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Imprisoning War: Difference between revisions

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==Trivia==
==Trivia==
*At one point, {{OoT}}'s story was considered as covering the {{Term|ALttP|Imprisoning War}}.<ref>{{Cite Person|quote= {{Exp|This time, the story isn't really original, it's covering "The Imprisoning War of the Seven Sages" that appeared in the previous Super Nintendo installment.|今回のストーリーは本当のオリジナルではなくって、前作のスーパーファミコン版に出てきた「七賢者の封印戦争」を扱っているんだ}}|name= Satoru Takizawa|url= https://www.1101.com/nintendo/nin1/nin1-6.htm|archive= https://web.archive.org/web/20010308054600/http://www.1101.com/nintendo/nin1/nin1-6.htm|retrieved= May 23, 2023}}</ref> The {{HH}} reveals that the {{Term|ALttP|Imprisoning War}} is set after {{OoT}} in the {{Term|Series|Timeline|display=Fallen Hero Timeline|link}}.
*At one point, {{OoT}}'s story was intended to cover the {{Term|ALttP|Imprisoning War}}.<ref>{{Cite Person|quote= {{Exp|This time, the story isn't really original, it's covering "The Imprisoning War of the Seven Sages" that appeared in the previous Super Nintendo installment.|今回のストーリーは本当のオリジナルではなくって、前作のスーパーファミコン版に出てきた「七賢者の封印戦争」を扱っているんだ}}|name= Satoru Takizawa|url= https://www.1101.com/nintendo/nin1/nin1-6.htm|archive= https://web.archive.org/web/20010308054600/http://www.1101.com/nintendo/nin1/nin1-6.htm|retrieved= May 23, 2023}}</ref> This was changed in {{HH}}, which claims the {{Term|ALttP|Imprisoning War}} is instead set after {{OoT}} in the {{Term|Series|Timeline|display=Fallen Hero Timeline|link}}.
*Unused text indicates that {{FSA}} could have been set during the {{Term|FSA|Imprisoning War}} instead.<ref>{{Cite Web|url=http://forums.legendsalliance.com/index.php?showtopic=14202&st=1110&p=423623&#entry423623|title=Translation of Japanese Game Texts|site=Legends Alliance Forums}}</ref> Among the unused text are details of {{Term|FSA|Link}} not being able to wield the {{Term|FSA|Master Sword}} and more explicit references to the {{Plural|FSA|Hylian|link}}. During development, {{FSA|-}} had considerably more story than the final release, but [[Shigeru Miyamoto]] thought that the game should have a stronger focus on gameplay and the story was simplified.<ref>{{Cite Person|quote= In an example with Four Swords Adventures, I was the producer on that game, so I didn’t actually put the story for that game together—that would be put together by the director of the game. And in the end on that game, as we got closer to finishing it, of course, Mr. Miyamoto then came in and upended the tea table, and we changed the story around quite a bit at the end with Four Swords Adventures. And what Mr. Miyamoto pointed out in the case of that game was that the storyline shouldn't be something complicated that confuses the player. It should really be kind of a guideline that helps ease the player through the gameplay process and helps them understand what it is that they're doing. So that was one example of how the gameplay was there first, and the storyline changed all the way up until the very end. |name= Eiji Aonuma |url= https://www.nintendoworldreport.com/interview/2180/gdc-2004-eiji-aonuma-zelda-roundtable |title= GDC 2004 - Eiji Aonuma Zelda Roundtable}}</ref>
*Unused text indicates that {{FSA}} could have been set during the {{Term|FSA|Imprisoning War}} instead.<ref>{{Cite Web|url=http://forums.legendsalliance.com/index.php?showtopic=14202&st=1110&p=423623&#entry423623|title=Translation of Japanese Game Texts|site=Legends Alliance Forums}}</ref> Among the unused text are details of {{Term|FSA|Link}} not being able to wield the {{Term|FSA|Master Sword}} and more explicit references to the {{Plural|FSA|Hylian|link}}. During development, {{FSA|-}} had considerably more story than the final release, but [[Shigeru Miyamoto]] thought that the game should have a stronger focus on gameplay and the story was simplified.<ref>{{Cite Person|quote= In an example with Four Swords Adventures, I was the producer on that game, so I didn’t actually put the story for that game together—that would be put together by the director of the game. And in the end on that game, as we got closer to finishing it, of course, Mr. Miyamoto then came in and upended the tea table, and we changed the story around quite a bit at the end with Four Swords Adventures. And what Mr. Miyamoto pointed out in the case of that game was that the storyline shouldn't be something complicated that confuses the player. It should really be kind of a guideline that helps ease the player through the gameplay process and helps them understand what it is that they're doing. So that was one example of how the gameplay was there first, and the storyline changed all the way up until the very end. |name= Eiji Aonuma |url= https://www.nintendoworldreport.com/interview/2180/gdc-2004-eiji-aonuma-zelda-roundtable |title= GDC 2004 - Eiji Aonuma Zelda Roundtable}}</ref>
* It is unclear if the Imprisoning War of {{TotK}} and {{ALttP}} are intended to be the same event.


==Nomenclature==
==Nomenclature==