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{{Place
{{Infobox Location
|name = Isle of Ruins
|image = File:IsleofRuins Distance.png
|image = [[File:IsleofRuins Distance.png]]
|caption = The Isle of Ruins from a distance
|caption = The Isle of Ruins from a distance
|game = {{PH}}
|game = PH
|other =
|other =
|inhab = [[Cobble Knights#Bremeur|Bremeur]], [[Cobble Knights#Doylan|Doylan]], [[Cobble Knights#Max|Max]], [[King Mutoh]]
|inhab =  
|items = [[King's Key]], [[Spirit Gems#Power Gem|Power Gem]], [[Spirit Gems#Wisdom Gem|Wisdom Gem]] ×2, [[Spirit Gems#Courage Gem|Courage Gem]]
{{List|
[[Bremeur]],
[[Doylan]],
[[Max]],
[[King Mutoh]],
}}
|items =  
{{List|
[[Courage Gem]],
[[King's Key]],
[[Power Gem]],
[[Wisdom Gem]] {{Qty|2}},
}}
|related =
|related =
|theme music =   
|theme music =   
}}
}}
The '''Isle of Ruins''' is an island found in the northeastern quadrant of the sea in {{PH}}.
The {{Term/Store|Isle of Ruins||Series, PH}} is an island in the northeastern quadrant of the sea in {{PH}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 284}}</ref>


==Features==
==Features and Overview==
[[File:Big Cyclone PH.png|thumb|left|A [[cyclone]] bars the way to the isle. It is dispelled with the [[Regal Necklace]]]]
[[File:Big Cyclone PH.png|thumb|left|A Cyclone bars the way to the isle. It is dispelled with the Regal Necklace]]
To dock on the Isle of Ruins, Link must dissolve a cyclone by obtaining the [[Regal Necklace]] from the [[Isle of the Dead]].<ref>{{Cite|King Mutoh, the holder of the Aquanine, is not here. He is on the island that is guarded by a rock wall, the Isle of Ruins. You'll need that Regal Necklace to get there. That will calm the cyclone at the entrance, so that your boat may pass.|Brant|PH}}</ref> Odd in shape, the isle comprises numerous islands interconnecting with walkways, instead of just one piece of land. It is the location of the ancient [[Cobble Kingdom]], and houses three pyramids containing the spirits of ancient knights,<ref>{{Cite|I am the third knight, Bremeur. I defend the seal of the land.|Bremeur|PH}}</ref><ref>{{Cite|Meet the second knight, Doylan, who sleeps in the temple to the island's east.|Bremeur|PH}}</ref><ref>{{Cite|I am the first knight, Max.|Max|PH}}</ref> in addition to [[Mutoh's Temple]].<ref name="temple">{{Cite|To enter the great temple of King Mutoh, the sealed land must be resurrected.|Bremeur|PH}}</ref> The water level can be lowered on this island, revealing more land.<ref name="temple"></ref> Properly exploring the isle might be difficult because of the many land levels. As Link explores the ruins, he must solve various obstacles and puzzles in order to gain entrance to Mutoh's Temple, where the [[Pure Metal#Aquanine|Aquanine]] lies within.<ref>{{Cite|King Mutoh, the holder of the Aquanine, is not here.|Brant|PH}}</ref><ref>{{Cite|So you seek the pure metal to forge the sacred sword and slay a great monster...Our King Mutoh did have the pure metal you seek. But a monster entered his temple, awakening him from his sleep.|Bremeur|PH}}</ref>
To dock on the Isle of Ruins, Link must dissolve a cyclone by obtaining the [[Regal Necklace]] from the [[Isle of the Dead]].<ref>{{Cite|King Mutoh, the holder of the Aquanine, is not here. He is on the island that is guarded by a rock wall, the Isle of Ruins. You'll need that Regal Necklace to get there. That will calm the cyclone at the entrance, so that your boat may pass.|Brant|PH}}</ref> Odd in shape, the isle comprises numerous islands interconnecting with walkways, instead of just one piece of land. It is the location of the ancient [[Cobble Kingdom]], and houses three pyramids containing the spirits of ancient knights,<ref>{{Cite|I am the third knight, Bremeur. I defend the seal of the land.|Bremeur|PH}}</ref><ref>{{Cite|Meet the second knight, Doylan, who sleeps in the temple to the island's east.|Bremeur|PH}}</ref><ref>{{Cite|I am the first knight, Max.|Max|PH}}</ref> in addition to [[Mutoh's Temple]].<ref name="temple">{{Cite|To enter the great temple of King Mutoh, the sealed land must be resurrected.|Bremeur|PH}}</ref> The water level can be lowered on this island, revealing more land.<ref name="temple"></ref> Properly exploring the isle might be difficult because of the many land levels. As Link explores the ruins, he must solve various obstacles and puzzles in order to gain entrance to Mutoh's Temple, where the [[Pure Metal#Aquanine|Aquanine]] lies within.<ref>{{Cite|King Mutoh, the holder of the Aquanine, is not here.|Brant|PH}}</ref><ref>{{Cite|So you seek the pure metal to forge the sacred sword and slay a great monster...Our King Mutoh did have the pure metal you seek. But a monster entered his temple, awakening him from his sleep.|Bremeur|PH}}</ref>


At the entrance of the isle is a cave that must be explored in order to go deeper into most of the entire place. Southwest of the isle is a big maze, where certain stones provide clues for a riddle whose solution opens the way to the aforementioned Mutoh's Temple.<ref name="riddle">{{Cite|To enter the king's temple, you must draw the secret crest on the corridor door. Discover the crest, and the great corridor door will open for you. You must solve the riddle written on the tablet in the corridor. I will open the entrance to the corridor. Now, be on your way...|Max|PH}}</ref> The pyramid of the third Cobble knight (Bremeur) lies to the northwest, and it's where the island's water level can be lowered by using the [[King's Key]].<ref>{{Cite|Take that key and return to the third knight, Bremeur. Release the seal and restore our kingdom to its rightful shape.|Doylan|PH}}</ref> The pyramid of the second Cobble Knight (Doylan) is to the northeast and, unlike the other pyramids, it's filled with numerous traps (lances, rolling rocks, and a hidden hole in the floor) and enemies; but if Link survives them, he will receive the aforementioned King's Key.<ref>{{Cite|I am the protector of the key that keeps the land sealed! I am impressed you were able to clear the traps and monsters in this temple! I will not stop one who is trying to return the king to sleep. Take this King's Key.|Doylan|PH}}</ref> Finally, the pyramid of the first Cobble Knight (Max) lies to the south, and visiting it allows Link to gain part of the access to Mutoh's Temple.<ref name="riddle">{{Cite|To enter the king's temple, you must draw the secret crest on the corridor door. Discover the crest, and the great corridor door will open for you. You must solve the riddle written on the tablet in the corridor. I will open the entrance to the corridor. Now, be on your way...|Max|PH}}</ref>
At the entrance of the isle is a cave that must be explored in order to go deeper into most of the entire place. Southwest of the isle is a big maze, where certain stone tablets provide clues for a riddle whose solution opens the way to the aforementioned Mutoh's Temple.<ref name="riddle">{{Cite|To enter the king's temple, you must draw the secret crest on the corridor door. Discover the crest, and the great corridor door will open for you. You must solve the riddle written on the tablet in the corridor. I will open the entrance to the corridor. Now, be on your way...|Max|PH}}</ref><ref>{{Cite|The tablets in the surface labyrinth... The crest will appear on the map of he who knows its secret solution.|Stone Tablet|PH}}</ref><ref>{{Cite|When the five stars are aligned, the crest shall be revealed.|Stone Tablet|PH}}</ref> The pyramid of the third Cobble Knight, Bremeur, lies to the northwest. Inside, the island's water level can be lowered by using the [[King's Key]] to break the seal on the land.<ref>{{Cite|Take that key and return to the third knight, Bremeur. Release the seal and restore our kingdom to its rightful shape.|Doylan|PH}}</ref> The pyramid of the second Cobble Knight, who is known as Doylan, is to the northeast, and, unlike the other pyramids, it's filled with numerous traps, including lances, rolling rocks, and a hidden hole in the floor, and enemies; but if Link survives them, he will receive the aforementioned King's Key.<ref>{{Cite|I am the protector of the key that keeps the land sealed! I am impressed you were able to clear the traps and monsters in this temple! I will not stop one who is trying to return the king to sleep. Take this King's Key.|Doylan|PH}}</ref> Finally, the pyramid of the first Cobble Knight, Max, lies to the south, and visiting it allows Link to gain part of the access to Mutoh's Temple.<ref name="riddle">{{Cite|To enter the king's temple, you must draw the secret crest on the corridor door. Discover the crest, and the great corridor door will open for you. You must solve the riddle written on the tablet in the corridor. I will open the entrance to the corridor. Now, be on your way...|Max|PH}}</ref>


Southeast of the third knight's pyramid is a cave housing a [[Spirit Gem]].
Southeast of the third knight's pyramid is a cave housing a [[Spirit Gem]].
===Areas===
{{#section:Locations in Phantom Hourglass|Isle of Ruins}}
==Nomenclature==
{{Nomenclature}}


==Gallery==
==Gallery==
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File:IsleofRuins DoorSymbol.png|The symbol that must be drawn on the door in front of the corridor leading to Mutoh's Temple
File:IsleofRuins DoorSymbol.png|The symbol that must be drawn on the door in front of the corridor leading to Mutoh's Temple
</gallery>
</gallery>
<br>
 
{{Ref}}
{{Ref}}
{{Names
 
|en=
{{PH Locations}}
|enM=
{{Categories
|ja=
|Cobble, Islands, Northeastern Sea
|jaM=
|locations= PH
|es= Isla de las Ruinas
|esM= Isle of the Ruins
|fr=
|frM=
|frC= Ile des Ruines
|frCM=
|frF=
|frFM=
|de=
|deM=
|it= Isola Rovine
|itM=
|ko=
|koM=  
}}
}}
{{PHmap}}
[[Category:Places]]
[[Category:Places in Phantom Hourglass]]
[[Category:Islands]]
[[Category:Cobble]]

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