Zora Spear
Zora Spears are recurring Items in The Legend of Zelda series.[1][2][3]
Location and Uses
Breath of the Wild
290 (295) Zora Spear |
Description |
Common Locations Lake Hylia | |
Properties |
Zora Spears are a type of Weapon made by the Zora, crafted from a specific type of metal that makes them particularly light for their size.[1] They belong to the equipment archetype known as Zora Gear.[4] Despite their limited damage output, they are used by the Zora for protecting themselves and for fishing.[1] They are used by the female guards of Zora's Domain, Dunma, Gaddison, and Torfeau. Lizalfos in the Lanayru Great Spring and Lake Hylia also use them. The Breath of the Wild Series Mipha amiibo has a chance to spawn a Treasure Chest containing a Zora Spear when it is scanned with the amiibo Rune.
Dento requires a Zora Spear to recreate both of his special Weapon crafts at the Hammerhead. If Link wants a new Ceremonial Trident, Dento will ask for a Zora Spear and five pieces of Flint to make a new one.[5][6] The same recipe is required for remaking the Lightscale Trident, with the addition of a single Diamond.[7][8]
Zora Spears are made out of metal, so they will not burn when exposed to Fire or a Scorching Climate. However, they will sink if they are dropped in Water. Zora Spears will also conduct Electricity and attract Lightning during Thunderstorms, and they can be picked up using the Magnesis Rune.
Name | ActorName |
---|---|
Value | "Weapon_Spear_027" |
Description | Internal name |
Name | Life |
Value | 40 |
Description | Durability of the weapon |
Name | Power |
Value | 9 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 4 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 4 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 8 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 5 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 7 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 9 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 18 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 18 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 70 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_027" | Internal name |
Life | 40 | Durability of the weapon |
Power | 9 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 8 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 7 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 9 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 18 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 18 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 70 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
Lance zora[9] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Concept artwork of a Zora Spear (middle) alongside other Zora Gear from Breath of the Wild
-
Icon of the Zora Spear from Hyrule Warriors: Age of Calamity
-
Icon of a Zora with a Zora Spear from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2 "Zora Spear
This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain." — Inventory (Breath of the Wild) - ↑ "Zora Spear
A Zora Spear with a decayed point. It's made of a water-resistant metal and yields a high attack power when it gets wet." — Inventory (Tears of the Kingdom) - ↑ "Zora Spear
This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 173
- ↑ "The ceremonial trident... I somehow felt it had disappeared from this world. Shall I remake it for you?" — Dento (Breath of the Wild)
- ↑ "In that case, I will need a Zora spear and five pieces of flint..." — Dento (Breath of the Wild)
- ↑ "The Lightscale Trident... I somehow felt it had disappeared from this world. Shall I remake it for you?" — Dento (Breath of the Wild)
- ↑ "In that case, I will need a Zora Spear, one diamond, and five pieces of flint." — Dento (Breath of the Wild)
- ↑ "Lance zora" — Allies (Hyrule Warriors: Age of Calamity)