White Sword of the Sky

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White Swords of the Sky,(TotKTears of the Kingdom)[1] also known as Goddess Swords,(BotWBreath of the Wild)[2] are recurring Items in The Legend of Zelda series.

Location and Uses

Breath of the Wild

The following section is not part of the Zelda canon and should not be taken as such.

The Goddess Sword is a Weapon that may be obtained at random within a Treasure Chest that appears after tapping "The Legend of Zelda" series Skyward Sword Link amiibo with the amiibo Basic Rune. It has 28 attack power and a durability of 45. The Goddess Sword houses the fire of the Goddess Hylia.[2] It is said that a "heavenly breeze" kicks up around its wielder.[2]

Being made of metal, the Goddess Sword will attract Lightning if it is equipped during a Thunderstorm and conduct Electricity. It will also sink in Water, but it can be picked up and manipulated using the Magnesis Basic Rune. If it is exposed to Fire or a Scorching Climate, the Goddess Sword will not burn like a wooden Weapon would.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_057"
Description
Internal name
Name
Life
Value
45
Description
Durability of the weapon
Name
Power
Value
28
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
6
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
10
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
5
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
9
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
11
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
17
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
10
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
23
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
5
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
20
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_057"
Internal name
Life
45
Durability of the weapon
Power
28
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
6
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
10
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
5
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
9
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
11
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
17
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
10
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
23
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
5
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
20
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

The White Sword of the Sky is a Weapon that is obtained as a completion reward for the Side Quest "The Mother Goddess Statue".[3] After the Side Quest is complete, Link may reobtain the Weapon by bringing the Mother Goddess Statue Dinraal's Claw, Naydra's Claw, and Farosh's Claw.[4] The White Sword of the Sky may also be obtained at random within a Treasure Chest that appears after scanning a The Legend of Zelda series Skyward Sword Link amiibo, after Link has visited the Depths for the first time.

The White Sword of the Sky has a base attack power of 24 and a max Durability of 45 (70 when Fused). It cannot naturally receive Weapon Bonuses and has no special properties.

Trivia

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
女神の白刃剣 (Megami no Shiraha Ken)[5] 
The Kingdom of the Netherlands
Dutch
Godinnenzwaard[6]Goddess Sword
The French Republic
FrenchEUEuropean
Blanche épée divineDivine white sword
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. White Sword of the Sky
    A sword said to have once belonged to a hero from the sky. Its beautiful white blade stands out. When it's wielded, a strange yet heavenly breeze kicks up around you.
    — Inventory (Tears of the Kingdom)
  2. 2.0 2.1 2.2 Goddess Sword
    A sword said to have once belonged to a hero from the sky. Its blade houses the fire of the Goddess. When wielded, a strange yet heavenly breeze kicks up around you.
    — Inventory (Breath of the Wild)
  3. Answering the pleas of the Goddess Statues at the three springs of wisdom, power, and courage has restored the Mother Goddess Statue in the Forgotten Temple, from whom you received the White Sword of the Sky. — Adventure Log (Tears of the Kingdom)
  4. Devout swordsman. Have you lost the White Sword of the Sky? Dinraal... Naydra... Farosh... Offer the claws of the spirits, and I shall return the White Sword of the Sky to you. — Mother Goddess Statue (Tears of the Kingdom)
  5. 女神の白刃剣 — Inventory (Breath of the Wild, Japanese version)
  6. Godinnenzwaard — Inventory (Breath of the Wild)