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Windcleaver
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Windcleavers are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Windcleavers are the Weapon of choice among high-ranking members of the Yiga Clan.[1] Proficient fighters are able to use this Weapon to cleave the very Wind, creating a vacuum.[1] They are wielded by Yiga Blademasters, who can be found in the Yiga Clan Hideout and throughout Hyrule Kingdom. These swords belong to the Yiga Clan Gear equipment archetype, which includes all Weapons created by the Yiga.[3]
Windcleavers have a unique property amongst melee Weapons where swinging them causes a short range projectile to be emitted forwards from the blade. This projectile can be used a few times before the blade must recharge. Similar to the Eightfold Longblade, the Windcleaver also has a unique charged attack. Rather than spinning around with the Weapon, Link will draw the Windcleaver back and then slash forwards at considerable speed, knocking large Enemies over and sending smaller ones flying. This charged attack also releases a projectile which increases in size, duration and damage depending on how long the charge is held, dealing a minimum of 10 damage and a maximum of 40. The Windcleaver also possesses a minor hidden property which causes it to fly in a straight line for a short time when it is thrown with the R Button.
As part of "The Weapon Connoisseur" Side Quest, Nebb will ask Link to show him a Windcleaver, which he has heard is not common around Hateno Village.[4] If Link brings him one, Nebb will be excited and give him a Silver Rupee as a reward.[5][6]
Being made of metal, Windcleavers will conduct Electricity and attract Lightning when equipped during Thunderstorms. They also are unable to be burned by Fire or a Scorching Climate, but they can be picked up using the Magnesis Rune. If they are dropped in Water, they will sink.
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Lsword_074" |
Description | Internal name |
Name | Life |
Value | 25 |
Description | Durability of the weapon |
Name | Power |
Value | 40 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 20.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 6 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 15 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 14 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 16 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 24 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.0 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | -1 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | -1 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_074" | Internal name |
Life | 25 | Durability of the weapon |
Power | 40 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 20.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 6 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 15 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 14 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 16 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 24 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | -1 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | -1 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
風斬り刀 (Kazekiri gatana) (BotWBreath of the Wild) | ||
斬風刀 (Zhǎnfēng dāo) (BotWBreath of the Wild) | ||
Windkatana (BotWBreath of the Wild)[8] | Wind Katana | |
|
| |
Windklinge (BotWBreath of the Wild) | ||
Katana fendivento (BotWBreath of the Wild) | Windcleaver katana | |
풍참도 (Pungchamdo) (BotWBreath of the Wild) | ||
Клинок вихря (Klinok vihrya) (BotWBreath of the Wild) | ||
Mandoble del huracán (BotWBreath of the Wild) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
A Yiga Blademaster using a Windcleaver in Breath of the Wild
-
Icon of the Windcleaver from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Windcleaver
— Inventory (Breath of the Wild)
This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. - ↑
Windcleaver
— Allies (Hyrule Warriors: Age of Calamity)
This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. - ↑ Creating a Champion, Dark Horse Books, pg. 171
- ↑
Have you heard of the windcleaver? Grandpa said you can't find those around here. If you get ahold of one, let me see it!
— Nebb (Breath of the Wild) - ↑
Isn't that the windcleaver? You remembered our promise! Thanks! Let me see!
— Nebb (Breath of the Wild) - ↑
Thanks! Here's a token of my thanks!
— Nebb (Breath of the Wild) - ↑
Sabre de la défiance
— Allies (Hyrule Warriors: Age of Calamity) - ↑
Windkatana
— Inventory (Breath of the Wild)