Hebra's Hill: Difference between revisions
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{{ | {{Infobox Location | ||
|image= File:FSA Hebra's Hill.png | |||
|caption= | |||
|game= FSA | |||
|other= | |||
|inhab= | |||
|items= | |||
|related= | |||
|season= | |||
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}} | |||
{{Term/Store|Hebra's Hill||Series, FSA}} is a location in {{FSA}}.<ref>{{Cite|Hebra's Hill|Sign|FSA}}</ref> | |||
Halfway up the | ==Features and Overview== | ||
{{Term|FSA|Hebra's Hill}} is found on the {{Term|FSA|Death Mountain Foothills|link}} in the {{Term|FSA|Death Mountain|display=third stage|link}}. At first, the area is covered with {{Plural|FSA|Hinox|link}} and {{Term|FSA|Link|link}} must go right to reach a cave with a mage who gives him a {{Term|FSA|Quake Medallion|link}}. Once {{Term|FSA|Link}} throws it, all of the enemies will turn into {{Plural|FSA|Zol|link}} and defeating these {{Plural|FSA|Zol}} will make the spike barrier drop, allowing {{Term|FSA|Link}} to continue up {{Term|FSA|Hebra's Hill}}. Halfway up the staircase is a rift that brings {{Term|FSA|Link}} to some sort of pocket dimension where each screen holds 12 brown, immovable rocks and a fleet of stairs. {{Term|FSA|Link}} has to walk up the stairs several times before reaching the other side of the stairs. | |||
==Trivia== | ==Trivia== | ||
* | *The rift location, claimed in-game to be "{{Term|FSA|Hebra's Hill}}" itself, is a nod to the {{Term|FSA|Lost Hills|link}}, complete with the same solution: Keep going up. | ||
*In {{ALttP}}, the original, Japanese name of the {{Term|ALttP|Light World|link}}'s {{Term|ALttP|Death Mountain}} was Hebra Mountain.<ref>[http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html A Link to the Past Manual Translation Comparison Table]</ref> | |||
== | ==Nomenclature== | ||
{{Nomenclature}} | |||
{{Ref}} | |||
{{ | {{Categories | ||
|Hills | |||
|locations= FSA | |||
}} | |||
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