Life Gauge: Difference between revisions

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m (→‎Tears of the Kingdom: Have 38 heart containers, take a single heart of gloom damage, then eat a meal that grants 3 temporary hearts. As expected, that would be 38-1+3 = 40, but instead you have 39 hearts (37 red hearts, 2 yellow hearts, and 1 cracked heart). Thus your true maximum number of hearts with temporary hearts is actually 40 - NumberOfGloomHearts if you have taken any gloom damage.)
 
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When Link is at full health, he can shoot Sword Beams with the [[Level 2 Sword]].
When Link is at full health, he can shoot Sword Beams with the [[Level 2 Sword]].


Link can temporarily enhance his defense to enemy attacks by picking up a [[Guardian Acorn]], which reduces damage taken by half. In {{LA|DX}}, Link can permanently enhance his defense by selecting the [[Blue Clothes]] after clearing the [[Color Dungeon]], which holds the same effect as a Guardian Acorn.
Link can temporarily enhance his defense to enemy attacks by picking up a [[Guardian Acorn]], which reduces damage taken by half. In {{LADX}}, Link can permanently enhance his defense by selecting the [[Blue Clothes]] after clearing the [[Color Dungeon]], which holds the same effect as a Guardian Acorn.


==={{OoT|-}}===
==={{OoT|-}}===
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==={{OoS|-}} and {{OoA|-}}===
==={{OoS|-}} and {{OoA|-}}===
In a non-[[Linked Game]] of {{OoS}} and {{OoA}}, the Life Gauge,<ref>{{Cite Manual|quote=The hearts represent Link's life gauge. When you take damage it will decrease and if it runs out your game will be over.|game=OoS|version= Virtual Console|page=8}}</ref> originally referred to as the Life Energy Meter,<ref>{{Cite Manual|quote=Your life energy is represented by Hearts. The Life Energy Meter decreases as you take damage. When your life energy is all gone, your game will be over.|game=OoS|page=20}}</ref> starts with 3 Hearts. In a Linked Game or a Hero's Game, it starts with 4 Hearts. 11 Heart Containers can be obtained normally in the games, and 1 additional Container can be obtained by exchanging a [[Secret#Linked_Game_Secrets|Secret]] between a Linked Game and its precursor. Thus, the Life Gauge can be extended to a total of 14 Hearts in a standard Game, and to 15 by sharing a Secret. In a Linked Game or a Hero's Game, it can be extended to a total of 15 Hearts, and a maximum total of 16 Hearts while exchanging a Secret.
In a non-[[Linked Game]] of {{OoS}} and {{OoA}}, the Life Gauge,<ref>{{Cite Manual|quote=The hearts represent Link's life gauge. When you take damage it will decrease and if it runs out your game will be over.|game=OoS|version= Virtual Console|page=8}}</ref> originally referred to as the Life Energy Meter,<ref>{{Cite Manual|quote=Your life energy is represented by Hearts. The Life Energy Meter decreases as you take damage. When your life energy is all gone, your game will be over.|game=OoS|page=20}}</ref> starts with 3 Hearts. In a Linked Game or a Hero's Game, it starts with 4 Hearts. 11 Heart Containers can be obtained normally in the games, and 1 additional Container can be obtained by exchanging a [[Secret#Linked Game Secrets|Secret]] between a Linked Game and its precursor. Thus, the Life Gauge can be extended to a total of 14 Hearts in a standard Game, and to 15 by sharing a Secret. In a Linked Game or a Hero's Game, it can be extended to a total of 15 Hearts, and a maximum total of 16 Hearts while exchanging a Secret.


When Link is at full health, he can shoot Sword Beams with the [[Noble Sword]] or Master Sword. While wearing the [[Light Ring L-1]] or [[Light Ring L-2]], Link can shoot Sword Beams up to two and three Hearts missing, respectively.
When Link is at full health, he can shoot Sword Beams with the [[Noble Sword]] or Master Sword. While wearing the [[Light Ring L-1]] or [[Light Ring L-2]], Link can shoot Sword Beams up to two and three Hearts missing, respectively.
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Link can temporarily enhance his defense to enemy attacks by drinking a [[Guardian Potion]]. Drinking a [[Guardian Potion +]] will temporarily negate all damage taken for three minutes.
Link can temporarily enhance his defense to enemy attacks by drinking a [[Guardian Potion]]. Drinking a [[Guardian Potion +]] will temporarily negate all damage taken for three minutes.


Damage are displayed as hearts pop-ups and falling around Link.
When damage is taken, it is displayed as {{Plural|SSHD|Heart}} popping up and falling around Link.


==={{ALBW|-}}===
==={{ALBW|-}}===
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The Life Gauge remains mostly the same as {{BotW}}, although there are a few changes. During {{TotK}}'s introduction, {{Term|TotK|Link|link}} starts out with 30 {{Plural|TotK|Heart|link}}, but the {{Term|TotK|Life Gauge}} is reduced to three during "{{Term|TotK|The Awakening|link}}". By trading {{Plural|TotK|Light of Blessing|link}} with {{Plural|TotK|Goddess Statue|link}}, {{Term|TotK|Link}} can obtain a maximum of 40 {{Plural|BotW|Heart}}. This includes any temporary {{Plural|TotK|Heart}} added by eating certain {{Plural|TotK|Meal|link}}.
The Life Gauge remains mostly the same as {{BotW}}, although there are a few changes. During {{TotK}}'s introduction, {{Term|TotK|Link|link}} starts out with 30 {{Plural|TotK|Heart|link}}, but the {{Term|TotK|Life Gauge}} is reduced to three during "{{Term|TotK|The Awakening|link}}". By trading {{Plural|TotK|Light of Blessing|link}} with {{Plural|TotK|Goddess Statue|link}}, {{Term|TotK|Link}} can obtain a maximum of 40 {{Plural|BotW|Heart}}. This includes any temporary {{Plural|TotK|Heart}} added by eating certain {{Plural|TotK|Meal|link}}.


{{Term|TotK|Gloom|link}} is able to temporarily reduce the number of {{Plural|TotK|Heart}} in the {{Term|TotK|Life Gauge}} while {{Term|TotK|Link}} makes contact with it. This reduction is displayed as cracked gray {{Plural|BotW|Heart}}. Only whole {{Plural|TotK|Heart}} can be reduced. The {{Term|TotK|Life Gauge}} can be restored by eating "Sunny" {{Plural|TotK|Meal}}, being on the {{Term|TotK|Surface|link}}, or standing in the {{Term|TotK|Light|link}} of a {{Term|TotK|Lightroot|link}}. If Link eats a meal that grants temporary hearts while having gloom hearts, then the maximum amount of health Link can have is 40 minus the number of gloom hearts.
{{Term|TotK|Gloom|link}} is able to temporarily reduce the number of {{Plural|TotK|Heart}} in the {{Term|TotK|Life Gauge}} while {{Term|TotK|Link}} makes contact with it. This reduction is displayed as cracked gray {{Plural|BotW|Heart}}. Only whole {{Plural|TotK|Heart}} can be reduced. The {{Term|TotK|Life Gauge}} can be restored by eating "Sunny" {{Plural|TotK|Meal}}, being on the {{Term|TotK|Surface|link}}, or standing in the {{Term|TotK|Light|link}} of a {{Term|TotK|Lightroot|link}}. If Link eats a Meal that grants temporary Hearts while having Gloom-stricken Hearts, then the maximum amount of health Link can have is 40 minus the number of Gloom-stricken Hearts.


==Other Appearances==
==Other Appearances==
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In {{HW}}, each playable Warrior possess their own '''Health''' gauge.<ref>{{Cite Manual|quote=Health|game=HW|page=4}}</ref> At Level 1, Warriors begin with 10 Hearts, however, Warriors unlocked at higher Levels may start with more than 10 Hearts. Their Health can be extended by collecting Heart Containers and Pieces of Heart hidden in Scenarios, but can also gradually be increased as the character [[Experience|Levels up]]. Warriors who do not have any Heart Containers or Pieces of Heart to find can only extend their Health through gaining Levels.
In {{HW}}, each playable Warrior possess their own '''Health''' gauge.<ref>{{Cite Manual|quote=Health|game=HW|page=4}}</ref> At Level 1, Warriors begin with 10 Hearts, however, Warriors unlocked at higher Levels may start with more than 10 Hearts. Their Health can be extended by collecting Heart Containers and Pieces of Heart hidden in Scenarios, but can also gradually be increased as the character [[Experience|Levels up]]. Warriors who do not have any Heart Containers or Pieces of Heart to find can only extend their Health through gaining Levels.


The Health gauge for each warrior can be extended to a maximum of 60 Hearts. The maximum can only be reached after [[Hyrule Warriors#Updates|updating]] to Version 1.6.0, which increased the maximum Level to 255 in both {{HW|-}} and {{HW|L}}. However, without purchasing any [[Hyrule Warriors#DLC Packs|DLC Packs]], only [[Medli]] will be able to reach the maximum in {{HW|-}}. In {{HW|L|-}}, no Warriors can extend their Health gauge to the maximum without purchasing a DLC Pack. Any Character obtained as part of a DLC Pack will be able to extend their Health gauge to 60 Hearts without purchasing any additional DLC Packs.
The Health gauge for each warrior can be extended to a maximum of 60 Hearts. The maximum can only be reached after [[Hyrule Warriors#Updates|updating]] to Version 1.6.0, which increased the maximum Level to 255 in both {{HW|-}} and {{HWL}}. However, without purchasing any [[Hyrule Warriors#DLC Packs|DLC Packs]], only [[Medli]] will be able to reach the maximum in {{HW|-}}. In {{HWL|-}}, no Warriors can extend their Health gauge to the maximum without purchasing a DLC Pack. Any Character obtained as part of a DLC Pack will be able to extend their Health gauge to 60 Hearts without purchasing any additional DLC Packs.


Allied and opposing characters alike also carry their own visible Health gauge, displayed as a colored gauge above their heads that matches the color of their [[Forces|Force]]. Their Health totals can also be found in the Battlefield Info menu. Allied characters whose Health are low can be recovered by touching the Rescue Area circle that forms around them.
Allied and opposing characters alike also carry their own visible Health gauge, displayed as a colored gauge above their heads that matches the color of their [[Forces|Force]]. Their Health totals can also be found in the Battlefield Info menu. Allied characters whose Health are low can be recovered by touching the Rescue Area circle that forms around them.
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Warriors will take increased damage when using Weapons with the Special [[Skill]]s Regen and Sturdy Feet.
Warriors will take increased damage when using Weapons with the Special [[Skill]]s Regen and Sturdy Feet.


During "All attacks are devastating!" Battles or Battles following the "Don't Get Hit!" ''Master Quest'' or Great Sea [[Rule]] in [[Adventure Mode]], the player Warrior will take devastating damage if hit. This will reduce the Warrior's Health to one Quarter-Heart unless they already had one Quarter-Heart, in which case the Health gauge will fully deplete. In {{HW|L|-}}, [[Companion Fairy|Companion Fairies]] with the Glass Cannon [[Rental Skill]] can also cause all damage a Warrior takes to become devastating.
During "All attacks are devastating!" Battles or Battles following the "Don't Get Hit!" ''Master Quest'' or Great Sea [[Rule]] in [[Adventure Mode]], the player Warrior will take devastating damage if hit. This will reduce the Warrior's Health to one Quarter-Heart unless they already had one Quarter-Heart, in which case the Health gauge will fully deplete. In {{HWL|-}}, [[Companion Fairy|Companion Fairies]] with the Glass Cannon [[Rental Skill]] can also cause all damage a Warrior takes to become devastating.


The player Warrior's Health gauge cannot fully deplete unless they take damage when they have a Quarter-Heart of Health. If the player Warrior takes enough damage that their Health gauge should fully deplete, they will instead be reduced to a Quarter-Heart. Whenever the player Warrior's Health is fully depleted, they collapse. In {{HW|-}}, the Battle is lost but in {{HW|L|-}}, if the Warrior is battling with a Companion Fairy with the Hard Worker Rental Skill, the Skill will automatically be used and revive the Warrior with 28 and a quarter Hearts. If the Warrior's Health gauge fully depletes again or the Warrior didn't battle with a Companion Fairy with the Hard Worker Rental Skill, the Battle is lost. Depending on a Battle's circumstances, allied characters who lose all of their Health may either retreat from the battlefield without dire consequence, or may also cause the Battle to result in a defeat.
The player Warrior's Health gauge cannot fully deplete unless they take damage when they have a Quarter-Heart of Health. If the player Warrior takes enough damage that their Health gauge should fully deplete, they will instead be reduced to a Quarter-Heart. Whenever the player Warrior's Health is fully depleted, they collapse. In {{HW|-}}, the Battle is lost but in {{HWL|-}}, if the Warrior is battling with a Companion Fairy with the Hard Worker Rental Skill, the Skill will automatically be used and revive the Warrior with 28 and a quarter Hearts. If the Warrior's Health gauge fully depletes again or the Warrior didn't battle with a Companion Fairy with the Hard Worker Rental Skill, the Battle is lost. Depending on a Battle's circumstances, allied characters who lose all of their Health may either retreat from the battlefield without dire consequence, or may also cause the Battle to result in a defeat.
{{Noncanon|End}}
{{Noncanon|End}}


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File:ALttP Life Gauge Sprite 2.png|An empty {{Term|ALttP|Heart Container}} of {{Term|ALttP|Link}}'s {{Term|ALttP|Life Gauge}} from {{ALttP|-}}
File:ALttP Life Gauge Sprite 2.png|An empty {{Term|ALttP|Heart Container}} of {{Term|ALttP|Link}}'s {{Term|ALttP|Life Gauge}} from {{ALttP|-}}
File:ALttP Life Gauge Sprite 3.png|One half of a {{Term|ALttP|Heart Container}} of {{Term|ALttP|Link}}'s {{Term|ALttP|Life Gauge}} from {{ALttP|-}}
File:ALttP Life Gauge Sprite 3.png|One half of a {{Term|ALttP|Heart Container}} of {{Term|ALttP|Link}}'s {{Term|ALttP|Life Gauge}} from {{ALttP|-}}
File:LADX Life Gauge Sprite 2.png|An empty {{Term|LADX|Heart Container}} of {{Term|LADX|Link}}'s {{Term|LADX|Life Gauge}} from {{LA|DX|-}}
File:LADX Life Gauge Sprite 2.png|An empty {{Term|LADX|Heart Container}} of {{Term|LADX|Link}}'s {{Term|LADX|Life Gauge}} from {{LADX|-}}
File:LADX Life Gauge Sprite 3.png|One half of a {{Term|LADX|Heart Container}} of {{Term|LADX|Link}}'s {{Term|LADX|Life Gauge}} from {{LA|DX|-}}
File:LADX Life Gauge Sprite 3.png|One half of a {{Term|LADX|Heart Container}} of {{Term|LADX|Link}}'s {{Term|LADX|Life Gauge}} from {{LADX|-}}
File:OoT3D Life Gauge Icon 2.png|An empty {{Term|OoT3D|Heart Container}} of {{Term|OoT3D|Link}}'s {{Term|OoT3D|Life Gauge}} from {{OoT3D|-}}
File:OoT3D Life Gauge Icon 2.png|An empty {{Term|OoT3D|Heart Container}} of {{Term|OoT3D|Link}}'s {{Term|OoT3D|Life Gauge}} from {{OoT3D|-}}
File:OoT3D Life Gauge Icon 3.png|One fourth of a {{Term|OoT3D|Heart Container}} of {{Term|OoT3D|Link}}'s {{Term|OoT3D|Life Gauge}} from {{OoT3D|-}}
File:OoT3D Life Gauge Icon 3.png|One fourth of a {{Term|OoT3D|Heart Container}} of {{Term|OoT3D|Link}}'s {{Term|OoT3D|Life Gauge}} from {{OoT3D|-}}
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File:PH Life Gauge Icon 9.png|One half of a {{Term|PH|Heart Container}} of the {{Term|PH|SS Linebeck}}'s {{Term|PH|Life Gauge}} from {{PH|-}}
File:PH Life Gauge Icon 9.png|One half of a {{Term|PH|Heart Container}} of the {{Term|PH|SS Linebeck}}'s {{Term|PH|Life Gauge}} from {{PH|-}}
File:PH Life Gauge Icon 10.png|Three fourths of a {{Term|PH|Heart Container}} of the {{Term|PH|SS Linebeck}}'s {{Term|PH|Life Gauge}} from {{PH|-}}
File:PH Life Gauge Icon 10.png|Three fourths of a {{Term|PH|Heart Container}} of the {{Term|PH|SS Linebeck}}'s {{Term|PH|Life Gauge}} from {{PH|-}}
File:SS Life Gauge Sprite 5.png|Three fourths of a {{Term|SS|Heart Container}} from {{SS|-}}
File:SS Life Gauge Sprite 4.png|Half of a {{Term|SS|Heart Container}} from {{SS|-}}
File:SS Life Gauge Sprite 3.png|One fourth of a {{Term|SS|Heart Container}} from {{SS|-}}
File:SS Life Gauge Sprite 2.png|An empty {{Term|SS|Heart Container}} from {{SS|-}}
File:SSHD Life Gauge Icon 2.png|Three fourths of a {{Term|SSHD|Heart Container}} from {{SSHD|-}}
File:SSHD Life Gauge Icon 2.png|Three fourths of a {{Term|SSHD|Heart Container}} from {{SSHD|-}}
File:SSHD Life Gauge Icon 3.png|Half of a {{Term|SSHD|Heart Container}} from {{SSHD|-}}
File:SSHD Life Gauge Icon 3.png|Half of a {{Term|SSHD|Heart Container}} from {{SSHD|-}}
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