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{{Infobox Location
'''Hebra's Hill''' is a location in [[Death Mountain Foothills]], part of the [[Death Mountain#Four Swords Adventures|third stage]] in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. At first it is overwhelmed by [[Hinox]], and [[Link]] must go right to reach a cave with a mage who gives him a [[Magic Medallions#Quake Medallion|Quake Medallion]]. Once Link throws it, all of the enemies will turn into [[Zol]]s, and defeating these Zol will make the spike barrier drop, allowing Link to continue up a staircase.
|image= File:FSA Hebra's Hill.png
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|game= FSA
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{{Term/Store|Hebra's Hill||Series, FSA}} is a location in {{FSA}}.<ref>{{Cite|Hebra's Hill|Sign|FSA}}</ref>


Halfway up the stairs is a rift that brings Link to some sort of pocket dimension where each screen holds the same thing: 12 brown, unliftable rocks, and a fleet of stairs. Link has to walk up the stairs several times before reaching the other side of the stairs. This plays out similarly to the [[Lost Hills]] in the original ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.
==Features and Overview==
{{Term|FSA|Hebra's Hill}} is found on the {{Term|FSA|Death Mountain Foothills|link}} in the {{Term|FSA|Death Mountain|display=third stage|link}}. At first, the area is covered with {{Plural|FSA|Hinox|link}} and {{Term|FSA|Link|link}} must go right to reach a cave with a mage who gives him a {{Term|FSA|Quake Medallion|link}}. Once {{Term|FSA|Link}} throws it, all of the enemies will turn into {{Plural|FSA|Zol|link}} and defeating these {{Plural|FSA|Zol}} will make the spike barrier drop, allowing {{Term|FSA|Link}} to continue up {{Term|FSA|Hebra's Hill}}. Halfway up the staircase is a rift that brings {{Term|FSA|Link}} to some sort of pocket dimension where each screen holds 12 brown, immovable rocks and a fleet of stairs. {{Term|FSA|Link}} has to walk up the stairs several times before reaching the other side of the stairs.


==Trivia==
==Trivia==
*In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the original, Japanese name of the [[Light World]]'s [[Death Mountain]] was Hebra Mountain.<ref>[http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html A Link to the Past Manual Translation Comparison Table]</ref>
*The rift location, claimed in-game to be "{{Term|FSA|Hebra's Hill}}" itself, is a nod to the {{Term|FSA|Lost Hills|link}}, complete with the same solution: Keep going up.
*The area looks remarkably similar to [[Spectacle Rock]] of previous titles.
*In {{ALttP}}, the original, Japanese name of the {{Term|ALttP|Light World|link}}'s {{Term|ALttP|Death Mountain}} was Hebra Mountain.<ref>[http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html A Link to the Past Manual Translation Comparison Table]</ref>


==References==
==Nomenclature==
<references/>
{{Nomenclature}}


{{Ref}}


{{Names
{{Categories
|English=
|Hills
|Japanese=
  |locations= FSA
|Spanish= Colina de Hebra
}}
|Spanish(LA)=
|Spanish(SP)=
|French= Mont Hebra
|French(CA)=  
|French(FR)=  
|German= Hebras Hügel
|Italian= Colline di Hebra}}
[[Category:Places]]
[[Category:Places in The Legend of Zelda: Four Swords Adventures]]
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