Magic of The Adventure of Link: Difference between revisions
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'''Magic''', also known as '''Spells''',{{Fact|TAoL}} are abilities in {{TAoL}}. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{Cite | '''Magic''', also known as '''Spells''',{{Fact|TAoL}} are abilities in {{TAoL}}. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{Cite Manual|quote=Magic wears off if the display changes to another.|game= TAoL|page= 43}}</ref> Each [[Magic Container]] holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from [[Old Man|old men]] in different towns, typically as a reward for a specific task. | ||
==Description and effect== | ==Description and effect== | ||
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{{Main|Shield (Magic)}} | {{Main|Shield (Magic)}} | ||
[[File:TAoL Shield (Magic) Artwork.png|75px|left]] | [[File:TAoL Shield (Magic) Artwork.png|75px|left]] | ||
The '''Shield''' magic is an ability that increases Link's defensive abilities, reducing the damage he takes by half.<ref>{{Cite | The '''Shield''' magic is an ability that increases Link's defensive abilities, reducing the damage he takes by half.<ref>{{Cite Manual|quote= Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half.|game= TAoL|page= 43}}</ref> | ||
{{Clear}} | {{Clear}} | ||
===Jump=== | ===Jump=== | ||
[[File:TAoL Jump Artwork.png|75px|left]]The '''Jump''' magic makes Link [[jump]] twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{Cite Manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= TAoL|page= 43}}</ref> He can learn it by claiming the stolen [[Trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This magic is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits. | |||
[[File:TAoL Jump Artwork.png|75px|left]]The '''Jump''' magic makes Link [[jump]] twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{Cite | |||
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{{Main|Life}} | {{Main|Life}} | ||
[[File:TAoL Life Artwork 2.png|75px|left]] | [[File:TAoL Life Artwork 2.png|75px|left]] | ||
The '''Life''' magic recovers some of Link's life energy, and | The '''Life''' magic recovers some of Link's life energy, and is one of the spells that uses the most Magic Points. | ||
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{{Main|Fairy (Magic)}} | {{Main|Fairy (Magic)}} | ||
[[File:TAoL Fairy Artwork.png|75px|left]] | [[File:TAoL Fairy Artwork.png|75px|left]] | ||
The '''Fairy''' magic is a unique ability that temporarily turns Link into a [[Fairy]], allowing him to fly | The '''Fairy''' magic is a unique ability that temporarily turns Link into a [[Fairy]], allowing him to fly and get into high places, cross dangerous pits of water or lava, and get through small holes. | ||
{{Clear}} | {{Clear}} | ||
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{{Main|Spell}} | {{Main|Spell}} | ||
[[File:TAoL Spell Artwork.png|75px|left]] | [[File:TAoL Spell Artwork.png|75px|left]] | ||
The Spell is used to open up a building at the edge of {{Term|TAoL|Kasuto|link}} and turn several enemies into [[Bot]]s.<ref>{{Cite | The Spell is used to open up a building at the edge of {{Term|TAoL|Kasuto|link}} and turn several enemies into [[Bot]]s.<ref>{{Cite Manual|quote= It is also said that it'll make the enemy tremble in fear.|game= TAoL|page= 44}}</ref> | ||
{{clear}} | {{clear}} | ||
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==Nomenclature== | ==Nomenclature== | ||
{{ | {{Nomenclature}} | ||
==Gallery== | ==Gallery== |