Zora Spear

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

Zora Spears are recurring Items in The Legend of Zelda series.[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
290 (295) Zora Spear
BotW Hyrule Compendium Zora Spear.png
Description
This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain.
Common Locations
Lanayru Great Spring
Lake Hylia
Properties
Atk 9

Zora Spears are a type of Weapon made by the Zora, crafted from a specific type of metal that makes them particularly light for their size.[1] They belong to the equipment archetype known as Zora Gear.[4] Despite their limited damage output, they are used by the Zora for protecting themselves and for fishing.[1] They are used by the female guards of Zora's Domain, Dunma, Gaddison, and Torfeau. Lizalfos in the Lanayru Great Spring and Lake Hylia also use them. The Breath of the Wild Series Mipha amiibo has a chance to spawn a Treasure Chest containing a Zora Spear when it is scanned with the amiibo Rune.

Dento requires a Zora Spear to recreate both of his special Weapon crafts at the Hammerhead. If Link wants a new Ceremonial Trident, Dento will ask for a Zora Spear and five pieces of Flint to make a new one.[5][6] The same recipe is required for remaking the Lightscale Trident, with the addition of a single Diamond.[7][8]

Zora Spears are made out of metal, so they will not burn when exposed to Fire or a Scorching Climate. However, they will sink if they are dropped in Water. Zora Spears will also conduct Electricity and attract Lightning during Thunderstorms, and they can be picked up using the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_027"
Description
Internal name
Name
Life
Value
40
Description
Durability of the weapon
Name
Power
Value
9
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
4
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
4
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
8
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
5
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
7
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
9
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
18
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.5
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
100.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
18
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
70
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Spear_027"
Internal name
Life
40
Durability of the weapon
Power
9
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
4
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
4
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
8
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
5
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
7
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
9
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
18
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.5
Initial speed of the weapon when thrown
ThrowRotSpeed
100.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
18
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
70
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
The French Republic
FrenchEU
Lance zora[9]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Zora Spear
    This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain.
    " — Inventory (Breath of the Wild)
  2. "Zora Spear
    A Zora Spear with a decayed point. It's made of a water-resistant metal and yields a high attack power when it gets wet.
    " — Inventory (Tears of the Kingdom)
  3. "Zora Spear
    This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain.
    " — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 173
  5. "The ceremonial trident... I somehow felt it had disappeared from this world. Shall I remake it for you?" — Dento (Breath of the Wild)
  6. "In that case, I will need a Zora spear and five pieces of flint..." — Dento (Breath of the Wild)
  7. "The Lightscale Trident... I somehow felt it had disappeared from this world. Shall I remake it for you?" — Dento (Breath of the Wild)
  8. "In that case, I will need a Zora Spear, one diamond, and five pieces of flint." — Dento (Breath of the Wild)
  9. "Lance zora" — Allies (Hyrule Warriors: Age of Calamity)