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Battle Mode: Difference between revisions

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[[File:Phantom Guard.png|150px|left]]
[[File:Phantom Guard.png|150px|left]]


Battle matches consist of 3 rounds. In each round, players will alternate between playing as [[Link]] to playing as a trio of [[Phantom]]s. The clock is set for a round to last 60 seconds. However, power-ups exist to lengthen or shorten the time remaining. A round ends when Link is struck by a Phantom's sword. The final round is skipped if the player whose turn is to be Link has the highest score. If Link has the lesser score, the match will end if he gets a higher score.
Battle matches consist of 3 rounds. In each round, players will alternate between playing as [[Link]] to playing as a trio of [[Phantom]]s in one of the eight maps available.<ref>{{Cite book|quote=In Battle Mode, two players can compete via the Nintendo Wi-Fi Connection, facing off in one of eight unique mazes and battling for supremacy over a collection of Force Gems. One player controls a trio of freaky Phantoms, while the other scurries around the maze as Link, carting heavy Force Gems back to a base. |book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=7}}</ref><ref>{{Cite book|quote= Battle takes you to the multiplayer game that pits one hero against three dastardly Phantoms.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=8}}</ref> The clock is set for a round to last 60 seconds. However, power-ups exist to lengthen or shorten the time remaining. A round ends when Link is struck by a Phantom's sword. The final round is skipped if the player whose turn is to be Link has the highest score. If Link has the lesser score, the match will end if he gets a higher score.


While playing as Link, the player must turn as many [[Force Gem]]s into his or her color as possible. Each player has a colored zone. Throwing a Force Gem onto the colored tiles changes its color.
While playing as Link, the player must turn as many [[Force Gem]]s into his or her color as possible. Each player has a colored zone. Throwing a Force Gem onto the colored tiles changes its color.
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*Stats are assigned a letter grade and a point scale to each player. Stats also include records of Wins, Loses, and Ties.
*Stats are assigned a letter grade and a point scale to each player. Stats also include records of Wins, Loses, and Ties.
*At any time during a match, pressing X, Y, A, or B will send a Link emotion face to the other player. (Surprise, Happy, Angry)
*At any time during a match, pressing X, Y, A, or B will send a Link emotion face to the other player. (Surprise, Happy, Angry)
*Who gets to choose which of the 8 Stages to play will be random.
*Who gets to choose which of the eight Stages to play will be random.
*After losing a match, a useful tip will appear on the status screen.
*After losing a match, a useful tip will appear on the status screen.
*Link's manner face, next to the player name is an indication of how often a player drops out of battles. The more grim it is, the more the player drops out, most likely when a loss is imminent. Completing battles, the expression will become happier.
*Link's manner face, next to the player name is an indication of how often a player drops out of battles. The more grim it is, the more the player drops out, most likely when a loss is imminent. Completing battles, the expression will become happier.
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|fr=  
|fr=  
|frM=  
|frM=  
|frC= Mode multijoeur
|frC= Mode multijoueur
|frCM=  
|frCM= Multiplayer mode
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|frF=  
|frFM=  
|frFM=  
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|ko=  
|ko=  
|koM= }}
|koM= }}
{{Ref}}


[[Category:Multiplayer]]
[[Category:Multiplayer]]


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