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Zora Sword
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Zora Swords are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoIAge of Imprisonment | AoCAge of Calamity)[1][2][3][4]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Zora Swords are one-handed Weapons fashioned by the Zora. These Swords belong to the Zora Gear equipment archetype.[5] They are forged from a type of durable and rust-resistant metal and ornamented with traditional Zora designs.[1] The metal they are constructed from is known to be durable and rust-proof.[1] They are commonly found within East Necluda and the Lanayru Great Spring, particularly in and around Zora's Domain.
Zora Swords are made of metal, and therefore they do not burn when exposed to Fire or a Scorching Climate. They do, however, conduct Lightning if they are equipped during Thunderstorms, and they also conduct Electricity. If they are dropped in the Water, they will sink, but they can be picked up using the Magnesis Rune.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Sword_027" |
| Description | Internal name |
| Name | Life |
| Value | 27 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 15 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 4 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 6 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 3 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 6 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 7 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 12 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 7 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 14 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.0 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 50.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 18 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 70 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Sword_027" | Internal name |
Life | 27 | Durability of the weapon |
Power | 15 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 4 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 6 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 12 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 7 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 14 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 18 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 70 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Hyrule Compendium Entry
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Age of Imprisonment
An ancient version of the Zora Sword appears in Age of Imprisonment, which is wielded by Zora Soldiers.[4] They are One-Handed Weapons, and one is carried by Lago as his default Weapon. The Knight Construct is also able to fight with Zora Swords.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| ゾーラの剣 (Zōra no ken) | ||
| 卓拉之劍 (Zhuōlā zhī jiàn) | ||
| Zilveren zwaard[6] | Silver Sword | |
| Épée Zora | ||
| Épée zora | ||
| Zora-Schwert | ||
| Spada Zora | ||
| 조라의 검 (Joraui geom) | ||
| Меч зора (Mech zora) | ||
| Espada zora | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
See here to view all images tagged with this subject.
-
Breath of the Wild
Concept artwork of a Zora Sword -
Age of Calamity
Icon of a Zora Sword
See Also
References
- ↑ 1.0 1.1 1.2
Zora Sword
— Inventory (Breath of the Wild)
The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal. - ↑
Zora Sword
— Inventory (Tears of the Kingdom)
A long Zora sword with a decaying blade. Made of a metal favored by the Zora, it yields a high attack power when it gets wet. - ↑
Zora Sword
— Allies (Age of Calamity)
The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal. - ↑ 4.0 4.1
Zora Sword
— Allies (Age of Imprisonment)
A slender blade wielded by Zora soldiers. It incorporates a unique mineral that prevents rust, making it perfect for fighting in water. - ↑ Creating a Champion, Dark Horse Books, pg. 173
- ↑
Zilveren zwaard
— Inventory (Breath of the Wild)

