Anonymous

Wind Temple: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
no edit summary
No edit summary
Line 72: Line 72:
The {{Term|TotK|Wind Temple}} is a {{Term|TotK|Flying Ship|link}} spoken of in {{Term|TotK|Rito|link}} legends known as the {{Term|TotK|Wind Temple|display=Stormwind Ark}}. Due to its elevation, a {{Term|TotK|Freezing Climate|link}} envelops the {{Term|TotK|Wind Temple}}, and several chunks of {{Term|TotK|Ice|link}} can be found throughout it. It is surrounded by {{Plural|TotK|Flying Ship}}, which can be used to navigate the air around the {{Term|TotK|Wind Temple|display=Stormwind Ark}}. The {{Term|TotK|Wind Temple}} heavily relies on aerial navigation as well as the use of {{Term|TotK|Ultrahand|link}} in order to move things around. Occasionally, it is necessary to use {{Term|TotK|Ultrahand}}'s ability to merge {{Plural|TotK|Object|link}} together in order to move them around.
The {{Term|TotK|Wind Temple}} is a {{Term|TotK|Flying Ship|link}} spoken of in {{Term|TotK|Rito|link}} legends known as the {{Term|TotK|Wind Temple|display=Stormwind Ark}}. Due to its elevation, a {{Term|TotK|Freezing Climate|link}} envelops the {{Term|TotK|Wind Temple}}, and several chunks of {{Term|TotK|Ice|link}} can be found throughout it. It is surrounded by {{Plural|TotK|Flying Ship}}, which can be used to navigate the air around the {{Term|TotK|Wind Temple|display=Stormwind Ark}}. The {{Term|TotK|Wind Temple}} heavily relies on aerial navigation as well as the use of {{Term|TotK|Ultrahand|link}} in order to move things around. Occasionally, it is necessary to use {{Term|TotK|Ultrahand}}'s ability to merge {{Plural|TotK|Object|link}} together in order to move them around.


The {{Term|TotK|Wind Temple}} is separated into three main floors: {{Term|TotK|Wind Temple 1F|link}}, {{Term|TotK|Wind Temple B1|link}}, and {{Term|TotK|Wind Temple B2|link}}. The first floor, {{Term|TotK|Wind Temple 1F}}, features a terminal that opens a hatch on the deck of the {{Term|TotK|Wind Temple|display=Stormwind Ark}}. However, it is sealed by five locks that resemble turbines.<ref>{{Cite|Looks like it's shut tight. But the source of the blizzard has gotta be right under that hatch! Isn't there some way we can get it open?|Tulin|TotK}}</ref> When {{Term|TotK|Link|link}} and {{Term|TotK|Tulin|link}} arrive, they are greeted by the disembodied voice of the {{Term|TotK|Sage of Wind|link}}, who instructs them to use {{Term|TotK|Tulin}}'s {{Term|TotK|Power of Wind|link}} in order to activate the locks and release their respective seals on the hatch.<ref>{{Cite|Brave fledgling... There are still five locks securing the hatch on the deck. Use your power to release all five locks and the hatch should open.|Sage of Wind|TotK}}</ref> {{Term|TotK|Wind Temple 1F}} contains two locks, {{Term|TotK|Wind Temple B1}} contains another two, and {{Term|TotK|Wind Temple B2}} contains just one. Upon releasing all the locks, Link and Tulin confront and slay {{Term|TotK|Colgera|link}}.  
The {{Term|TotK|Wind Temple}} is separated into three main floors: {{Term|TotK|Wind Temple 1F|link}}, {{Term|TotK|Wind Temple B1|link}}, and {{Term|TotK|Wind Temple B2|link}}. The first floor, {{Term|TotK|Wind Temple 1F}}, features a terminal that opens a hatch on the deck of the {{Term|TotK|Wind Temple|display=Stormwind Ark}}. However, it is sealed by five locks that resemble turbines.<ref>{{Cite|Looks like it's shut tight. But the source of the blizzard has gotta be right under that hatch! Isn't there some way we can get it open?|Tulin|TotK}}</ref> When {{Term|TotK|Link|link}} and {{Term|TotK|Tulin|link}} arrive, they are greeted by the disembodied voice of the {{Term|TotK|Sage of Wind|link}}, who instructs them to use {{Term|TotK|Tulin}}'s {{Term|TotK|Power of Wind|link}} in order to activate the locks and release their respective seals on the hatch.<ref>{{Cite|Brave fledgling... There are still five locks securing the hatch on the deck. Use your power to release all five locks and the hatch should open.|Sage of Wind|TotK}}</ref> {{Term|TotK|Wind Temple 1F}} contains two locks, {{Term|TotK|Wind Temple B1}} contains another two, and {{Term|TotK|Wind Temple B2}} contains just one. Upon releasing all the locks, {{Term|TotK|Link}} and {{Term|TotK|Tulin}} are able to confront and slay {{Term|TotK|Colgera|link}}.


====Areas====
====Areas====