll. As The Adventure of Link is the only game in which Link has "lives" rather than Life Energy, The Adventure of Link is currently the only Zelda game in which the dolls can be found. After Link obtains a doll, he will never be able to obtain it again, even if the hero gets a Game Over. There are a total of six dolls that can be found scattered across the land of Hyrule.

Trivia

  • If Link changes his tunic color to red using the Shield Spell, the sprite of the 1-Up Dolls will also be changed to reflect the current color of Link's tunic. It is unknown whether this is simply a graphic limitation or intentional.

Command page merge

  • Current Status: In Progress

It was discussed here.

Original Part of the Command page

Original Part of the Command pagehide ▲

A mixture between direct and indirect control of secondary characters can be exercised when Link is transporting with the help of someone else. For example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.

Original Part of the Playable Secondary Characters page

Original Part of the Playable Secondary Characters pagehide ▲

In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them. When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).

Merged

Mergedhide ▲

In most Legend of Zelda games, Link is the only one who makes a major effort to defeat evil, through exploration of dungeons and victory against enemies and bosses; also, without his intervention in sidequests,most of the non-playable characters never see their troubles solved, assuming they're not in danger of dying. And when there are allies that do help the young hero, they generally perform their correspondent actions, without needing the help of Link, and thus not being controlled by the player. In some games, however, this is not the case; there are allies that not only help Link through his quest, they can be temporarily controlled by the player, generally through an ability from the protagonist to guide them.==

This ability to control other characters can be classified in two types: Direct and indirect. The former type is the most common, and is based on Link using an item or attribute that allows him to control the character in question.The latter type is when the character himself/herself becomes playable without Link having a direct role on his or her actions.

When this happens, the control scheme is similar to that to play as Link, albeit obviously more restricted since they don't have in common the same skills or the same tools, and thus what they can do doesn't go beyond what the games' situations or conditions demand to them. And in most cases, controlling these characters are one-time features, so it's ensured that there is nothing optional in the games that can only be obtained by them. Over the course of years, fans have suggested this feature to be available for Princess Zelda, though it wasn't until Spirit Tracks when this idea finally came into fruition (as far as canonical games go, of course).

Sometimes, character's actions change as a direct result of Link's actions; for example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess)takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.

Non Canon, Fanon, and Theory

  • Current Status:No One Cares

Here are new ideas for various templates:

I just discovered that you can't place 2 navboxes in a row or it crashes the Wiki!

Non-Canon Info

Non-Canon Information: The following article or section is not Zelda canon and shouldn't be taken as such.==