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Zora Spear
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Zora Spears are recurring Items in The Legend of Zelda series.
Names in the American English canon
| Name | Zora Spear |
|---|---|
| Appearance(s) | |
| Name | No name is given |
| Appearance(s) |
| Name | Appearance(s) |
|---|---|
Zora Spear | |
No name is given |
For terminology in other regions, see § Nomenclature below.
Location and Uses
Twilight Princess
Zora Spears are used by Zora warriors. They appear to be made of carved Coral, and their grips are decorated with bead work.
Breath of the Wild
Hyrule Compendium Entry
Zora Spears are a type of Weapon made by the Zora, crafted from a specific type of metal that makes them particularly light for their size.[2] They belong to the equipment archetype known as Zora Gear.[5] Despite their limited damage output, they are used by the Zora for protecting themselves and for fishing.[2] They are used by the female guards of Zora's Domain, Dunma, Gaddison, and Torfeau. Lizalfos in the Lanayru Great Spring and Lake Hylia also use them. The Breath of the Wild Series Mipha amiibo has a chance to spawn a Treasure Chest containing a Zora Spear when it is scanned with the amiibo Rune.
Dento requires a Zora Spear to recreate both of his special Weapon crafts at the Hammerhead. If Link wants a new Ceremonial Trident, Dento will ask for a Zora Spear and five pieces of Flint to make a new one.[6][7] The same recipe is required for remaking the Lightscale Trident, with the addition of a single Diamond.[8][9]
Zora Spears are made out of metal, so they will not burn when exposed to Fire or a Scorching Climate. However, they will sink if they are dropped in Water. Zora Spears will also conduct Electricity and attract Lightning during Thunderstorms, and they can be picked up using the Magnesis Rune.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Spear_027" |
| Description | Internal name |
| Name | Life |
| Value | 40 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 9 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 3 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 4 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 4 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 8 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 5 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 7 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 9 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 18 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.5 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 100.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 18 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 70 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Spear_027" | Internal name |
Life | 40 | Durability of the weapon |
Power | 9 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 8 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 7 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 9 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 18 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 18 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 70 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Hyrule Compendium Entry
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| ゾーラの槍 (Zōra no yari) (BotWBreath of the Wild) | ||
| 卓拉之槍 (Zhuōlā zhī qiāng) (BotWBreath of the Wild) | ||
| Zilveren speer (BotWBreath of the Wild)[10] | Silver Spear | |
| Lance Zora (BotWBreath of the Wild) | ||
| Lance zora (BotWBreath of the Wild | AoCAge of Calamity)[11] | ||
| Zora-Lanze (BotWBreath of the Wild) | ||
| Lancia Zora (BotWBreath of the Wild) | ||
| 조라의 창 (Joraui chang) (BotWBreath of the Wild) | ||
| Копье зора (Kopʹyo zora) (BotWBreath of the Wild) | ||
| Lanza zora (BotWBreath of the Wild) | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
See here to view all images tagged with this subject.
-
Twilight Princess
Concept artwork of Zora Spears -
Breath of the Wild
Concept artwork of a Zora Spear (middle) alongside other Zora Gear -
Age of Calamity
Icon of the Zora Spear -
Age of Calamity
Icon of a Zora with a Zora Spear
See Also
References
- ↑ Hyrule Historia, Dark Horse Books, pg. 190
- ↑ 2.0 2.1 2.2
Zora Spear
— Inventory (Breath of the Wild)
This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain. - ↑
Zora Spear
— Inventory (Tears of the Kingdom)
A Zora Spear with a decayed point. It's made of a water-resistant metal and yields a high attack power when it gets wet. - ↑
Zora Spear
— Allies (Age of Calamity)
This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain. - ↑ Creating a Champion, Dark Horse Books, pg. 173
- ↑
The ceremonial trident... I somehow felt it had disappeared from this world. Shall I remake it for you?
— Dento (Breath of the Wild) - ↑
In that case, I will need a Zora spear and five pieces of flint...
— Dento (Breath of the Wild) - ↑
The Lightscale Trident... I somehow felt it had disappeared from this world. Shall I remake it for you?
— Dento (Breath of the Wild) - ↑
In that case, I will need a Zora Spear, one diamond, and five pieces of flint.
— Dento (Breath of the Wild) - ↑
Zilveren speer
— Inventory (Breath of the Wild) - ↑
Lance zora
— Allies (Age of Calamity, European French version)

