Windcleaver

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Windcleavers are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
279 (284) Windcleaver
BotW Hyrule Compendium Windcleaver.png
Description
This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum.
Common Locations
Gerudo Highlands
West Necluda
Properties
Atk 40

Windcleavers are the Weapon of choice among high-ranking members of the Yiga Clan.[1] Proficient fighters are able to use this Weapon to cleave the very Wind, creating a vacuum.[1] They are wielded by Yiga Blademasters, who can be found in the Yiga Clan Hideout and throughout Hyrule Kingdom. These swords belong to the Yiga Clan Gear equipment archetype, which includes all Weapons created by the Yiga.[3]

Windcleavers have a unique property amongst melee Weapons where swinging them causes a short range projectile to be emitted forwards from the blade. This projectile can be used a few times before the blade must recharge. Similar to the Eightfold Longblade, the Windcleaver also has a unique charged attack. Rather than spinning around with the Weapon, Link will draw the Windcleaver back and then slash forwards at considerable speed, knocking large Enemies over and sending smaller ones flying. This charged attack also releases a projectile which increases in size, duration and damage depending on how long the charge is held, dealing a minimum of 10 damage and a maximum of 40. The Windcleaver also possesses a minor hidden property which causes it to fly in a straight line for a short time when it is thrown with the R Button.

As part of "The Weapon Connoisseur" Side Quest, Nebb will ask Link to show him a Windcleaver, which he has heard is not common around Hateno Village.[4] If Link brings him one, Nebb will be excited and give him a Silver Rupee as a reward.[5][6]

Being made of metal, Windcleavers will conduct Electricity and attract Lightning when equipped during Thunderstorms. They also are unable to be burned by Fire or a Scorching Climate, but they can be picked up using the Magnesis Rune. If they are dropped in Water, they will sink.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_074"
Description
Internal name
Name
Life
Value
25
Description
Durability of the weapon
Name
Power
Value
40
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
20.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
8
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
6
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
15
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
9
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
14
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
16
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
24
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
-1
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
-1
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_074"
Internal name
Life
25
Durability of the weapon
Power
40
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
20.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
8
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
6
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
15
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
9
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
14
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
16
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
24
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
-1
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
-1
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
The French Republic
FrenchEU
Sabre de la défiance[7]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Windcleaver
    This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum.
    " — Inventory (Breath of the Wild)
  2. "Windcleaver
    This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 171
  4. "Have you heard of the windcleaver? Grandpa said you can't find those around here. If you get ahold of one, let me see it!" — Nebb (Breath of the Wild)
  5. "Isn't that the windcleaver? You remembered our promise! Thanks! Let me see!" — Nebb (Breath of the Wild)
  6. "Thanks! Here's a token of my thanks!" — Nebb (Breath of the Wild)
  7. "Sabre de la défiance" — Allies (Hyrule Warriors: Age of Calamity)